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Have you ever tried giving Geralt of Rivia an ability to fast-travel from every location? Or maybe you would like to make him resemble the main actor from the highly popular Netflix series? Today we look at mods to the Witcher 3: Wild Hunt that give its gameplay a new, different flavor.

Adding mods to your favorite game is like adding pineapple to pizza – some people love it, some stay far away. No matter which standpoint we take, one thing is certain – six years after its premiere, The Witcher 3: Wild Hunt still receives a constant stream of game-changing mods, a trend that was strongly enforced by the premiere of The Witcher Netflix series in 2019.



For years CD PROJEKT RED has supported the idea of modding the game by its fans. Not only an official MODkit has been released by the studio, but over the years it has received several updates.

Now, let’s take a look at some of the most entertaining ones:

1. Make your Geralt look different
A real hit mod after the 2019 premiere of the Netflix series. It’s safe to assume that after the second season of The Witcher premieres this year, many more Geralts will resemble Henry Cavill on computer screens. At first, no such mod existed and images of “tweaked” Geralt were the result of general face-changing mods. Now things have gotten a lot easier. For example, mod created by Adnan not only makes the witcher look like the famous actor but also changes Yennefer's image to that of the actress Anya Chalotra known from the series.

2. Fast travel from every place on the map
While using signposts in The Witcher 3: Wild Hunt to fast travel between locations really makes exploring the Northern Kingdoms enjoyable, things can get even easier. Thanks to the mod created by JupiterTheGod, you can fast travel to a selected signpost no matter where you are.

3. No fall damage
The next mod (created by SunBroDave) is a perfect choice for all parkour fans. Tired of dying each time you jump from the cliff on Skellige Isles or roof in Novigrad? Now you can simply play “Jump” from Van Halen in the background and rest assured that no fall will end badly for Geralt.



4. Friendly meditation
Felling in the “mod” for resting and sight-gazing? Now you can simply make Geralt sit in the grass while waiting for HP to restore and potions to brew. The “Friendly meditation” mod from wghost81 lets Geralt meditate in real-time while you simply watch the tranquillity of the surrounding world.

5. Over 9000 weight limit mod
You don’t like the fact that Geralt can carry a limited weight of arms and weapons? The mod from GiecuMan is the perfect solution, as it lets you take on more heavy stuff in your inventory.

6. Auto apply oils
Applying oils to your sword while fighting a certain monster type is an art for itself in The Witcher 3: Wild Hunt. Yet also here you can make your life easier. Thanks to a special make-life-easier mod from Sheep_Darklord, Tenzian, and AsarGiN the oils apply themselves on Geralt’s weapon when he is close to a particular opponent.



7. All quest objectives on map
Finally, we present a solution for all those who like to think strategically and see as much as possible with one glimpse of an eye. Thanks to the mod from Wolfmark you’ll see all active quest objectives on your map without having to choose between them each time you enter your journal.

8. 4K clouds and realistic lighting
Apart from gameplay amenities, mods can also make the world of The Witcher 3: Wild Hunt look even more breathtaking. For example, 4K Clouds will make you stare into the sky of Northern Kingdoms much more frequently. In quite a similar way, you can also upgrade the game’s lighting, making it much more realistic and eye-catching. Just use the Super Turbo Lighting mod and feast your eyes with upgraded visuals of the cult RPG game.

