SpeedBo: Commandos 3 - It seems like it'd be good, but it isn't. I'm not even sure I can explain why.
morolf: Main criticism seems to be the missions with time limits, and they can indeed be pretty annoying. The game also feels pretty small, more like an expansion pack to Commandos 2 than a stand-alone game.
It's certainly the weakest part of the Commandos series, though I still had some fun with it.
Have to disagree somewhat about Commandos 2, imo it's too easy, doesn't help either that characters are more interchangeable than in Commandos 1. There are also some gameplay issues that are pretty immersion-killing, e.g. it's bizarre you can lure guards over huge distances with cigarette packs when they can't see your crouched commandos at the same distance.
Behind enemy lines and Beyond the call of duty are my favorites, but of course that's a matter of taste, Commandos games are all quite good compared to most other games imo.
Main problem for me was the very notable decrease in the size and complexity of levels. This was reflected in a lower max resolution (1280x1080 in C2 but only 800x600 in C3) I'm guessing to make it less obvious how much smaller the levels had become. Also, you'd be hard pressed to find an indoor location that wasn't fully modeled in C2, compared to C3 which had several doors that served no purpose.
The singular snowy Berlin level is an exception however, but doesn't matter because it has an annoying time limit so you can't really enjoy the level.
The number of commandos you take on missions were also massively reduced compared to C2. I once calculated it for both games, and C3 iirc had at least 1 less commando per mission on average. I mean, one of the staple commandos, Fins (the marine) only appears in one level!
Apart from the improved graphics and animations (which were admittedly pretty) it just felt like a downgrade from C2.