I gave the starcraft II demo a whirl a few days ago. I wasn't very optimistic but it still left a profoundly negative impression. And after looking up some gameplay vids it rather seems like a twitch-over-wits like RT"S" game. I heard all the fuss and it appears as no. 1 on nearly every top 10 rts game list, but it doesn't at all appear to be the kind of game I'd appreciate :/
I like to think of myself mainly as a strategy gamer who can also get a fair amount of enjoyment out of a decent RPG or shooter. but these current day RTS's, as far as I still keep up with today's video game world's developments, just seem bland and oriented towards spastic RSI-inducing build-order-loremaster gameplay.
Isn't the point of being a "strategy" game inducing unpredictable difficult battlefield situations which require thoughtfull action and a good portion of wits (and, as the saying goes "not quite enough time") to sort out for the better? (open for debate :p )
The game which does RTS warfare best (as well as economic management), still is Kohan in my opinion.
EndreWhiteMane: Thanks, I'm pretty cheerful, just kinda broken. :-)
GhostwriterDoF: A bit broken... but not forgotten! Here's some Good morning music for you.
Come Together And a good morning, afternoon and evening to everyone. :D
Good day sir!
allow me to add another
piece to the list, GREAT for waking up to (or shaking of dizzines) :p