CarrionCrow: Indeed it isn't. I don't exactly spend a lot of money on X-Box games anymore either. ;)
What you just mentioned, on the other hand, actually does sound appealing.
One of the biggest problems with the games industry, in my opinion - the general willingness to grind good ideas of the past to dust in the name of bigger, better, faster, more convenient.
hummer010: Really, it's not unlike Hollywood these days. Sequels are easier sales than original ideas. And I think, for the most part, it works for them. Halo fans run out to buy the latest Halo, regardless of how much shit flavoured steam is rising from the box. They buy it because it's Halo, good and bad don't even factor in.
I'll admit I'm a bit like that with certain franchises.
I do really hate the multiple tiny DLC business model. Give me a substantial expansion pack. If the game was any good, I'll gladly give you reasonable dollars for the expansion. If I have to pay $2 so I can use a shotgun in the game ... I'm not going to buy the game. As a result, I don't buy a lot of AAA games these days.
Right. Everything is a large enough expenditure due to the systems being so full of bloat, virtually every item has to be as blandly similar to what's come before and been successful as possible.
Remarkably enough? I think I played Halo 1 for maybe 15 minutes I can't even remember how many years ago, got bored and quit.
Not only do I hate the tiny DLC model, I hate the "let's break our own game's difficulty since people will basically pay us for cheat codes" model as well.
Just Cause 2 comes to mind. I rented the whole thing, but I go to play the game and there's a ton of stuff that would snap the difficulty in half if I used it.
What the hell's the point of even trying to make a balanced game when you'll throw it all under a bus to get another 100 thousand people to pay you a couple dollars to break it?