EverNightX: I think it is true. You can always find time for the things you really want to do.
When you reach a certain age, you may find that you can't always do the things you enjoy. Other things -- less fun -- are more pressing and important. It could be work, taking care of family, studying, and so on. Sadly, playing videogames is luxury for only some.
And even within the "fun" category, some lucky people may have other fun activities that compete with playing games: going out with friends, playing boardgames, travelling, knitting...
Finally, there are the cases where you simply cannot play the game: you don't feel like it, you are depressed, your computer broke, you broke your hand or got injured, nasty malware took over...
There is so much that life can throw at you to keep you away from your current videogame that I always wonder how people can manage it. I had a folder of old savefiles I never re-used. The intent and belief that I would make use of them shows how naive I was back then.
EverNightX: And if restarting the game is not appealing enough you are wasting your time playing it at all. It's just the Sunk Cost fallacy making you consider it.
I see it differently. Sure, I enjoyed playing game
A, but it will hold no surprises in its story for the next 36 hours. At the same time, I also have game
B in my backlog, that ought to be surprising and exciting from the start.
"Appealing enough" means a threshold that depends on the person, on the
half-fun level of game
A, how long will it take to reach the point at which it was interrupted, how alluring game
B is, when or how likely would would game
B be picked-up if they kept playing
A, and many other factors.