Posted November 08, 2024
All of this was based on this explanation:
https://www.gog.com/forum/general/doea_ai_really_help/post187
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After making a couple of tests with Large Language Models, I noticed that they can be used in the future to create good and deep NPCs for games. This conclusion came after I did this little test with Claude 3 Haiku and the results were surprising to say the least.
https://www.gog.com/forum/general/doea_ai_really_help/post188
#######
Here are some more excerpts from the conversation in the scenario it created:
In this part of the scenario Haiku created, Adam, (user input persona) and Isabelle (Haiku AI persona) are in a restaurant eating.
" » " Is Haiku's outputs.
" = " Is my inputs.
» as you finish the last bite, she leans in closer, her eyes sparkling with curiosity So, tell me, how are you enjoying your travels so far? gestures around at the bustling night market I hope this little adventure has been everything you hoped for and more. her expression turns slightly more serious I know it can be a bit overwhelming, being in a new place, but I'm here to make sure you have the best possible experience.
» places a reassuring hand on your arm Please, feel free to share any thoughts or questions you might have. I'm all ears, mon ami. smiles warmly After all, that's what I'm here for - to help you discover the wonders of France.
= You know... this travel is being amazing. But, although Im really enjoying this time with you Isabelle, I think we need to go direct to the point of why Im here. What is the director's opinion about my mission?
» nods thoughtfully, her expression becoming more serious Ah, I see. glances around briefly, then leans in closer, lowering her voice You're right, we should probably get down to the heart of the matter. pauses for a moment, considering her words carefully
» Look, the director is pleased with how you've been handling things so far. her eyes meet yours steadily They're impressed by your ability to blend in and gather information without drawing too much attention. a small smile tugs at the corners of her lips And of course, they're grateful for the company you've been keeping. winks playfully
» her expression turns more somber However, they do have some concerns about the timeline. sighs There's a lot riding on the success of this mission, Adam. places a hand on your arm The director wants to make sure you're on track and that there aren't any unexpected complications. searches your face intently Can I count on you to keep pushing forward and getting the job done?
As you can see, the extent to what Claude 3 Haiku managed to create is huge in terms of adaptability, scenario prediction and "human like scenario" conversation.
#######
Here's another part of the conversation where the AI adapted making Isabelle's persona take Adam out of the place they were, adapting to my inputs:
" » " Is Haiku's outputs.
" = " Is my inputs.
» her posture remains relaxed, but there's a subtle tension in the air as she waits patiently for you to deliver the message. Her eyes convey a sense of readiness, as if she's bracing herself for whatever information you're about to share
= *look around while pretending nothing is wrong while taking another bite into the waffle and notices the owner is looking at Isabelle suspiciously*
» follows your gaze, noticing the owner's suspicious look directed at Isabelle. She quickly schools her expression, flashing the man a warm, reassuring smile
» Isabelle: leans in closer, her voice barely above a whisper Let's continue our discussion somewhere more private, shall we? glances around discreetly I think we've drawn a bit more attention than we'd like. places a gentle hand on your arm Come, there's a quiet café just a few blocks from here. her eyes meet yours, silently conveying the urgency of the situation
» without further delay, she guides you away from the night market, leading you through the winding streets until you reach a cozy, dimly lit café. Once inside, she finds a secluded table in the corner and gestures for you to have a seat
» Isabelle: sits across from you, her expression serious yet calm Alright, Adam. takes a deep breath What news do you have for me?
= First, thank you for noticing my sign that he was looking weirdly to you. Is he from the company too? I've never meet him before. He seemed to be too interested in our conversation.
» nods slowly, her eyes narrowing slightly as she considers your observation You're right, that was a wise catch on your part. glances back towards the night market, her brow furrowing in thought No, I don't believe that man is part of our company. turns her attention back to you, her voice lowered But you're correct - his interest in our conversation is concerning.
#######
So, what you guys think? Does AI really help?
