Posted June 13, 2015
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@('_')@
Registered: Sep 2012
From United States
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CharlesGrey
Original Grey
Registered: Sep 2013
From Germany
Posted June 13, 2015
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In other games the solution could be to keep single player and online multiplayer separated, but in the Souls series both are connected. Not sure if there's a good solution to allow people to mod the game to their liking, without compromising the multiplayer experience.
Perhaps a simple list of "officially allowed mods" could be a start. Things like popular graphical enhancements, HUD mods etc.
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RayRay13000
Registered: Jan 2012
From United States
Posted June 13, 2015
Did anyone really ask for Dark Souls 3?
Also, still need to get through the PC port of the first game (which is isn't as bad as people make it out to be, but still mediocre). Dark Souls with 60 FPS (thank you DSFix) feels so much better.
Also, still need to get through the PC port of the first game (which is isn't as bad as people make it out to be, but still mediocre). Dark Souls with 60 FPS (thank you DSFix) feels so much better.
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Luisfius
Blaghagh
Registered: Dec 2009
From Mexico
Posted June 13, 2015
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http://lparchive.org/Dark-Souls/
Run around, swing randomly, you will get destroyed. It is all about spatial awareness.
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CharlesGrey
Original Grey
Registered: Sep 2013
From Germany
Posted June 13, 2015
It arguably has the best medieval "sword&shield" combat system of any Action game/ Action-RPG to date. Just the right mix of quick reactions and tactical depth, with all kinds of subtleties you won't find in other games.
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@('_')@
Registered: Sep 2012
From United States
Posted June 13, 2015
I heard the game is horrible with a keyboard and mouse though. Is this true?
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P1na
Wandering fruit
Registered: Apr 2012
From Spain
Posted June 13, 2015
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In other games the solution could be to keep single player and online multiplayer separated, but in the Souls series both are connected. Not sure if there's a good solution to allow people to mod the game to their liking, without compromising the multiplayer experience.
Perhaps a simple list of "officially allowed mods" could be a start. Things like popular graphical enhancements, HUD mods etc.
Not all games are for everybody, and dark souls was not for me. What annoys me is that I actually liked the core gameplay, but I abandoned the game due to all the "fluff" around it. It's a pity.
In dark souls 2, after about an hour fighting the controls, I finally found a configuration where I could play it reasonably well. Still not perfect, but it was not horrible.
Post edited June 13, 2015 by P1na
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Shadowstalker16
Jaded optimist
Registered: Apr 2014
From India
Posted June 13, 2015
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Luisfius
Blaghagh
Registered: Dec 2009
From Mexico
Posted June 13, 2015
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It is only going to be awkward when translated to only one analog input, two mouse buttons, and keyboard.
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CharlesGrey
Original Grey
Registered: Sep 2013
From Germany
Posted June 13, 2015
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Luisfius
Blaghagh
Registered: Dec 2009
From Mexico
Posted June 13, 2015
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CharlesGrey
Original Grey
Registered: Sep 2013
From Germany
Posted June 13, 2015
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Not all games are for everybody, and dark souls was not for me. What annoys me is that I actually liked the core gameplay, but I abandoned the game due to all the "fluff" around it. It's a pity.
One nice thing about From Software and their Souls games is, rather than trying to force players online, like many other developers, they actually went the extra mile, and tried to provide an equal experience to offline players. They included many offline versions of features which would otherwise be exclusive to the online mode. Can't summon human players to help in boss fights? There's various NPC phantoms. No invasions from human players? They included NPC surprise invasions, as well. They also usually include ways for offline players to obtain items which would normally be exclusive to online fights.
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P1na
Wandering fruit
Registered: Apr 2012
From Spain
Posted June 13, 2015
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One nice thing about From Software and their Souls games is, rather than trying to force players online, like many other developers, they actually went the extra mile, and tried to provide an equal experience to offline players. They included many offline versions of features which would otherwise be exclusive to the online mode. Can't summon human players to help in boss fights? There's various NPC phantoms. No invasions from human players? They included NPC surprise invasions, as well. They also usually include ways for offline players to obtain items which would normally be exclusive to online fights.
