Anyway, my opinion on them is that in terms of plot, they're both rather average and sadly both much too chatty for their own good. There's too much longwinded talk and not enough substance behind it. Don't get me wrong, I can appreciate wordy games like Planescape: Torment if they tell a fascinating story, but in these two all the reading / listening to voiceovers often led to boredom on my part. That's not to say that there aren't any enjoyable (side) story parts and dialogues in both of them, I just didn't think that highly of the overarching plots and how they were told, compared to other classic RPGs I've played before. Much of it didn't strike me as really original. Note that Pillars is darker and more serious in tone and graphics, while Original Sin is a bit more humorous, also not shying away from breaking the fourth wall occasionally, IIRC.
Both games allow for free exploration but also have certain more linear chokepoints that split their stories in chapters or parts. All in all, I believe Pillars is a bit less linear, because you can ignore the main story and do side quests and such for quite a long time (which is both its strength and weakness, as it makes the main story feel even less interesting and important). I think Pillars might also be the longer game (especially if you also intend to play the expansions, which should be played before finishing the main game).
Combat and skills are great in both titles. Original Sin is turn-based, Pillars is Real Time with Pause, but IMO both are fun in their own way. Pillars has many cool spells, and tactics in Original Sin are versatile and interesting because you can also use the environment to your advantage (and so can your opponents, although the AI isn't all that smart in D:OS most of the times). OS allows you to play 4 characters (or 2+2 if you play in co-op mode with a friend), 1-2 PCs and 1-2 companions. Pillars allows you to play up to 6 at the same time: one PC, 5 companions. There are 8 recruitable companions in the main game and 3 in the expansion, and once you've recruited them, you can always switch between them at your fortress. You can also create your own companions if you prefer that, but you'll miss out on some companion dialogue then.
In conclusion, I liked both games for their engine, graphics, soundtrack, exploration, combat, character building, but was a bit disappointed with their storytelling, their plots and their overly long dialogues, which often got in the way of my enjoyment instead of drawing me in (and I usually appreciate stories in games). In D:OS I also didn't like the camera that much; it's zoomed in a bit too much and you constantly have to steer it with the arrow or WASD keys in order to follow your party.
For even more insights you could check out
my Pillars review from earlier this year, and some
complaints I had about the first D:OS.