So, are you up for some modding fun? Just remember what detective Sonny Crockett once said: “You've got to know the rules before you can break 'em. Otherwise, it's no fun”. It’s best to first explore the vast possibilities of The Witcher 3: Wild Hunt before you bend any game rule to your liking.
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nightcraw1er.488: Odd, I didn’t see this reply ( token forum again). Your original post was specifically about mods through galaxy - you mentioned it twice. There was no mention of offline versions. GOG already do some mods for certain games, like the gothic 2 conversion, or the paid pirate mod for M&B. The indication from your post however was nothing like that, it was specifically about providing a mechanism through galaxy (a proprietary closed source platform locked client) which would install mods from a source at GOG. This is effectively what steam workshop is, and it is a way of hiding mods behind a proprietary wall, which already happens with workshop. We certainly do not want another wall that some mods are locked behind. You want to mod your game, head over to a free non proprietary platform like moddb or nexus and get mods from there where everybody can get them, not just a small select group who are happy using some client or other.
Because my intention was to provide an idea how to make gog in general more attractive and that is by providing a convenient way to install mods - without galaxy the idea is worthless as there is no convenience left. Providing aditional install packages is far from having real mod support - take games like Parkitext for example, it would be just to much work to provide an installer for every single building. But having a list in galaxy or a seperate page on the offline installer page) with checkboxes and and install/download button shouldn't be that hard to maintain.
I did not think of gog trying to lock up user generated content as it's a rather ridicoulus idea that anyone (unless paid for) would have any interest in relasing its mod only to a very small audiene such as gog users.
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nightcraw1er.488: Odd, I didn’t see this reply ( token forum again). Your original post was specifically about mods through galaxy - you mentioned it twice. There was no mention of offline versions. GOG already do some mods for certain games, like the gothic 2 conversion, or the paid pirate mod for M&B. The indication from your post however was nothing like that, it was specifically about providing a mechanism through galaxy (a proprietary closed source platform locked client) which would install mods from a source at GOG. This is effectively what steam workshop is, and it is a way of hiding mods behind a proprietary wall, which already happens with workshop. We certainly do not want another wall that some mods are locked behind. You want to mod your game, head over to a free non proprietary platform like moddb or nexus and get mods from there where everybody can get them, not just a small select group who are happy using some client or other.
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DerBesserwisser: Because my intention was to provide an idea how to make gog in general more attractive and that is by providing a convenient way to install mods - without galaxy the idea is worthless as there is no convenience left. Providing aditional install packages is far from having real mod support - take games like Parkitext for example, it would be just to much work to provide an installer for every single building. But having a list in galaxy or a seperate page on the offline installer page) with checkboxes and and install/download button shouldn't be that hard to maintain.
I did not think of gog trying to lock up user generated content as it's a rather ridicoulus idea that anyone (unless paid for) would have any interest in relasing its mod only to a very small audiene such as gog users.
Convenience is the evil which brings in most issues in gaming. If modding is per galaxy then it becomes proprietary locked. Otherwise how are you going to provide it to those users who do not use galaxy? What you talk about is exactly the problem. From steam workshop locking mods behind its wall, which is what you are asking here for “convinience” to emphasising the two tier system of galaxy users get more than offline installer users.
Weird you focused mostly on "make the game easier" mods.
Surprised about the lack of mention for Ghost and EE which improved the challenge and makes a new playthrough more "meaningful" imo.

I am excited to see the new upgrade to Witcher 3 and wonder how these mods will be impacted, if at all.
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nightcraw1er.488: Convenience is the evil which brings in most issues in gaming. If modding is per galaxy then it becomes proprietary locked. Otherwise how are you going to provide it to those users who do not use galaxy? What you talk about is exactly the problem. From steam workshop locking mods behind its wall, which is what you are asking here for “convinience” to emphasising the two tier system of galaxy users get more than offline installer users.
en below
Die Schnittstelle müsste einfach nur offengelegt werden, dann könnten man auch andere kompatible Modding-Tools erstellen, die die gleichen mod-Dateien nutzen könnten!

en:
You only have to open the/an API, so other modding-tools could be made which use the same mod-files as the Galaxy-client would do. Not that big problem. Just a matter of convention!
Post edited March 24, 2022 by StevyB
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nightcraw1er.488: Convenience is the evil which brings in most issues in gaming. If modding is per galaxy then it becomes proprietary locked. Otherwise how are you going to provide it to those users who do not use galaxy? What you talk about is exactly the problem. From steam workshop locking mods behind its wall, which is what you are asking here for “convinience” to emphasising the two tier system of galaxy users get more than offline installer users.
Thats pretty much nonsense in the broad sense you are trying to portray the whole topic > gog downloader was more convinient way to download your games from gog > did the download-websites vanish ? GOG Galaxy 1 and 2 were/are a more convinient way to download and install games > downloads from the website aer sitll possible.
It was a chore to create a functional LAN party setup with old 10base2-hardware/Topolgy, a lot more convience was gained with 10xxBase-T(X) hardware/topology - did someone loose something through this change ? Nope

And I already answered your question about the use case for people that don't use Galaxy > at the same place as the offline installers are - or from a completly different place if (most probably) the mod-author chooses to not only make it available through gog.
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nightcraw1er.488: Convenience is the evil which brings in most issues in gaming. If modding is per galaxy then it becomes proprietary locked. Otherwise how are you going to provide it to those users who do not use galaxy? What you talk about is exactly the problem. From steam workshop locking mods behind its wall, which is what you are asking here for “convinience” to emphasising the two tier system of galaxy users get more than offline installer users.
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StevyB: en below
Die Schnittstelle müsste einfach nur offengelegt werden, dann könnten man auch andere kompatible Modding-Tools erstellen, die die gleichen mod-Dateien nutzen könnten!

