Breja: I heard mixed things about the board game, and it seems to fall into that "cool big figures get people hyped on kickstarter" category that seems to have dominated board games in recent years, but there's enough about the premise I found interesting to regret the fact I'll probably never have a chance to play it. If this gives me a chance to have a fun single-player experience with it - I'm on board.
takezodunmer2005: Not a fan of gambling as I despise wasted effort, as it is an incredibly strong de-motivator for me, which is pretty much how I see perma-death gameplay in a nutshell; though the town-building has me intrigued, it would depend on the save system as well as I'm not a fan of single-slot saving...
Wishlisted for now, I am however, glad to see new titles here especially ones released near the same time as steam in spite of my like or dislike of the genre!
LASER97: I hope the main story campaign isn't just an afterthought.
I've been looking through info available about the game so far and I think the trailer and screenshots might not do the game justice. There's a lot more moodiness, dialogue options and quests to this game than they suggest. It's not just being pointed in a vague direction and fighting everything you meet along the way. The team behind it is clearly going for a certain tone with the game, especially with the visuals and sound design. Feels pretty Polish, in the tradition of The Witcher and Darkwood. It doesn't seem like you'll need to worry about the story campaign getting overlooked in favour of the roguelike mode.
I suspect the in development phase will be used to get feedback on the game mechanics and flesh them out as much as possible, as that will benefit both modes. There's not enough out to judge the game itself on, such how extensive the campaign is, how deep does the quest design goes, etc., but it does look promising. This might turn out to be quite good.