nightcraw1er.488: Nonsense. You could argue anything is integral to the game. Achievements, you need to be always online for, patching you need to be online for. If it helps, drm stands for digital rights management. It covers anything which restricts my rights to use a digital product as and when like without internet connection or third party software such as secure drivers or denuvo. Having a product which is online only fundamentally breaks this, putting control of the product totally in the hands of the publisher, hence does not fit with drm free, which is the only selling point as it has not been good old games for quite some time. If gog wants to rent mmos out via galaxy, then fine, but they are then no longer drm free, and we have seen them try these window stretching attempts recently already with gwent and goblins inc.
If it helps, MMO stands for Massively Multiplayer Online - a game can't be an MMO unless it has those three things. That is why I argue that the "online" status of an MMO should not be counted in the same vein as systems that are actually meant to stop you from playing games you bought. The point of an MMO is the be playing online, in real time, with a bunch of other people.
I've actually played World of Warcraft by myself, on a private server I set up running on my personal computer. It was... interesting. As someone who played extensively back in the day it was fun to re-live all my old memories, but as far as an actual "game" goes it was like walking through a ghost town. Since the difficulty hadn't been scaled for single-player it wasn't very exciting to try and actually play. I did the same with EQ, UO,
Maybe you need to look at the MMO as more of a thing you pay for access to, as opposed a "game"? Its literally not viable to play one by yourself, and it sounds like single-player games are the only kind you can play. Even regular old non-massively-multiplayer games you will loose access to if you drive through a tunnel :P