en:
You only have to open the/an API, so other modding-tools could be made which use the same mod-files as the Galaxy-client would do. Not that big problem. Just a matter of convention!
You miss the point. Steam provides mods via steam workshop. Due to this there are loads f mods not available or to the general populace. If GOG copy this feature it would be galaxy only - as before they are not providing offline installers. If you doubt that just look at the parity differences already in offline installers. Anyways, what will happen is galaxy uses would get the functionality and mods would end up being hidden behind galaxy workshop rather than steam workshop.
If you are so eager to copy all steam features, just use steam?
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nightcraw1er.488: You miss the point. Steam provides mods via steam workshop. Due to this there are loads f mods not available or to the general populace. If GOG copy this feature it would be galaxy only - as before they are not providing offline installers. If you doubt that just look at the parity differences already in offline installers. Anyways, what will happen is galaxy uses would get the functionality and mods would end up being hidden behind galaxy workshop rather than steam workshop.
If you are so eager to copy all steam features, just use steam?
Do you actually have something that works in your favor ? Steam is hardly comparable as it was a drmed plattform fromt he getgo. You aren't able to respond to the examples of gain in conviniece I brought up - other then > "look at the offline installers beeing always a little bit later" - not nice, but probably more a problem of gog beeing not a very efficient company then some sinister plan. And again in comparison to steam gog has a verly small customer base and it does not look like this will change in the future, so its very unlikely that someone will release its mods only on gog.

So unless you actually got something other than "i say so", you won: there is nothing left to be said
Post edited March 25, 2022 by DerBesserwisser
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nightcraw1er.488: You miss the point. Steam provides mods via steam workshop. Due to this there are loads f mods not available or to the general populace. If GOG copy this feature it would be galaxy only - as before they are not providing offline installers. If you doubt that just look at the parity differences already in offline installers. Anyways, what will happen is galaxy uses would get the functionality and mods would end up being hidden behind galaxy workshop rather than steam workshop.
If you are so eager to copy all steam features, just use steam?
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DerBesserwisser: Do you actually have something that works in your favor ? Steam is hardly comparable as it was a drmed plattform fromt he getgo. You aren't able to respond to the examples of gain in conviniece I brought up - other then > "look at the offline installers beeing always a little bit later" - not nice, but probably more or problem of gog beeing not a very efficient company then some sinister plan. And again in comparison to steam gog has a verly small customer base and it does not look like this will change in the future, so its very unlikely that someone will release its mods only on gog.

So unless you actually got something other than "i say so", you won: there is nothing left to be said
Much the same as you are simply saying I want steam and those users who don’t can get lost. Galaxy is steam, there are no differences. The only difference between GOG and steam is the offline installers. If that is not the priority, there is no point to gog existing other than internet a “hipster steam”. Modding is as convenient as it needs to be. You get files (possibly installers or mod mangers for larger installs) from open non proprietary sites, and follow those instructions. Locking modding behind proprietary client walls just for the same of your own laziness is exactly the reason that steam holds such a market dominance, and why they are able to hide mods in their ecosystem. So yes, please do go ahead and keep requesting GOG become more like steam, I am sure it will end well!
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nightcraw1er.488: You miss the point. Steam provides mods via steam workshop. Due to this there are loads f mods not available or to the general populace. If GOG copy this feature it would be galaxy only - as before they are not providing offline installers. If you doubt that just look at the parity differences already in offline installers. Anyways, what will happen is galaxy uses would get the functionality and mods would end up being hidden behind galaxy workshop rather than steam workshop.
If you are so eager to copy all steam features, just use steam?
de: (en below)
Niemand sagt, dass es ein weiteres geschlossenes System geben müsse. GOG könnte ganz einfach eine Schnittstelle anbieten, um Mods hochladen zu können. Es ginge sogar, wenn man von mod-Portalen nur verlinkt. In Galaxy könnten diese mods dann als DLC angezeigt werden.
Und mod-DLCs könnten genauso herunterladbar sein, wie bisherige DLCs für die Offline-Nutzung.

