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rambo919: Well... updating really would not have been an issue if GoG actually stuck to old games... which typically don't get updates.
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BreOl72: The term "old games" is not static, though.
The more time passes, the more games are considered "old games".
Also (1): many people demanded more modern games on GOG.
Also (2): the low hanging fruits among the old games were harvested at some point - GOG had to find new fertile pastures.
At the beginning old was marketed as games you can't find anymore that's being re-released in a state where they are playable on modern machines.

Sure it's always expanding but that's never an issue.... because by the point where a game gets called old (some of which makes me go wtf it's barely yesterday) it's definitely outside of any support cycle so updates won't happen unless a third party does it.

I am just pointing out the predictable practical problems associated with the new directions that were taken. In this case if you pick something up be sure you will be able to keep holding it indefinitely BEFORE you make the attempt.
I still don't think that would be a huge problem for developers whose games haven't received patches for about 3 years to just drop the final patch here on GOG. Even if they use gog platform to promote their other games on steam they should still take into account that treating players from this platform as 2nd class citizen doesn't do them good PR... :)

Is a game from e.g. 2019 that hasn't received updates in 3 years old enough to not treat GOG platform users as players that don't need to be taken into account?
Post edited February 18, 2025 by Askaron15
Not hiring outside of poland seems a bad idea too. It limits the expertise. So when developers complain about gog, there will remain a bottleneck of rectification, through gog.

Plus in spite of the lunatics on forum, staff usually do not care about what we say. Even sound ideas are ignored. A wish list is to placate the staff actually working to get popular interest items. By making it a "Dream". Like a certain comedian said, "You have to be asleep, to believe it.".

Making a bumpy road for developers to travel, carries with it, fewer developers eager to traverse it.

edit, typo
Post edited February 18, 2025 by Shmacky-McNuts
The company is in Poland.

Hiring only in Poland makes sense if they want people to be in the office.

This is a perfectly reasonable assumption for the majority of companies.
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lupineshadow: The company is in Poland.

Hiring only in Poland makes sense if they want people to be in the office.

This is a perfectly reasonable assumption for the majority of companies.
Only meddling micromanagers care about the physical location of potential employees. Very little about GOG as a webstore/organization requires physical manifestation. And if you're a software engineer in Germany, would you want to commute daily out to Poland, or would you want to just kick open your laptop/start your workstation and do work for Schott AG for double the pay?
The company hires bizdev managers in the US likely to sway devs to bring their games to GOG.

They can't possibly hire all American remote workers. No offense, but aside from those devs working on PlayNite, Heroic, Lutris, etc., I don't see the value that international workers would bring that the Polish workers aren't already doing under poor management, which is one of the main things holding GOG back.