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Themken: No, a quick search will give you lots of hits on how to turn one item into two.
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tinyE: Oh, like jesus did with fish. :D
Yup. Jesus was a cheater hack using dupe glitches.
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tinyE: Oh, like jesus did with fish. :D
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paladin181: Yup. Jesus was a cheater hack using dupe glitches.
Well a clipping mod would certainly explain the whole walking on water thing.
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Fabio_F._Verdi: I would buy d1 + expansion.

But i got warned duplicating (dupping cheat) item still works. So i will skip it.
É só não usar.
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Fabio_F._Verdi: I would buy d1 + expansion.

But i got warned duplicating (dupping cheat) item still works. So i will skip it.
Do you have to use that cheat? I mean if you want money, you can just use something like cheat engine. It's less cumbersome...
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Fabio_F._Verdi: I would buy d1 + expansion.

But i got warned duplicating (dupping cheat) item still works. So i will skip it.
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blotunga: Do you have to use that cheat? I mean if you want money, you can just use something like cheat engine. It's less cumbersome...
Nonono.... This kind of people will justify it by "It's possible in the game, ergo not cheating". It makes them feel better when they don't outright cheat, but find a way to cheat in the game by exploiting some mechanics or bugs.

Take Dragon Age Origins for example. You can make infinite money by chain crafting&selling Big Lyrium Potions because the cost of the materials is less than the sell price of the final product. I can't even remember how many times I argued with others about this and they insisted on not calling it a cheat or exploit. I ask them why don't they just cheat the money if the result is the same and they won't be wasting time with the crafting. They always drift off to some excuse chain and become like a stone wall.
But the true reason is, if they used Cheat Engine to get infinite money, it would unmistakably mark them as a cheater. If they use an exploit/they have to do something in-game to achieve the same effect it makes them feel better because they can justify it by "It's not cheating, I had to do this and this".
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idbeholdME: .
I've outgrown this mindset. If I feel that in a game something is too slow for my taste, I have no qualms in cheating a bit to get things done faster. As long as people enjoy the game, it shouldn't matter if they cheat or not. Except of course multiplayer games. But in singleplayer everyone should be able to play their game however they seem fit for them.
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blotunga: I've outgrown this mindset. If I feel that in a game something is too slow for my taste, I have no qualms in cheating a bit to get things done faster. As long as people enjoy the game, it shouldn't matter if they cheat or not. Except of course multiplayer games. But in singleplayer everyone should be able to play their game however they seem fit for them.
I also don't care how people play their single-player games. You just said it as it is. You sometimes cheat and have fun doing so.

My point was that many people will not admit they are cheating or consider it cheating if they do so through game mechanics/bugs/exploits instead of typing in a cheat code or using cheat engine.
Post edited August 23, 2019 by idbeholdME
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idbeholdME: ... game mechanics/bugs/exploits instead of typing in a cheat code or using cheat engine.
When I was younger, these were called "soft cheats". Still cheats :D
In Baldur's Gate you could collect all stat raising books, export your character, star a new game, import the character 5 times, give the book to the new character, rinse and repeat to raise all stats to 25. This was before GateKeeper and other cheating software :D.
Post edited August 23, 2019 by blotunga
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idbeholdME: Nonono.... This kind of people will justify it by "It's possible in the game, ergo not cheating". It makes them feel better when they don't outright cheat, but find a way to cheat in the game by exploiting some mechanics or bugs.

Take Dragon Age Origins for example. You can make infinite money by chain crafting&selling Big Lyrium Potions because the cost of the materials is less than the sell price of the final product. I can't even remember how many times I argued with others about this and they insisted on not calling it a cheat or exploit. I ask them why don't they just cheat the money if the result is the same and they won't be wasting time with the crafting. They always drift off to some excuse chain and become like a stone wall.
But the true reason is, if they used Cheat Engine to get infinite money, it would unmistakably mark them as a cheater. If they use an exploit/they have to do something in-game to achieve the same effect it makes them feel better because they can justify it by "It's not cheating, I had to do this and this".
Dragon Age Origins is a perfectly Balanced game with no exploits.
Post edited August 23, 2019 by paladin181
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Fabio_F._Verdi: But i got warned duplicating (dupping cheat) item still works. So i will skip it.
Translation: This game has a bug in it, and because it's not perfect and flawless i won't buy it.