For instance, the respawning enemies. I found them a bit annoying at first, but then I grew used to it. I thought of it the same way as I did when I played Soul Reaver: enemies will always be there, to be fought or avoided, and I will be unlocking new paths to advance from the teleporters. I liked the idea. Until enemies stopped respawning. That was odd, but I wasn't too concerned until a certain room. In that room, there were 4 enemies. The first time I ran into them, I just got horribly murdered, but that's fine. I tried again, and I killed one enemy, then died to the second. I kept trying because I felt like I could pull it off, but I'm not too good so I died a lot. Eventually, I was dying to the 4th and last enemy, and I was all psyched up... but then the first enemy stopped respawning, there were no longer 4 enemies on the room. So I "beat" the room, not because of my skill but because the game stopped spawning enemies in it. I felt the game was patronizing me, saying "don't worry kid, you tried, now do something else". I wanted to beat that room!
At that point I quit the game and tried to find a mod for unlimitted respawns, because enemies not respawning was breaking my immersion and cheapening my game experience. I learned 2 things: First, that I would get banned if I did so, and second, that the limited respawns was something that happened on the second game because "otherwise some players farm easy enemies, power level and then easily beat the game". So what if some people power level? Farming is boring for me, but some people enjoy it, why must you go out of your way to forbid it as if playing the game that way was having fun wrong?
This, coupled with lack of story driven motivation, made me abandon the game. Probably the next one will follow the same design philosophy and I won't play it either. A pity.
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CharlesGrey
Original Grey
Registered: Sep 2013
From Germany
Posted June 13, 2015
Well, like I said, it's perfectly enjoyable, even in offline/single player. Multiplayer theoretically adds additional facets, but if you don't care much for online elements to begin with, then you're not really missing out by simply playing it offline.
As for the respawning, I think they changed that mechanic for DS2 to decrease frustration if someone has to play the same section many times, and also to keep people from farming the same spots over and over. You can still farm, but you have to move on to other areas after a while, which seems like an improvement to me. I mean, if fighting the same group of enemies repeatedly is the best strategy to level up, that doesn't seem like good game design.
( That reminds me, the game had those "bonfire ascetics" which allow you to "reset" an area, meaning you could not only farm the regular monsters in that area again, but even the bosses. One of the best new features in DS2. )
I know that many of the design changes for DS2 are polarizing among fans of the series, but I actually approve of most of them. At the very least, I can understand why they made certain choices, even if the results didn't satisfy everyone.
Anyhow, I hope we'll eventually see some of From Software's releases here at GOG.
As for the respawning, I think they changed that mechanic for DS2 to decrease frustration if someone has to play the same section many times, and also to keep people from farming the same spots over and over. You can still farm, but you have to move on to other areas after a while, which seems like an improvement to me. I mean, if fighting the same group of enemies repeatedly is the best strategy to level up, that doesn't seem like good game design.
( That reminds me, the game had those "bonfire ascetics" which allow you to "reset" an area, meaning you could not only farm the regular monsters in that area again, but even the bosses. One of the best new features in DS2. )
I know that many of the design changes for DS2 are polarizing among fans of the series, but I actually approve of most of them. At the very least, I can understand why they made certain choices, even if the results didn't satisfy everyone.
Anyhow, I hope we'll eventually see some of From Software's releases here at GOG.
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P1na
Wandering fruit
Registered: Apr 2012
From Spain
Posted June 13, 2015
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I'd say if grinding is the best strategy to level up, it means grinding is doing exactly what it means. Still boring as hell IMO, therefore I wouldn't do it regardless of how efficient it is for upping level. But if people actually want to fight the same enemies over and over, because it's more efficient or whatever, I say let them. Their loss.
And yes, it's perfectly enjoyable offline. Except there is no offline, unless you purposedly take your internet connection out.
As I said before, I liked the core of Dark Souls: combat and exploration were fun. But there were way too many other design decisions that annoyed me, and they were all forced down my throat, so I stopped playing and I don't have much interest on the sequel. Not all games are for everyone, and Dark Souls is not for me. A pity, but that's reality.