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Breja: I just can't decide, if I should be cursing Blizzard's "MtG for dummies" or not :P
so you really think someone gives a fuck about you cursing
You know, saying that Hearthstone killed CCG is the same as saying that WoW killed MMO. I mean, it's true that both games took genre in certain direction, but if some playres who played other MMO/CCG abandoned their games that's because those games were not as good as they should be. Otherwise why would they went to other games or why other players went to other games instead, you know Everquest or Ultima?
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Breja: That's the problem I mentioned at the start, this vicious circle. I don't blame you, I'm not saying you're doing something wrong, but this really becomes an impossible situation for smaller games. The player base is not big enough, so I won't play it, so the player base will never be larger, and will most likely shrink until the game dies. It just feels like a game not connected to a major IP and a publisher with enough money for marketing is never going to get around that.

...
Yep it really seems like a vicious circle sadly, but I don't think that that means there will always only be 1 or 2 kings of the genre with comparatively simple mechanics. Hearthstone could've been a good deal more complex and I think it would still have been as popular. It's everything else it got so right that needs to be highlighted to the next developer who wants to create an interesting card game with a large following. Or from the other direction, how to address those 4 concerns a Hearthstone player might have going to another card game. And as a bonus, to distinguish a new game from Hearthstone, perhaps it's likely that it would be more complex and interesting.

But I must confess I don't see this working for a new IP. You need to start with something that already has a large appeal, otherwise you won't grab the interest of, I would imagine, the majority of Hearthstone type players with only a semi-casual interest in the genre itself.
Still, that leaves several IPs which could make for a damned fine collectible card game if given a proper development team : warhammer, warhammer 40k, lord of the rings, star wars, battletech. Hell even Disney! I think you could make an amazing card game with Disney characters, with dlc-expansions based around movies/tv shows.
And that's the other thing, I felt the money spent on those dlc-expansion things of Hearthstone as well worth it, in large because of the awesome associated single player element, even though I detest mini-dlcs in other games. So I'd think that creating a proper collectible card game should be a quite the financial incentive for people with access to large established IPs.

I know you'll hate it :) but you should check out Fox's butchering of a very good premise of a card game with Animation Throwdown. Notice in particular the excellent production values, and how cards combine to create a different card from the particular show (think a PPC weapon card combining with a Timberwolf mech card in a battletech card game). I mean it's a splendid base concept, regrettably butchered into a kindergarten-level game :(
That's the only real worry then unfortunately. Why go all out and create something amazing with your massive IP when you can just create a silly kiddie game for some easy cash where the players don't actually even play against each other.
We have to hope that a developer goes in with the mindset of making a Hearthstone killer.
So this was about online card games, and whether Gwent is dead or reinvigorated? Or maybe even both, like an undead zombie?

That's the thing about online games, popularity means even more popularity because online games become meaningless if there are no other human players, no matter how good you otherwise think the game might be. That's the reason I moved from Quake TeamFortress => TeamFortress Classic => TeamFortress 2: because practically everyone else did too.

Another thing that applies at least to me that when I find an online game I like (and which has enough players), I usually have no reason to look for alternatives. I keep playing that same game over and over and over and over and over again. This just strengthens the effect that popular games tend to remain popular.

Or I dunno, there must be a reason why people still occasionally abandon some games in order to move to some other. Maybe people do eventually become bored with the same old same old, and start looking for the next big thing, eventually.

And one reason I eventually abandoned Quake TeamFortress because cheaters started running around in the game uninhibited, without no one trying to effectively stop them anymore. I recall it was "Punkbuster" that was used in QTF to try to stop the cheaters, but apparently it wasn't that effective anymore.

With single-player games, I more switch between games, move to new games, try completely new games etc.
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Breja: Recently, Mojang's Scrolls went free to play. Sort of. Actually it died, got abandoned, and Mojang sort of released its rotting corpse to the players to play among themselves if they want.

This made me look at a couple of titles I was previously familiar with - Infinity Wars and Runescape Legends, both very good, unique and clever card games. Of course, they are both practically also dead. They still exist, but they are basically ghost towns.

And its hard not to see Hearthstone as the culprit. I mean, a large player base tends to snowball for games like those. Everyone is playing Hearthstone because everyone is playing Hearthstone. It's a vicious cycle where the most popular game only gets more popular simply because of how popular it is. On the other hand, if it wasn't for Hearthstone making tons of cash maybe those games qould not have been made in the first place, the genre not being popular enough. I guess I just can't decide, if I should be cursing Blizzard's "MtG for dummies" or not :P
Great topic mate! Also I like the way you use a "q" instead of "c" to spell words as in "qould", Very classy. Although I would suggest "quould". There should be more of it.