Heh i've been watching plenty of The Spiffing Brit, who only plays perfectly balanced games with no exploits whatsoever, and shows how to optimally play the game because there are no such things as cheats and exploits... And be sure to get Yorkshire tea... yummm.. Yorkshire tea which is possibly the most exquisite and awesome tea in the universe.... And something about the queen.

--

But being more serious... Duplicating items isn't a big deal, do it or don't do it it doesn't matter. Second each item will have a unique ID and if the game detects a duplicate ID it may remove it. I've had two items identical that were legit and it deleted one (quite annoying).

I'd say the instant heal/kill anyone hack spell was far worse. Most duplicates of items involved items that were nearly impossible to find. Like the +20 to all stats rings (which i found one, once.... long ago)
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idbeholdME: Take Dragon Age Origins for example. You can make infinite money by chain crafting&selling Big Lyrium Potions because the cost of the materials is less than the sell price of the final product.
Well, technically games don't usually do that because the devs planned that you would earn your money through other means, like grinding and side-questing. But in the real world that is exactly how it works. If you think about it that way it makes DA:O more faithful to reality than similar games, and you're just turning your character into a glorified pharmacist.

Of course, if DA:O were actully trying to emulate the real world it would also implement some sort of "supply/demand" mechanic where you can't exploit this trick to infinite money because you can't sell more products than the public needs. It doesn't matter if you can make a thousand potions if only 50 people need one each. Or the mechanic could be implemented in a way that you can sell it all but you would saturate the market and get a huge price drop.
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joppo: Of course, if DA:O were actully trying to emulate the real world it would also implement some sort of "supply/demand" mechanic where you can't exploit this trick to infinite money because you can't sell more products than the public needs. It doesn't matter if you can make a thousand potions if only 50 people need one each. Or the mechanic could be implemented in a way that you can sell it all but you would saturate the market and get a huge price drop.
An RPG with an economy system like Colonization, where the price of goods in Europe changes according to supply and demand and silver can drop cheaper than sugar if you sell too much in a short period of time. That would be something to see...
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joppo: Of course, if DA:O were actully trying to emulate the real world it would also implement some sort of "supply/demand" mechanic where you can't exploit this trick to infinite money because you can't sell more products than the public needs. It doesn't matter if you can make a thousand potions if only 50 people need one each. Or the mechanic could be implemented in a way that you can sell it all but you would saturate the market and get a huge price drop.
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ConsulCaesar: An RPG with an economy system like Colonization, where the price of goods in Europe changes according to supply and demand and silver can drop cheaper than sugar if you sell too much in a short period of time. That would be something to see...
We have that sort of mechanic in Recettear, but you need to play loose with your definition of RPG to fit it in.

It would be an interesting idea in a more strict RPG but somewhat hard to properly "human"-proof. High risk of having the player tank the economy because they didn't know what they were doing and made it much harder for themselves to complete the main quest.

On games like Patrician you don't need to keep the player from messing up because learning to properly profit from the market is the game's goal, but on e.g. Ys you could suddenly paint yourself into a corner with little income and in need to buy expensive gear to progress or even survive.
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blotunga: If I feel that in a game something is too slow for my taste, I have no qualms in cheating a bit to get things done faster. As long as people enjoy the game, it shouldn't matter if they cheat or not. Except of course multiplayer games. But in singleplayer everyone should be able to play their game however they seem fit for them.
I agree, especially if a game is too difficult. And with so many games these days and such low prices I want to be able to move on to the next one.