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Get ready for a stylish 2.5D character action game set in the biopunk world of Slave Zero.
Genre: Action
Some nice old-school sprite work there.
From one of the few that actually owns this title not through a giveaway, I can't wait to snag this when it comes out!
Wow, I love this genre (action games in the style of classic Japanese and Korean video games)!
The Ninja warrior or Zyclunt, for example.
I'll be waiting for the release on GOG!
Thanks, GOG!
3D FPS / Mech game gets a sequel 23 years later and it's a 2.5D scrolling fighter?
That's... different! Feel like there's some back story on the creative team(s) and IP rights missing - how very interesting and surprising though!
Well, luckily the trailer clearly mentions this is a work in progress and what we see doesn't represent the final product because, dang!, the spritework looks downright hideous... or maybe it's the art direction, I don't really know. Probably both. Just chiming in as a fan of both the original Slave Zero and "retro-inspired" action-platformers. Definitely not digging what they're showing me.
Post edited June 22, 2022 by groze
I was gonna post this long thing but realized it doesn't matter... game looks fine I guess. Would've been cool to have a similar game to Slave Zero though.
I'm getting really tired of people stapling "punk" onto the end of random words (or word fragments, in this case) and pretending that it's a thing. The reason "punk" was in "cyberpunk" was that there was a definite punk/new wave aesthetic in that sub-genre, mostly owing to those things (the concept that would come to be called cyberpunk and the new wave and punk scenes) all forming around the same general period in time.

Aside from that -- what exactly was "biopunk" about the original game? I played as much as I could stomach of the Dreamcast version, and I'd just call it sci-fi -- maybe "dystopian urban sci-fi", if you want to get more descriptive. AFAIR, it was an action game in which story was decidedly secondary, so I doubt there was that much really established about the world.
And why bother, then, to make a new game using that IP -- that was only used previously in the one game, mind you -- if you're going to do it in a different genre from the original, with a different gameplay perspective and a completely different (and yes, kind of ugly) art style? All to bank on the name recognition of a 23-year-old game that was widely thought of when it was new as being kind of cool in concept, but fairly mediocre and forgettable overall. And the main part that most people liked about the original -- giant robot blowing shit up in a city -- seems to be absent from this prequel!
Post edited June 22, 2022 by HunchBluntley
Nice transition from 3D-TPP-FPS to platformer! Would be interested to see some other games changed over like this!
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HunchBluntley: I'm getting really tired of people stapling "punk" onto the end of random words (or word fragments, in this case) and pretending that it's a thing. The reason "punk" was in "cyberpunk" was that there was a definite punk/new wave aesthetic in that sub-genre, mostly owing to those things (the concept that would come to be called cyberpunk and the new wave and punk scenes) all forming around the same general period in time.
Have to call the genres something, and adding punk to the end of a word makes it immediately clear what the setting is, even if its something that never existed before. And anyway, language is alive. so this is hardly the first time this happened. For example, consider the comic book. When that term was coined it was referring to compilations of comic strips. Which were called comic strips because they were funny.
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HunchBluntley: I'm getting really tired of people stapling "punk" onto the end of random words (or word fragments, in this case) and pretending that it's a thing. The reason "punk" was in "cyberpunk" was that there was a definite punk/new wave aesthetic in that sub-genre, mostly owing to those things (the concept that would come to be called cyberpunk and the new wave and punk scenes) all forming around the same general period in time.
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MobiusArcher: [...] adding punk to the end of a word makes it immediately clear what the setting is[...]
Not if the setting hasn't got any actual punk aesthetic to it -- then it's just misleading. And that's the case with the vast majority of such cases that I've seen. (Frostpunk is a pretty egregious example.)
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MobiusArcher: [...] adding punk to the end of a word makes it immediately clear what the setting is[...]
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HunchBluntley: Not if the setting hasn't got any actual punk aesthetic to it -- then it's just misleading. And that's the case with the vast majority of such cases that I've seen. (Frostpunk is a pretty egregious example.)
You have missed the point. Language doesn't work the way you think it does. The meaning of words changes over time. People like to think that the dictionary defines the words, but it just collects the words in use at the particular time its printed. That's why they put out a new one every year. They have to update words, because they have new meanings.
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HunchBluntley: Not if the setting hasn't got any actual punk aesthetic to it -- then it's just misleading. And that's the case with the vast majority of such cases that I've seen. (Frostpunk is a pretty egregious example.)
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MobiusArcher: You have missed the point. Language doesn't work the way you think it does. The meaning of words changes over time. People like to think that the dictionary defines the words, but it just collects the words in use at the particular time its printed. That's why they put out a new one every year. They have to update words, because they have new meanings.
I'm not going to go on a tangent as much as I'd like, given that we're already going a bit off-topic. Suffice it to say that there is good linguistic change, and bad.
Good change fills unmet needs, gaps in the vocabulary (or other parts of language). Bad change is change for change's sake, change which overwrites or removes useful words or specific meanings, replacing them with newer, vaguer ones -- or worse, with nothing at all. Bad linguistic change is almost always thoughtless. "Language changes!" tends to get used (a lot) as an excuse to avoid actually evaluating a given change -- to excuse that thoughtlessness.
Both kinds of change are inevitable in general, in the long term, but that doesn't mean that one shouldn't push back against individual changes that one sees as pointless or harmful. In my view, this particular change is pointless. Not harmful in any serious way, but valueless and, therefore, annoying. :)

As a parting thought, I'll note also that, of all these derivative variants of "cyberpunk", only "steampunk" has actually (as far as I'm aware) caught on or become a "thing". Most of the rest seem to be just so much marketing fluff, contrived and used only by the creator(s) and/or marketers of a given product, seemingly in the hope that it will help differentiate their product from others. I'm always uneasy about marketing and corporate-middle-management speech leaking into everyday, mainstream language.
Post edited June 23, 2022 by HunchBluntley
Everyone uses punk this way, therefore it has become acceptable. Its just how it works. However, I will say that this isn't a something were there is a clear answer. Its just not a black and white sort for thing. And your allowed to be annoyed when people use words in ways you don't like. For my own parting thought here, I will say that I find language to be super interesting. I have listened to several interviews with linguists. Every single one of them said that language is constantly changing, and and there just isn't anything you can do to stop it.

¯\_(ツ)_/¯
Abilities Trailer

"Devasting Combos: Unleash an arsenal of lightning-fast armour-destroying combos that will leave those who oppose you quivering in fear. Master the art of chaining your attacks together to create a symphony of ultimate destruction.

Powerful Bio-Mech Abilities: Harness the raw symbiotic energy gifted to you by the Slave Unit. From manipulating an array of AOE's and gravity-defying dashes. These abilities will give YOU the upper hand in every encounter!"