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Hot spot indicator? What sorcery is this?!

Simon the Sorcerer & Simon the Sorcerer 2: 25th Anniversary Edition are coming soon, DRM-free to GOG.com.
He can be arrogant. He can be obnoxious. He can drive your favorite fairytale characters nuts. If that wasn't enough, he's now also enhanced for his 25th Anniversary! Sporting a modernized control scheme, upscaled visuals, new animations and the option to mix and match all the cool new features with those of the original versions, Simon is back and ready to point & click his way into infamy once more.

The Anniversary editions will be released on April 3rd. The original versions will be removed from sale and added to these as a bonus goodie.
Each Anniversary Edition will cost 8.99 USD.
Owners of the original games will get a 50% discount on them.
Getting both Anniversary editions will grant you a 10% bundle discount.
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Breja: I think hot spot indicator is the greatest invention in the genre's history, eliminating sometimes hours of tedium that would totally kill the fun. Though voiceover + subtitles is also helpful. I hate playing without voiceovers, the silence makes it really boring and dull, but subtitles help make sure I don't miss some important clue hidden in the dialogue.
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InfraSuperman: I'm pretty sure MojoTouch doesn't want anybody to say this, but the original version of Simon 2 already has those features.
Just press F10 anywhere and it'll show you blinking hotspot indicators for a few seconds.
To activate subtitles in addition to the default voiceovers, press T.

That's it.

[EDIT: Simon the Sorcerer 1's original release also features hotspot highlighting via F10. MojoTouch can go to hell.]

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Breja: And since we can choose which graphichs we want to play with, I'll jsut wait to see what ends up looking better for me in action.
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InfraSuperman: It's just a crappy graphics filter. You can activate ones like that in the regular versions as well. Just add

gfx_mode=hq3x
or
gfx_mode=supereagle
or
gfx_mode=super2xsai
or
gfx_mode=advmame3x

to the game's .ini file (or even the command line in the game's short cut, if I'm not mistaken) and you'll get pretty much the same result.
thank you I forgot to say that the originals also had the hotspots.
and as for good remakes, wonder boy the dragon's trap maybe? Outcast? I haven't played them yet.
The Gabriel Knight remake was awful for me but at least it was a completely remade game.
I still have one unanswered question which I consider very important, and I repeat it here hoping to be as clear as possible and that a blue will answer it:

The original versions will be removed from sale and added as a bonus goodie of the remaster, but will they have a separated card in the library with their specific bonuses (manual and wallpaper) or will they be merged with the remaster and the old bonus will be lost? And if they will be merged, who bought the originals will keep them separate or will they also be merged?

Ultimately, will we have in the library a situation like Pathologic (classic edition and remaster separated) or like Darksiders (classic edition and remaster merged)?
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amok: WARNING! WARNING! WARNING!

This game contains pixel graphics!

WARNING! WARNING! WARNING!
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Breja: I don't mind pixel graphics in old games. My problem is not with pixel graphics as such, never was (though I'm not a fan either). My problem is with clinging onto pixels in new games for nostalgia's sake or using nostalgia as excuse for laziness or cheapness, and with how generic and ugly many of new games with pixel graphics look. My problem is with nostalgia being a ball and chain of gaming, hampering creativity and with people praising and rewarding redundant catering to their nostalgia instead of innovation, originality and uniqueness.
I think you're missing out if you ignore small indie adventure games if you're a fan of the genre. Some of the best story telling and puzzles comes from these games if you look at The Samaritan Paradox, Kathy Rain, Gemini Rue, Last Door, Charnel House Trilogy, Technobabylon. Most are very small teams using adventure maker studio so have limited graphical capabilities.
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Breja: I don't mind pixel graphics in old games. My problem is not with pixel graphics as such, never was (though I'm not a fan either). My problem is with clinging onto pixels in new games for nostalgia's sake or using nostalgia as excuse for laziness or cheapness, and with how generic and ugly many of new games with pixel graphics look. My problem is with nostalgia being a ball and chain of gaming, hampering creativity and with people praising and rewarding redundant catering to their nostalgia instead of innovation, originality and uniqueness.
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supplementscene: I think you're missing out if you ignore small indie adventure games if you're a fan of the genre. Some of the best story telling and puzzles comes from these games if you look at The Samaritan Paradox, Kathy Rain, Gemini Rue, Last Door, Charnel House Trilogy, Technobabylon. Most are very small teams using adventure maker studio so have limited graphical capabilities.
i'd like to thow in a vote for primordia here, too. primordia's fantastic [and made by a small team.]
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InfraSuperman: [EDIT: Simon the Sorcerer 1's original release also features hotspot highlighting via F10. MojoTouch can go to hell.]
I could be wrong, but I think AdventureSoft added the feature to Simon the Sorcerer 2, and ScummVM later enabled it in Simon the Sorcerer 1 as well.
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supplementscene: I think you're missing out if you ignore small indie adventure games if you're a fan of the genre. Some of the best story telling and puzzles comes from these games if you look at The Samaritan Paradox, Kathy Rain, Gemini Rue, Last Door, Charnel House Trilogy, Technobabylon. Most are very small teams using adventure maker studio so have limited graphical capabilities.
I have to "miss out" on something - I have neither the money nor the time to play everything. So I'll rather go with the likes of Daedalic or Amanita. There are still great adventure games that also look fantastic, I'd rather vote with my wallet for them.