Schön wäre nur, wenn es eine Art Mod-Manager gäbe, der die Mods und Mod-Pfade je Spiel verwaltet. Dann könnte man die Mods über eine GUI in das Spiel integrieren - in Galaxy oder auch separat.

en:
I think you miss the point. No one is saying that there needs to be another closed system. GOG could easily offer an interface to upload mods. It could even work just linking from mod-portals. In Galaxy, these mods could then be displayed as DLC.
And mod DLCs could be downloadable just like previous DLCs for offline use.

It would only be nice if there was some kind of mod manager that manages the mods and mod paths per game. Then you could integrate the mods into the game via a GUI - via Galaxy or separately.
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nightcraw1er.488: You miss the point. Steam provides mods via steam workshop. Due to this there are loads f mods not available or to the general populace. If GOG copy this feature it would be galaxy only - as before they are not providing offline installers. If you doubt that just look at the parity differences already in offline installers. Anyways, what will happen is galaxy uses would get the functionality and mods would end up being hidden behind galaxy workshop rather than steam workshop.
If you are so eager to copy all steam features, just use steam?
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StevyB: de: (en below)
Niemand sagt, dass es ein weiteres geschlossenes System geben müsse. GOG könnte ganz einfach eine Schnittstelle anbieten, um Mods hochladen zu können. Es ginge sogar, wenn man von mod-Portalen nur verlinkt. In Galaxy könnten diese mods dann als DLC angezeigt werden.
Und mod-DLCs könnten genauso herunterladbar sein, wie bisherige DLCs für die Offline-Nutzung.

Schön wäre nur, wenn es eine Art Mod-Manager gäbe, der die Mods und Mod-Pfade je Spiel verwaltet. Dann könnte man die Mods über eine GUI in das Spiel integrieren - in Galaxy oder auch separat.

en:
I think you miss the point. No one is saying that there needs to be another closed system. GOG could easily offer an interface to upload mods. It could even work just linking from mod-portals. In Galaxy, these mods could then be displayed as DLC.
And mod DLCs could be downloadable just like previous DLCs for offline use.

It would only be nice if there was some kind of mod manager that manages the mods and mod paths per game. Then you could integrate the mods into the game via a GUI - via Galaxy or separately.
What like mod manager, or nexus mod manager? GOG can’t Ben fix it’s own website, what kind of shambles do you think this idea of an “open system” for anyone to upload mods would look like? Simply put it you want to mod your games, and going onto moddb or nexus is too difficult for you, just stick to the base games. It’s really not as simple as just adding as dlc, mods can fundamentally change the files or reimplement them. What you are talking about is more akin to n game level creation tools (which is also modding, but more in game content creation). In general if a game goes this far to provide those tools then the game itself normally has its own or affiliated website for distribution. But you can take the example of “the quest” which the base game and dlc is here on GOG and you can use content creation tools to generate user levels, which some have, and that content is only on steam workshop even though it is simply some files, why, scans rigs so much easier just to kneel to the main platform. This is the attitude that will not change, no one will willing put effort in to support some half assed attempt for a tiny market share, heck most devs won’t even bother with galaxy so why would someone for free?
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nightcraw1er.488: What like mod manager, or nexus mod manager? GOG can’t Ben fix it’s own website, what kind of shambles do you think this idea of an “open system” for anyone to upload mods would look like? Simply put it you want to mod your games, and going onto moddb or nexus is too difficult for you, just stick to the base games. It’s really not as simple as just adding as dlc, mods can fundamentally change the files or reimplement them. What you are talking about is more akin to n game level creation tools (which is also modding, but more in game content creation). In general if a game goes this far to provide those tools then the game itself normally has its own or affiliated website for distribution. But you can take the example of “the quest” which the base game and dlc is here on GOG and you can use content creation tools to generate user levels, which some have, and that content is only on steam workshop even though it is simply some files, why, scans rigs so much easier just to kneel to the main platform. This is the attitude that will not change, no one will willing put effort in to support some half assed attempt for a tiny market share, heck most devs won’t even bother with galaxy so why would someone for free?
de (en below):
Ich habe nur ein paar Ideen skizziert, wie eine Mod-Integration gehen könnte.
Du musst das nicht teilen. Aber dein Kontra war sowieso nicht konstruktiv. Von daher lassen wir einfach die Diskussion...

en:
I've just sketched out a few ideas of how mod integration might go.
You don't have to agree with that. But your contra was not constructive anyway. So let's just leave the discussion...