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I think they can be great if done well; I suspect that for many people, the single most memorable moment of Final Fantasy VII was contained in a cutscene. On the other hand, if I keep having to put my controller down to wait, there's probably a pacing problem (oh hello, Final Fantasy XIII, didn't see you there!). I guess my only real rule is that if a game interrupts its gameplay, the interruption had better be good/interesting/exciting/whatever enough to be worth it.
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dtgreene: I hear that the new Pokemon games are quite cutscene heavy; apparently the speedrun times are close to 6 hours with much of the time being spent on cutscenes, and no significant improvement times possible without finding a glitch to skip some of the cutscenes.
See this would be infuriating to me. I HATE games that have long unskippable cutscense and for some reason a lot of these games always seemed to stick them right before difficult boss battles or platforming / stealth sections.

I do actually enjoy cutscenes - but my God do they drive me nuts when I'm watching a three minute segment for the eighth time right before another long tense boss fight that I end up losing.

Luckily it's been far in the decline - I can't remember the last time I found one I couldn't skip - leave it to Nintendo to make the boneheaded decision to bring them back.
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Stevedog13: My biggest issue with cut scenes is that they can't be paused. For some reason my wife seemd to think that cut scenes are the perfect stopping point for her to start talking to me about the grocery list or to ask if I remember what shoes her mother was wearing last weekend and if I liked them because she wants to buy a pair just like them.
^This...

And if not the wife, it's the kids... :-)

In the old LucasFilm/Arts games all cutscenes could be paused with [space].
And in case you didn't know already: The sometimes longish scenes in Witcher 3 can be paused by Alt-Tabbing out of the game :-) (Very handy when the kids are around...o_0)
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DaCostaBR: You can't be trusted to pay attention to what's being said, or to the right things in the environment, so they take control away from you. Once upon a time that was with cutscenes, but their use has become gauche. It is a rule! The player must always be in control of his avatar!
They had that in Half Life. You had control of the player character while another character was feeding you some expository lines. But most players spent that time and exercised control by having Gordon Freeman jump uncontrollably all over the place like a rabbit on crack. I guess they couldn't wait for the good doctor to stop talking and open the blasted door so that they can go out and kill more aliens.

So, compared to that, taking away the player's control at least makes the game look a bit more...dignified. :)
I agree. A lot of people don't like Half Life 2 that much because of all the walking (or should I say talking) sections. If they could make such sections skip-able, nobody would complain. You could have no cut-scenes AND keep the flow of the game going! Still though, Freddi Fish 2 remains the apex of computer entertainment story-telling (and everything else for that matter).