Crosmando: Why does it matter? A game can have fucking ASCII graphics and still be a good game.
Can you paste in here some f* ASCII art, need a laugh.
Seriously though, you are quite right. In a few games graphics are a main part, principally the first person games and maybe P&C adventures games. One most others however its is less relevant. I mean look how popular things like ToME, Nethack, Roguelikes, pretty basic graphics, lots of depth.
OP:
Currently graphics have got so "real-like" its no longer fun. All I can see is foliage everywhere, lens flare, weird shaders. Take Risen which I am playing now, can't see 2 feet in front for foliage, and there's an annoying lightning effect as well. Not to mention getting stuck in the geometry ever 5mins.
Personally I am quite happy with the not realistic style of Serious Sam for instance, I can see the Bstards coming form a long way away.
As for Console->PC ports, well two words for you: Dark Souls. Sums it up. What a pile of arse, graphics are dreadful - it really should be a capital offense to release this stuff. Its not just an individual game of course, there are console-like features creeping into games all over, the auto aiming for instance. Take risen, I have my shield up and move towards an enemy, however he backs off and leaves me surrounded by others, but hang on, I am still locked onto him. In Oblivion, you point in the direction you want to face. Very annoying, and don't get me started on time driven events, checkpoint saving, controls that make no sense on M&K setup etc. (and no, I own all consoles up to PS3/XB360, so do not hate consoles!).