AgentBirdnest: Well, if I ever actually spent more than $6 on something, I might feel something like that. Most of the random crap that I buy is only a couple bucks, and I feel comfortable moving on after an hour or two if I don't like it. I wouldn't quit anything that I spent $11.28+ on though, even if it were sh*t :-p
*looks at Dead Island and F3AR... shudders*
Ugh... Agree about the massive backstories in manuals. Even worse - manuals as a form of DRM. King's Quest VI had a lovely™ puzzle that required you to decode letters in the manual. And yeah, everyone lost that thing.
(edit : apparently
all of the first 6 games required the manual)
...
*makes some hot chocolate despite the 92ºF weather* :-)
Yeah, same here, thankfully. All the stuff I've bought at retail, I had a reason for doing so. Haven't spent that kind of money on garbage.
Speaking of which, you know what's coming, right? Dead Island Definitive Collection.
It's the shiniest, most sparkly piece of shit they can produce, and it's coming out soon...>=)
Doing that in a manual means the odds are very good that the people involved don't know how interactive storytelling works. If I wanted to read a book, I'd read a goddamn book. The idea is to weave all that shit into the game, so the player learns as they go, not giving them homework to do before the game starts.
That doesn't bother me as much since they didn't have too many options at the time. Hell, I'd take that over some Origin/Uplay/Battle.net always online bullshit.
I'll write the codes down on a piece of paper, just so long as I don't have to download some fuckwitted client that I have to contend with to play what I legally bought.
-laughs- That's one of the ways I can tell you live near me. Your weather's as bad, if not worse at times, than the crap here.