Posted May 15, 2021
low rated
No, it wouldn't standardize experiences; no idea where you got that idea from. I'd suggest watching some figure skating performances and let me know if they're all the same. They have different music in them and the movements have to be done in sync with the composition of the music. If it did, we'd be seeing triple axels for 4 minutes straight.
Criteria can always be updated to reward certain elements that are more interesting. The benefits is that the scoring elements are transparent - available for everyone to see. This wouldn't entirely stop gamedevs from making whatever games they want because profits will still the #1 priority scoring system businesses operate by. Case in point: any video game sequels that sold poorly, but had better sequels came out of it like Zelda 2: The Adventure of Link, Devil May Cry 2, Final Fantasy 2, etc.
Many games that I consider truly great, golden miracles of gaming like Ghost of Tail, Bastion, Apotheon... how would anyone judge games that rely so heavily on the intangible way mood, gameplay, story, art and music intertwine? How could some "standarized" review devoid of actual human experience tell me what experience the game will give me? It's absurd. The best way to know is to find a review from a person who, through their subjective review of their subjective experience, indicate a taste, perspective and approach similiar to mine.
Yes, it's totally fine if you like a game that wouldn't score high on a standardized scale. And that's why I suggested a peer-reviewed criteria to determine that, which can incorporate your suggestions of how games can be judged. No, a standardized review wouldn't remove human experience because humans are still part of the equation - there's just less emotion. How am I able to compare reviews between critic A and B if A places more emphasis on story when B places more emphasis on gameplay?
In a way, reviews already are standardized by your favourite critics. My personal issue issue with this is that some of them aren't being transparent with the way they review items. It's relevant here because as the OP suggests, nostalgia and emotional-driven reviews are inaccurate in scoring a game, especially by users. We've seen this time and time again with joke games, politicized games, and polarizing sequels (most helpful review is 5 stars, but overall rating is 3.4 and 2.4 for verified owners?). Again, limit the emotions from reviews and you get less extreme variabilities.
Criteria can always be updated to reward certain elements that are more interesting. The benefits is that the scoring elements are transparent - available for everyone to see. This wouldn't entirely stop gamedevs from making whatever games they want because profits will still the #1 priority scoring system businesses operate by. Case in point: any video game sequels that sold poorly, but had better sequels came out of it like Zelda 2: The Adventure of Link, Devil May Cry 2, Final Fantasy 2, etc.
Breja: Other than the technical side of things, there is no way to "objectively" judge most aspects of a game. Not just obious ones like art design or music or intangible charm but even something like combat. Some people hate how Witcher 1 did combat, I love it. There is no standarized, objective way to judge this. It's personal preference.
And yet 9 judges get to do it every 4 years in front of millions of people without much resistance at all. If my claim is totally ridiculous, how on earth is this scoring system still acceptable? That's because judges still have to judge figure skaters by their presentation and musical interpretation in addition to technical feats. You still have your emotional 'subjectivity' still in there, but there's a hard constraint to how much it plays in scoring. That's really all I'm asking for. Many games that I consider truly great, golden miracles of gaming like Ghost of Tail, Bastion, Apotheon... how would anyone judge games that rely so heavily on the intangible way mood, gameplay, story, art and music intertwine? How could some "standarized" review devoid of actual human experience tell me what experience the game will give me? It's absurd. The best way to know is to find a review from a person who, through their subjective review of their subjective experience, indicate a taste, perspective and approach similiar to mine.
In a way, reviews already are standardized by your favourite critics. My personal issue issue with this is that some of them aren't being transparent with the way they review items. It's relevant here because as the OP suggests, nostalgia and emotional-driven reviews are inaccurate in scoring a game, especially by users. We've seen this time and time again with joke games, politicized games, and polarizing sequels (most helpful review is 5 stars, but overall rating is 3.4 and 2.4 for verified owners?). Again, limit the emotions from reviews and you get less extreme variabilities.
Post edited May 15, 2021 by Canuck_Cat