CarrionCrow: Between that and the occasional absurdity of the puzzles, the user base definitely went down.
A game with little to no base replay value, with puzzle-logic ranging from silly to psychotic.
Given that, it gets easier to see why Wolfenstein and Doom got so popular. They were the perfect alternative at the perfect time.
ddickinson: I prefer a lot of the older adventure games more, before they got all artsy and with very little interaction other than a few click here or there. I think many new adventure games take the while interactive novel thing a bit too far. It's a game with a good story, not a story with a bit of a game attached.
Fun story... 20 years ago..
Playing Kings Quest 5. Before internet, before google, when hint lines were paid....
I had to go to the beach with colleges (no, really, I had to) for the weekend. He spent the entire weekend just figuring
it out.
That, right there, is the beauty of adventure games.