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This is such a minor issue in the grand scheme, the DOSBox config tool is right there for people to change things to their hearts content, so you don't have to hunt and edit .conf files if you don't want to.
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burkjon: So you're saying GOG has two choices: set it incorrectly and let people change it, or set it correctly and let people change it. Seems like an easy choice.

I guess I'm struggling to find the argument for catering to these mysterious phantom people who actually want old DOS games stretched. Why do the people who want it presented incorrectly get prioritized? And where is the data that says these people are the majority? I'd be willing to bet the complaints about stretching would outnumber anyone whining about black bars. I mean people who are choosing to play 20+ year old games already know what they are getting into; they aren't clamoring for widescreen HD graphics.
Funny. I prefer them stretched, and in some old games, it can be quite a challenge.
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HiPhish: What kind of person would actually prefer a stretched image? I can understand it if people are lazy and don't care, whatever, but actually wanting everything to be stretched? It drives me crazy when the aspect ration is wrong.
I was wondering the same thing.
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HiPhish: What kind of person would actually prefer a stretched image? I can understand it if people are lazy and don't care, whatever, but actually wanting everything to be stretched? It drives me crazy when the aspect ration is wrong.
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Nirth: I was wondering the same thing.
Old eyes and having text and items bigger.
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Flaose: ...
That's not a good argument. Ultima VI uses circles in the interface and they were drawn assuming square pixels, but the faces were drawn assuming non-square pixels and look all bloated when stretched. So either the circles become ovals or people turn all fat, there is no definitive solution. Since the game was meant to be played on 4:3 monitors I take that to be the correct aspect ratio.

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qwixter: Old eyes and having text and items bigger.
It's not bigger, the vertical size stays, only the horizontal size changes.
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CARRiON.FLOWERS: This is such a minor issue in the grand scheme, the DOSBox config tool is right there for people to change things to their hearts content, so you don't have to hunt and edit .conf files if you don't want to.
Many people just never do it though for whatever reason (I guess). With just a few minor steps you may be able to improve the experience much for them. Sometimes even small issues matter.
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burkjon: Video drivers do not have an option to specifically force 4:3 (oh how I wish they did), only an option to maintain the aspect ratio. If DOSBox or ScummVM are not forcing the image to be 4:3, it will still be stretched because 320x200 is a 16:10 resolution.
edit: woops, this has already been addressed days ago. Oh well - I should look more carefully next time

320x200 is actually a 4:3 resoluion - it just doesn't seem that way because the pixels are nonsquare, so the dimensions are expressed in mixed units. 320x200 has an aspect ratio of 16h:10v, where (h=horizonal pixel width), (v=vertical pixel width) and (5v = 6h), so:
16h:10v = 16h:12h = 4:3

If you want to integer-scale up 320x200 while preserving pixel shape, thus not distorting the image in any way, then you'd need to go for 1600x1200, which was very convenient for us until the ironically-named HD came along and stole our pixels :p
Post edited February 16, 2016 by Barefoot_Monkey