That's not to say there are aboslutely no pixel graphics games out there I'd like to buy given the chance to grab a DRM-free copy, but they are few and far between.

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Breja: I think hot spot indicator is the greatest invention in the genre's history, eliminating sometimes hours of tedium that would totally kill the fun. Though voiceover + subtitles is also helpful. I hate playing without voiceovers, the silence makes it really boring and dull, but subtitles help make sure I don't miss some important clue hidden in the dialogue.
avatar
InfraSuperman: I'm pretty sure MojoTouch doesn't want anybody to say this, but the original version of Simon 2 already has those features.
Just press F10 anywhere and it'll show you blinking hotspot indicators for a few seconds.
To activate subtitles in addition to the default voiceovers, press T.

That's it.

[EDIT: Simon the Sorcerer 1's original release also features hotspot highlighting via F10. MojoTouch can go to hell.]
That's interesting, and indeed does make the remaster seem pointless. Still, I'm not going to grab the original now (out of cash to spend on games, I was supposed to buy nothing during the St. Patricks Sale but in the end I did) and it won't be available later on, so I'll probably just get the remaster once it's heavily discounted.
Post edited March 21, 2018 by Breja
high rated
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nightcraw1er.488: Name a "good" remaster, I.e. One where price matches additions. As I am struggling to find a single one which is not a total scam. I haven't seen PS:T so can't comment, but there was nothing beneficial in BG. It's the current trend, everything is getting a remake, quick easy cash, it is not under any circumstances to do anything for the customer. This one is a prime example, zero has been done, now give us more money. Not saying there aren't places where improvements can be made on old games, it's just that takes effort and does not give the returns.
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kbnrylaec: I am satisfied with remasters of LucasArts adventure games.
Some people hate them though.
It's a digression from the topic so I'll be brief but I loved the Monkey Island remasters. I had lost my original Monkey Island discs years ago and the ability to switch between "old school" and "remaster" at a button press was perfect. I think I just alternated throughout the game, some sections old school, some new. I was a very happy camper.
high rated
you call this a "remaster"? shame on you
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Alexim: Ultimately, will we have in the library a situation like Pathologic (classic edition and remaster separated) or like Darksiders (classic edition and remaster merged)?
I have the same question.
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Zjeraar: No, the Lucas Arts adventure remakes are no money grab, but I do feel that they were remade without much regard for the choices behind the ideas for the design that went into making the classics at the time. Some of the new graphics are clunky in places and in the case of Grim Fandango and Full Throttle (don't know about Day of the Tentacle yet) I especially dislike that so many bugs were introduced that were never there before.

In case of the former I'm talking about cigarette smoke leaving through the top of the skull of every smoking NPC, water animations not looping correctly and missing underwater reverberation for all characters. In case of the latter there's missing music, music tracks abruptly ending, missing cloud animation in for example Melonweed and cars being visible over every other object, like stadion lamps, during the destruction derby.

The Full Throttle bugs are just ones I found by merely watching a playthrough on Youtube, so I shudder to think what else might be wrong and I wonder if the remasters were ever rigorously tested or given much attention to solving these issues.

I for one don't get the near universal praise for most of these remasters.
I played through the Full Throttle remaster numerous times and didn't encounter any of those bugs, so they were either hardware-related bugs (where they showed up only in certain configurations) or they were fixed quickly. The only problem with FT is its performance in animation heavy cut-scenes.

I can't speak to Grim Fandango, because I haven't ever played either version to completion, but for DOTT and FT (the latter is one my favorite games of all time) the hand-drawn remastered graphics were done entirely with absolute knowledge and respect for the original design choices, utilizing all of the original concept art sketches in the process. So don't be going around saying things to the contrary, it's completely false. That's something that can be said objectively, it's not opinion. You can not like the outcome, but that means that you don't agree with the original design choices either and the original sketches.
Post edited March 21, 2018 by vulchor
high rated
Lazy cash-grab port of the mobile version, with touchscreen navigation hints and a blur fliter slapped onto the original game. Let's skip it.
low rated
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high rated
Is it already April 1st? ScummVM does the same job already, I don't understand this.
high rated
I think that you should actually to do some remastering to sell the game as a remaster. I really liked the original games and got excited, when I first read the news. But after watching the promotional videos, I have to say that, this version looks kind of disappointing.
Post edited March 21, 2018 by OlausPetrus
high rated
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Shendue: Lazy cash-grab port of the mobile version, with touchscreen navigation hints and a blur fliter slapped onto the original game. Let's skip it.
Yeah, I would question why GOG is bothering but it's possible they don't have any choice to simply keep selling the originals. It's either carry this rubbish (with the originals as a bonus) or don't sell Simon 1+2 at all.