It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
You have my lightsaber!

Still, now I own almost all the old games I was interested about. The remaining (many) games in my wishlist are rather new and expensive, so I doubt a sale could bring something very interesting for me soon.
not really missing them. But this is also bc of my huge backlog and the huge sale frequency so i don't really have to take part in every sale and hence don't care when certain sales start or end
There just was a massive sale. It's probably fine if the sales take a break.
avatar
drmike: I'm just here for the delightful conversations we have here in the forums.

I'm still trying to find someone I can give money to so that they can put it in my wallet. *grumble*
Well, if this was a computer game rather than the real world, then a workaround would be to buy something and then make use of the refund-to-wallet option.

With all the sales it might be challenging to find something with a satisfyingly large enough monetary number. That, and I've gotten the impression that multiples of the same item are not purchasable, let alone stack in the inventory at all, so different items would need to be chosen for additional value with the same refund (to reduce the repetition). Are gift purchases returnable before giving them? And what about after?

There's a word or phrase for that, but it's not a "glitch". I mean, other than "tedious" or "inconvenient". The process probably resembles farming (for experience, money, etc.), but this isn't really the right context. It's more like buying something, enchanting it, then reselling it for greater value, but this isn't exactly that because this is for only the same value. Hmm, maybe "workaround" was the word and there isn't another word/phrase…

Anyway, probably best to not apply something like that in real life when requiring human-to-human relations (even if indistinct) with delayed responses. Would probably come across as getting away with something (counter-policy) rather than addressing an circumstantial interface inadequacy (as a temporary fix). Policies tend have a more direct approach anyway, sometimes unimaginable on the outside (or non-revealable).
Post edited February 24, 2018 by thomq
avatar
bhrigu: With so many sales ovelapping each other nowadays things have become a little chaotic.

But yes, the segmentation of sales like before meant more variety, so they were a good thing.
That's it. We had weekend sales, promos in the middle of the week (new releases that were discounted on launch, sometimes with related titles discounted as well) and big sales from time to time.

Now the system is even confusing: you may have one of these big sales (it all feels like a big sale going on and on) overlapping promos. Sometimes it is possible to mistake the end of the promo for the end of the sale if you are not paying too much attention, then you find that the promo is over already...

Also, there is the after sale effect: there is an increase in the money some titles make even after the sale. But with sales happening so often it is possible that this effect gets weakened somehow.

Finally, some large stores intentionally have a plant design that attempts to mislead customers (have you step on Harrod's?), making them walk around the shop more than they wish, in the hopes of exposing them to a larger variety of products. What if some marketing guy is making GOG play this on us? Like, disorienting and bolstering the cornucopia effect of large stores.

Not that any of us has anything against cheaper games (probably) but sure we do not enjoy a tad too much confusion? Though a little chaos is always fun :-)
Post edited February 24, 2018 by Carradice
You have my staff!
avatar
bhrigu: With so many sales ovelapping each other nowadays things have become a little chaotic.

But yes, the segmentation of sales like before meant more variety, so they were a good thing.
avatar
Carradice: That's it. We had weekend sales, promos in the middle of the week (new releases that were discounted on launch, sometimes with related titles discounted as well) and big sales from time to time.

Now the system is even confusing: you may have one of these big sales (it all feels like a big sale going on and on) overlapping promos. Sometimes it is possible to mistake the end of the promo for the end of the sale if you are not paying too much attention, then you find that the promo is over already...

Also, there is the after sale effect: there is an increase in the money some titles make even after the sale. But with sales happening so often it is possible that this effect gets weakened somehow.

Finally, some large stores intentionally have a plant design that attempts to mislead customers (have you step on Harrod's?), making them walk around the shop more than they wish, in the hopes of exposing them to a larger variety of products. What if some marketing guy is making GOG play this on us? Like, disorienting and boltering the cornucopia effect of large stores.

Not that any of us has anything against cheaper games (probably) but sure we do not enjoy a tad too much confusion? Though a little chaos is always fun :-)
During the last Lunar new year sale, so many sales and promos overlapped it, especially the single developer or something promo, that it felt a bit too much for me.

Also, and this is my observation, is the fact that I find a select number of titles on sale again and again, while a large number of the titles on the store remain in obscurity, as the games on sale gain a better presentation on the storefront. This is an area that can use some improvement in strategy, I think.

I won't mind walking around the store if it has a varied product presentation and possibly some incentives to it. The bundle discounts in earlier sales, and the bonus games after a certain threshold of purchasing were better formats.
avatar
Moonbeam: You have my staff!
Thanks, you free peoples of the Middle Budget! Tears come down my eyes now (possibly) :-)

Three sales for the promos of the week,
Seven for each month be it long or short,
Nine for the seasons though they are only four,
One for the marketing guy on his mahogany table
In the offices of GOG in Warsaw where it is freezing cold.
One sale to dumb them all, One sale to madden them,
One sale to make them buy all the games and in their folly fleece them
In the web of GOG where it is always sale day.
Post edited February 24, 2018 by Carradice
Give things a break, a massive sale just ended.
avatar
Carradice:
Nicely done:)
i could do without any sales.
tactic of selling games here for high normal prices (starpoint gemini, star citizen,..) just to be able to sell it at high percentage discounts during sales is annoying me.

imo instead of clogging up their index page, they should rather spend work on their tagging, that when you select "LAN game", you actually get, you know, games working on a LAN without internet without having to sift through the whole multiplayer tag.
Post edited February 24, 2018 by AlienMind
Meh, It is better without. I have plenty of games to play with, but no time. And more sales means more buying stuff I don't play with.
avatar
bler144: If the former, is there something wrong with your account?
GoG wallet. I have one of those US/ Canada only debit cards. Paypal doesn't work either here.

But yet I just paid for my two Norway based seedboxes without issue.....

Physical issues as well and lots of doctor's bills but I do get the occasional tip that I some times use to buy games.

edit: The comment was made as I was hanging out in the forums (and not doing my own local work) as I couldn't add any money....
Post edited February 24, 2018 by drmike
avatar
Carradice:
avatar
Moonbeam: Nicely done:)
Thanks ;-)
avatar
deja65: I miss my smaller backlog ;).Cheers
So do I, specially with the current library sorting bug.