Posted November 16, 2016
Been toying with Battlevoid Harbinger, a very basic game, a short-session roguelike kind of thing. And I notice that, although brutal, it rewards you upon failure in a way that consolates you nicely. The xp you gain upon death helps you unlock different, bigger, more powerful spaceships, so whenever you explode, there's, beyond your "aww", a little "yay" of anticipation for the next available ship.
Made me think about the few games where the player's death is somewhat rewarding.
There are games based on dynasties, where you inherit goods or traits from your former character (Sunless Sea, Rogue Legacy, etc). There are games where unlocked elements are available from the get-go in the next session, be it in the world's early levels or in your inventory (like The Pit, or Desktop Dungeons). And there are games where death animations -or messages- are so cool that they make dying a joy (as in Undying, or sierra-on-line adventure games).
So, general round-up. Which are the games where dying (or failure) provide such nicely motivating compensations ?
Made me think about the few games where the player's death is somewhat rewarding.
There are games based on dynasties, where you inherit goods or traits from your former character (Sunless Sea, Rogue Legacy, etc). There are games where unlocked elements are available from the get-go in the next session, be it in the world's early levels or in your inventory (like The Pit, or Desktop Dungeons). And there are games where death animations -or messages- are so cool that they make dying a joy (as in Undying, or sierra-on-line adventure games).
So, general round-up. Which are the games where dying (or failure) provide such nicely motivating compensations ?