P-E-S: So what does scope mean? Infinitely generic copy-pasta like most of Daggerfall? =P
Honestly, I can't say I'm all that optimistic about a project that took over four years just to reach a Kickstarter campaign point that is in turn just for an early access version while they're shopping around for a publisher to fund a full game.
Oh, probably mechanic creep. More bells, whistles, and greebles.
The problem with a lot of these developers from the 90s coming out to do projects again is that a lot of them haven't done a project since the 90s, and in many cases, their roles in said projects was ephemeral or managerial at best.
Richard Garriot, Tommy Tallarico, Doug Wing-- I mean TenNepal, Yu Suzuki, and several others have presented what would at first glance, be a very appealing idea.
Then you realize they haven't made a game in over 20 years, and in some cases, there's damn good reason for that.