Posted February 06, 2015
Well there's Jetfighter...
http://www.gog.com/wishlist/games/jetfighter
http://www.gog.com/wishlist/games/jetfighter_ii_advanced_tactical_fighter
http://www.gog.com/wishlist/games/jetfighter_iii
Jetfighter is an action/sim concentrating more on the fun of flying and missions rather than trying to be realistic (although having too low of thrust or going too high will stall). An early example of a 3D game that aged rather well, although the original one only used 4/16 colors.
The Enchanted Cave 2
http://www.gog.com/wishlist/games/the_enchanted_cave_2
Based on the original flash game, you traverse the cave. It's a rouge-lite pushing for resource management, and knowing when to quit or if you can push for how far you can get. Often you can leave at any time but certain items you'd have to leave behind vs selling at the shops on floors. In some ways it's almost zen-like to play for a few hours at a time.
http://www.gog.com/wishlist/games/jetfighter
http://www.gog.com/wishlist/games/jetfighter_ii_advanced_tactical_fighter
http://www.gog.com/wishlist/games/jetfighter_iii
Jetfighter is an action/sim concentrating more on the fun of flying and missions rather than trying to be realistic (although having too low of thrust or going too high will stall). An early example of a 3D game that aged rather well, although the original one only used 4/16 colors.
The Enchanted Cave 2
http://www.gog.com/wishlist/games/the_enchanted_cave_2
Based on the original flash game, you traverse the cave. It's a rouge-lite pushing for resource management, and knowing when to quit or if you can push for how far you can get. Often you can leave at any time but certain items you'd have to leave behind vs selling at the shops on floors. In some ways it's almost zen-like to play for a few hours at a time.