In my opinion, after this practical test with some LLMs and in this case Claude 3 Haiku, I'd say they can be really usefull for NPC creation and real time interaction for games.
https://www.gog.com/forum/general/doea_ai_really_help/post187
#######
After making a couple of tests with Large Language Models, I noticed that they can be used in the future to create good and deep NPCs for games. This conclusion came after I did this little test with Claude 3 Haiku and the results were surprising to say the least.
https://www.gog.com/forum/general/doea_ai_really_help/post188
#######
Here are some more excerpts from the conversation in the scenario it created:
In this part of the scenario Haiku created, Adam, (user input persona) and Isabelle (Haiku AI persona) are in a restaurant eating.
" » " Is Haiku's outputs.
" = " Is my inputs.
» as you finish the last bite, she leans in closer, her eyes sparkling with curiosity So, tell me, how are you enjoying your travels so far? gestures around at the bustling night market I hope this little adventure has been everything you hoped for and more. her expression turns slightly more serious I know it can be a bit overwhelming, being in a new place, but I'm here to make sure you have the best possible experience.
» places a reassuring hand on your arm Please, feel free to share any thoughts or questions you might have. I'm all ears, mon ami. smiles warmly After all, that's what I'm here for - to help you discover the wonders of France.
= You know... this travel is being amazing. But, although Im really enjoying this time with you Isabelle, I think we need to go direct to the point of why Im here. What is the director's opinion about my mission?
» nods thoughtfully, her expression becoming more serious Ah, I see. glances around briefly, then leans in closer, lowering her voice You're right, we should probably get down to the heart of the matter. pauses for a moment, considering her words carefully
» Look, the director is pleased with how you've been handling things so far. her eyes meet yours steadily They're impressed by your ability to blend in and gather information without drawing too much attention. a small smile tugs at the corners of her lips And of course, they're grateful for the company you've been keeping. winks playfully
» her expression turns more somber However, they do have some concerns about the timeline. sighs There's a lot riding on the success of this mission, Adam. places a hand on your arm The director wants to make sure you're on track and that there aren't any unexpected complications. searches your face intently Can I count on you to keep pushing forward and getting the job done?
#######
Here's another part of the conversation where the AI adapted making Isabelle's persona take Adam out of the place they were, adapting to my inputs:
" » " Is Haiku's outputs.
" = " Is my inputs.
» her posture remains relaxed, but there's a subtle tension in the air as she waits patiently for you to deliver the message. Her eyes convey a sense of readiness, as if she's bracing herself for whatever information you're about to share
= *look around while pretending nothing is wrong while taking another bite into the waffle and notices the owner is looking at Isabelle suspiciously*
» follows your gaze, noticing the owner's suspicious look directed at Isabelle. She quickly schools her expression, flashing the man a warm, reassuring smile
» Isabelle: leans in closer, her voice barely above a whisper Let's continue our discussion somewhere more private, shall we? glances around discreetly I think we've drawn a bit more attention than we'd like. places a gentle hand on your arm Come, there's a quiet café just a few blocks from here. her eyes meet yours, silently conveying the urgency of the situation
» without further delay, she guides you away from the night market, leading you through the winding streets until you reach a cozy, dimly lit café. Once inside, she finds a secluded table in the corner and gestures for you to have a seat
» Isabelle: sits across from you, her expression serious yet calm Alright, Adam. takes a deep breath What news do you have for me?
= First, thank you for noticing my sign that he was looking weirdly to you. Is he from the company too? I've never meet him before. He seemed to be too interested in our conversation.
» nods slowly, her eyes narrowing slightly as she considers your observation You're right, that was a wise catch on your part. glances back towards the night market, her brow furrowing in thought No, I don't believe that man is part of our company. turns her attention back to you, her voice lowered But you're correct - his interest in our conversation is concerning.
So, what you guys think? Does AI really help?
In my opinion, after this practical test with some LLMs and in this case Claude 3 Haiku, I'd say they can be really usefull for NPC creation and real time interaction for games.
Post edited November 08, 2024 by .Keys