Posted July 01, 2018
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dnovraD
2023-08-14: Remember the Spaces!
Registered: Jul 2012
From United States
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Themken
Old user
Registered: Nov 2011
From Other
Posted July 01, 2018
To make a good game, you WILL have to cut some features that you at some point planned or considered. It is called to kill your darlings.
As I play games shown in any view form, I am more worried about whether it will be a good game or not.
As I play games shown in any view form, I am more worried about whether it will be a good game or not.
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LootHunter
Political non-Euclidean
Registered: Dec 2013
From Russian Federation
Posted July 01, 2018
Totally agree. Good game developing studios always try to work in different genres. And considering that Deus Ex and System Shock (the most well known cyberpunk series) were first person, one could as easily assume that Cyberpunk will also be first person.
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thomq
New User
Registered: Jan 2014
From United States
Posted July 02, 2018
What I find most odd about the various discussions of visual perspectives in games is the terminology used to talk about whether an avatar for the main character is used in a game. While it's going to be the theme and storyline that matters to me more, there is no single type of interface to ensure I won't get fed up with the presentation (interface) and stop wasting my time with it. Firsthand experience is what has mattered, not speculation.
With that said, what I'm noticing is the game is more cyborg-punk than cyberpunk. I don't know what Cyberpunk 2020 was like, and since it's going to be some years later in 2077 then the original setting really doesn't matter to me. I'm sure I would be fine with any major changes or shifts, if I had had any notion at all what they were.
My interests have to do with the name, and so far what's been revealed doesn't match with how I'd use the term "cyberpunk". But then again, language is ever changing, so in 2077 connotations associated with terminology will have changed in one way or another.
So what it really comes down to is the role-playing. I'm definitely not comfortable role-playing an amputee, no matter how fancy the prosthetics. I'm not looking forward to having to ever come to terms with any loss of body parts in real life. And I'm not convinced non-organic materials can be mechanically engineered to blend well enough with the body without an awkward sense of balance (unsymmetrical mass distribution) and without unsymmetrical organic fatigue. For example, I would likely feel tiredness from my organic body without being able to feel tiredness from the prosthetics. I can only imagine it feeling weird, obviously because of my lack of familiarness with the actual circumstance. But to repeat myself, coming to terms with such circumstances would be a conflict of interests for me, so I'd prefer avoiding role-playing something like that.
I might be comfortable with simply following through with a story about someone else with such physical modifications, but I don't think I would ever believe I had understood the experiences. I certainly would be without an envy for knowing, though my curiosity might ache with a yearning for making some sense of it (if I did play a game like that).
With that said, what I'm noticing is the game is more cyborg-punk than cyberpunk. I don't know what Cyberpunk 2020 was like, and since it's going to be some years later in 2077 then the original setting really doesn't matter to me. I'm sure I would be fine with any major changes or shifts, if I had had any notion at all what they were.
My interests have to do with the name, and so far what's been revealed doesn't match with how I'd use the term "cyberpunk". But then again, language is ever changing, so in 2077 connotations associated with terminology will have changed in one way or another.
So what it really comes down to is the role-playing. I'm definitely not comfortable role-playing an amputee, no matter how fancy the prosthetics. I'm not looking forward to having to ever come to terms with any loss of body parts in real life. And I'm not convinced non-organic materials can be mechanically engineered to blend well enough with the body without an awkward sense of balance (unsymmetrical mass distribution) and without unsymmetrical organic fatigue. For example, I would likely feel tiredness from my organic body without being able to feel tiredness from the prosthetics. I can only imagine it feeling weird, obviously because of my lack of familiarness with the actual circumstance. But to repeat myself, coming to terms with such circumstances would be a conflict of interests for me, so I'd prefer avoiding role-playing something like that.
I might be comfortable with simply following through with a story about someone else with such physical modifications, but I don't think I would ever believe I had understood the experiences. I certainly would be without an envy for knowing, though my curiosity might ache with a yearning for making some sense of it (if I did play a game like that).
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JinseiNGC224
Timelord Gamer
Registered: Oct 2012
From United States
Posted July 02, 2018
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Game's should never be limited to a certain framework, and new takes on classic styles need to pop up to show that old can be new, and new can be old, in addition to new innovations in game design.
