ThorChild: Well we have had some brilliant older AAA titles, stuff like Morrowind, Oblivion and Fallout 3 etc. In fact we have quite a lot of those types of titles, so you should be happy (i know i am!).
I am :)
Forgot to mention Dragon Age Origins too. Would be nice to get the sequels someday (at least II).
Another issue is you have a specific time-line for AAA games like that, a sort of 'before' and 'after' Steam time-line.
Those made before the Steam-era (like the ones above) are much easier to get on GOG. Those after that era (say for example like Skyrim) are going to be harder especially if the game used Steams in-built services (dev-tools, achievements, modding etc). Just look at what happened with No Man's Sky here on GOG vs the Steam version to see just how complicated and messy that can get!
That is a good point. It is why I contend that more energy should go towards getting these games here, implicit is that I do feel it will take effort. Since the amount of energy/resources that anyone has is finite, it becomes a matter of choosing which end the energy gets allocated towards.
Back to Indies. Just because it is called an Indie does not mean it has to be a poorer quality game, or less interesting or even 'shorter' in play-time offered. Sure many are, but that is where a good supportive curation process comes into it's own.
I agree. I am not trying to paint all indies with a broad brush. Obviously taste is subjective but I do feel there are objective qualities making some indies clearly more larger scale than others. For example, a game like Kingdom Come: Deliverance is "indie" (or at least pseudo-indie). I want more "indie" games in that vein.
That would be a quality indie game to have here on GOG. But the devs are not even considering it due to the current perception (true or not) that is is hard work getting GOG to look at your indie game.
This is the whole point of this thread (i guess) and my own involvement in it, good games are not going to come here because the devs are reluctant to engage in the process with GOG, so they just focus on Steam.
That sounds like more of an issue on the devs' end. The devs should saddle up and submit it for consideration; if it gets rejected, so be it. They do have an interest to try to submit it, as it is more potential money for them (even if only a small piece of the pie). That their apparent insecurity in trying to put a game on here outweighs ANY potential money imo says more about a developer than it does about GOG.
GOG needs to do more to change that, or eventually it will have little new content to arrive on the platform as Steam will have taken all the potential business from them.
That 'new' content won't be coming from Good Old Games (as they will mostly all have been done already), or older AAA titles (same issue, you will run out of them), and definitely not new AAA titles as it seems likely they will move to avoid GOG and even Steam in the future. So in terms of 'new' future content you will be relying on the smaller Indie or 'AA' quality titles, but if they have been trained to only think of Steam, GOG has little to look forward too.
My argument is not to stop having indie games altogether. It is to transfer some of the energy currently being expended on indie games, to put towards larger-scale games (including AA games and bigger indie games).
Also, there is an astounding number of games I would like here from the past generation of games alone. While mathematically it is true that eventually the number of old games dries up, I don't think we are anywhere close to that point. So it shouldn't hurt to try and get some of them here now.
Developers have already been trained to "only think of Steam". All size developers. Scheme is a virtual monopoly. So, all else equal, I would rather have more focus on bigger games and bigger developers than on the majority of indie games.