Posted September 01, 2021
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And as for charms, they start off weak, but scale very well with levels. The grand charms at very high levels (70, 80+), could have affixes like "+1 to X skill tree" for example. All Resistances, high life rolls etc. There was even a strategy of filling your entire inventory with posion damage charms (which was apparently OP).
I am kinda neutral about them. Out of all the new things they introduced, charms are probably the one I have the least problems with. At least you had to decide if the lost inventory space was worth the benefit.
True. Initially, they were not as bad (about on par with the good uniques/sets). But in later patches once everyone and their grandma started running around in Enigma, teleporting everywhere like mad while their Act 2 merc with mana regen aura runeword killed any and all mana management is where the game really lost its spell with me.
Post edited September 01, 2021 by idbeholdME