If people want to be sticks in the mud because it's not what they envisioned it, that's their loss. Maybe someday they'll broaden their minds and accept something different. Accepting difference and enjoying things for what they are is hard for people, but it's one of the most rewarding things to do. It feels great to enjoy things.
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Gandos
A Kind of Magic
Registered: Oct 2012
From Slovenia
Posted July 02, 2018
I was a bit disappointed about the decision. Not that I mind the first-person perspective; I'm a big fan of those kind of games, in fact. But considering how much of a prominent role customisation has in Cyberpunk, it's somewhat unfortunate that the times you'll be able to view your character will be restricted.
That said, after learning to what extent they are pursuing the immersion angle (like how, during the tech demo, the perspective didn't cut away when V had new cybernetics implanted), I can understand why they made this choice. But ultimately, while CD Projekt has the right to make creative decisions that they feel are best for the project, so do potential customers have the right to be disappointed that they made those decisions. Frankly, the worst part of this whole topic is how dismissive some people have been towards those who dislike this decision.
The topic of perspective aside, I do have some minor disappointments with the project that are more important to me than the perspective.
Hilariously, this is one of them. I know, I know...the game is called Cyberpunk , so it makes sense for cybernetic augmentations to play a big part. But I still wish their use was optional. The tabletop game featured tradeoffs for using cybernetics, giving you a legitimate reason to want to remain a 'meatbag'. Not to say those won't be featured in the game, but based on the details of the gameplay demo, it appears V will start off modified at least to some extent. Not a deal breaker or anything, but still a shame.
Speaking of the character, another minor disappointment for me is the decision to effectively limit the 'class choice' to Solo, Techie and Netrunner. I get that the easiest way to sell the appeal of Cyberpunk is by being a cyberpunk. But I would have liked the option to start off as one of the other classes, even if it would have ultimately still forced you out into the streets eventually. In other words, I would have appreciated there being multiple origin stories instead of just the mercenary one.
That all said, I'm still very excited for the game and look forward to getting to see some actual gameplay footage.
That said, after learning to what extent they are pursuing the immersion angle (like how, during the tech demo, the perspective didn't cut away when V had new cybernetics implanted), I can understand why they made this choice. But ultimately, while CD Projekt has the right to make creative decisions that they feel are best for the project, so do potential customers have the right to be disappointed that they made those decisions. Frankly, the worst part of this whole topic is how dismissive some people have been towards those who dislike this decision.
The topic of perspective aside, I do have some minor disappointments with the project that are more important to me than the perspective.
Hilariously, this is one of them. I know, I know...the game is called Cyberpunk , so it makes sense for cybernetic augmentations to play a big part. But I still wish their use was optional. The tabletop game featured tradeoffs for using cybernetics, giving you a legitimate reason to want to remain a 'meatbag'. Not to say those won't be featured in the game, but based on the details of the gameplay demo, it appears V will start off modified at least to some extent. Not a deal breaker or anything, but still a shame.
Speaking of the character, another minor disappointment for me is the decision to effectively limit the 'class choice' to Solo, Techie and Netrunner. I get that the easiest way to sell the appeal of Cyberpunk is by being a cyberpunk. But I would have liked the option to start off as one of the other classes, even if it would have ultimately still forced you out into the streets eventually. In other words, I would have appreciated there being multiple origin stories instead of just the mercenary one.
That all said, I'm still very excited for the game and look forward to getting to see some actual gameplay footage.
Post edited July 02, 2018 by Gandos
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Ancient-Red-Dragon
"Many messages from gamers" = Fake News!
Registered: May 2017
From United States
Posted July 02, 2018
Deus Ex is not an FPS. It's perfectly viable to play through that game using a sword and not guns (although I don't remember if you can use the sword for 100% of the game...but you definitely can use it long enough so that it's not an FPS). FPS games require you to shoot guns.
Post edited July 02, 2018 by Ancient-Red-Dragon
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TerriblePurpose
Kwisatz Haderach
Registered: Sep 2008
From Canada
Posted July 02, 2018
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In the long run it's no big deal, but I'm one of the many that are disappointed with this. Not to the extent where I wish any ill towards CDPR - in fact I hope the game is a stellar success for them. Unfortunately, I won't be buying or playing it. I freaking hate FPP. I've tried them in the past and cannot get used to them. Feels to me like I'm peering through a slit in a helmet, I can't get used to where my character's standing (I end up walking off ledges, bumping into things, getting into the wrong position, etc). The FPP immersion that many people refer to just isn't there for me. At all. I find it far easier to become immersed in TPP. That's life though - people like different things.
