Crosmando: Why is it that there's so many Diablo 2 mods, yet only 1 mod (made by 1 guy) for widescreen resolutions? You'd think updating D2 for modern monitors would be THE most important thing.
JMich: Because Diablo 2 was set up so it was easy to modify/add stuff (patch.mpq), but modifying the game's executable to change the graphics engine is much harder.
It's similar to asking why there are so many wallpapers and avatars for games, but so few 3d character models with working ragdoll physics.
Yep, totally agree. Its not just extending the draw area, the displayable tile area may not fit due to hard coded limits, or stretching might occur, or as in the case of other games, the interface itself might become so tiny you can barely see it. That's generally the purpose behind recreating the game in a newer engine (as well as to add all the additional fluff like shader's and what not). Plus what size do you aim for, there is quite a variety, personally mine is on 1980x1420 (from memory there, the standard 19xx * 14xx standard), but monitors go up to 4k or maybe more.