Posted March 09, 2022

Deathlord Relorded has a lot of game balance changes. Here’s a decently comprehensive list of changes from the absolutely brutal original:
The game runs in a fixed 1920x1080 resolution, windowed or full screen.
Autoroller for stats on character creation
The map is expanded from 9x9 to 32x32
Also the game ran with only 128K of RAM, possibly with only 64K of RAM, I can't remember and I never tried on a system that only had 64K.
It also fits on 4 140K 5.25" diskettes or 2 double-sided diskettes so about half a megabyte. Given that on the Apple II which used single-sided, single density disks you had to flip a disk over to use the other side of a double-sided disk, sometimes it gets confusing as some games will say "Disk 1 side B" others like Gold Box games just lettered all the disk sides by consecutive letters so disk 2 would be sides C and D.




* In MM2, a player with enough knowledge of the game can circumvent the early game difficulty, and reach level 20+ "early" in the game by winning a battle not meant for new characters to fight. Also, no permadeath or level drain mechanics (though there is one really *evil* thing the game does if you steal a certain treasure).
* Wizardry 4 is arguably an adventure game that's disguised as an RPG. It's a very different game, and a very unique game (I wish there were more games like Wizardry 4, though perhaps not quite as difficult). Also, Wizardry 4 has no permadeath or forced auto-saving, and level draining is something you do to the enemies, not something enemies do to you.
BTW, I would be interested in what that trick was for M&M2, but again I haven't played it in around 20 years.
Post edited March 09, 2022 by slickrcbd