I've plenty of other games to play, but I was really excited about a well done, visually stunning, open-world cyberpunk game. So yeah, this was somewhat of a letdown. *shrug*
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AB2012
Registered: Sep 2014
From United Kingdom
Posted July 02, 2018
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Bethesda - FPP (Doom, Prey, Wolfenstein), TPP (The Evil Within), both (Elder Scrolls)
Bioware - TPP (Mass Effect, Anthem), Isometric (Baldur's Gate, Neverwinter Nights, Dragon Age)
EA - TPP (Dead Space, Star Wars Battlefront), FPP (Battlefield, Crysis, Mirror's Edge, Titanfall), Other (Bejeweled, FIFA, NFL, The Sims)
Square Enix - TPP (Tomb Raider, Hitman, etc), FPP (Quantum Conundrum, The Turing Test)
Ubisoft - TPP (Assassins Creed, The Division), FPP (Far Cry, Call of Juarez), Platformer (Rayman), Other (Just Dance, Anno, Child of Light, The Crew, Might & Magic X: Legacy, etc)
Example of how absurd the same "CDPR perspective outrage" is when imposed on other devs = "Bioware fans refuse to buy Mass Effect, Baldur's Gate, Neverwinter Nights and Dragon Age because the TPP / isometric camera perspective are all 'wrong' and they expect all Bioware games to be FPP exactly like their first game, Shattered Steel."
Post edited July 02, 2018 by AB2012
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Leroux
Major Blockhead
Registered: Apr 2010
From Germany
Posted July 02, 2018
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There's actually both, studios that delve into different genres with each game (e.g. DONTNOD Entertainment's Remember Me, Life is Strange, Vampyr), and those you can rely on to always do the same game with some variations (like Piranha Bytes :P).
But let's be honest here, if you look at other aspects than the setting or the very specific FPP vs TPP angle, CDProjekt released three very different games even in the same series. Was the change from The Witcher to The Witcher 2 less surprising than a completely new franchise starting with FPP?
Post edited July 02, 2018 by Leroux
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Breja
You're in my spot
Registered: Apr 2012
From Poland
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vidsgame
Lost in a Cloud
Registered: Nov 2014
From United States
Posted July 02, 2018
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I really thought the focus was on stealth when I heard about the game and in the game dialogue itself where killing people is actually discouraged. That advice helps. Thank you.
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I will say, though, that a simple solution to this is to ask yourself if it's human: if it is, try to spare it. No one really cares if you do a lethal takedown on a robot, unless it's a friendly robot. If you want, the first mission is easily the most variable in the game, and in private i'm willing to discuss the different approaches and how you can essentially use stealth to get through all of them. There's lethal stealth, non-lethal stealth, lethal run-and-gun, and non-lethal run-and-gun, which is how i handled my first playthrough (except around hookers and non-humans, because i really hated sluts when i first played deus ex). A cool thing about the non-lethal takedowns is that they behave just like lethal takedown: you aren't going to wake them up after they've been tranqed or something. As far as the engine's concerned, they're dead, but at least it's not like with the heavy weapons they're in a million little pieces.
EDIT: The series is mostly known for stealth to getting to a control panel and either learning a killphrase, finding a username and password, or hacking your way in and turning the camers, turrets, and robots against your enemies for lethal takedowns.
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Experiment513
El Pollo Diablo
Registered: Apr 2012
From Netherlands
Posted July 02, 2018
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So there you have it. Cyberpunk is FPRPG. Pronounced pretty much as it is written, "fppprrrghhg". Yes yes, let it roll and open your throat when you say it, but don't spit too much.
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LiquidOxygen80
In the 36 Chmbrs
Registered: Sep 2010
From United States
Posted July 02, 2018
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Basically, people feel like they're not getting what they were promised. That's not actually true, but that's what it feels like to them.
Can anyone link me to any interviews where they implied it was going to be TPP, or was this 100% a case of assumption on the part of the public?
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Breja
You're in my spot
Registered: Apr 2012
From Poland
Posted July 02, 2018
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Basically, people feel like they're not getting what they were promised. That's not actually true, but that's what it feels like to them.
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