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You’re NOT ready for this title! Expanding the epic narrative of Riven: The Sequel to Myst from 1997, Riven is coming soon to GOG, straight from Cyan Worlds!

Discover a whole new way to immerse yourself in Riven. Engage in free movement within a live 3D setting that will transform your experience. Whether you're a seasoned explorer, yearning to reignite that initial enchantment of Riven, or a newcomer eager to unravel its mysteries, this fresh, reimagined edition presents an enriched storyline, captivating visuals, and a gaming journey that honors the original and broadens the horizons of Riven's universe.

Soon on GOG!
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Riven doesn't need a remake.
The original Riven is as awesome today as it was back then, both in gameplay and visually.
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MarkoH01: Greatest and most informative trailer ever! Kudos! Never in my live was I more excited ... so many great scenes and the voice overs ... I am speechless.
It's the first puzzle. If you examine the circle around the square for long enough, you will see the real trailer. You just need to keep watching it until you figure it out.
The original Riven is one of my favorite point and click puzzle adventure games. And it's so atmospheric too, with a great soundtrack.

I do think that game has aged well, but a good faithful remake is very much welcome too.

Without a second thought wishlisted, and looking forward to the completed project.
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I'm definitely holding off buying until Cyan gets its "Cyan hates accessibility" issues sorted out. Most normal First Personal Perspective games = when the mouse is to the left of the keyboard, the right-hand rests naturally over the cursor keys (instead of WASD), hence why mirroring WASD onto Up-Left-Down-Right cursor keys or at least allowing key-rebinding as basic industry wide ergonomic features are a no-brainer... for everyone but Cyan that is... For the past three games (Firmament, Myst Attempt #5 & Obduction) they've intentionally mirrored W & S onto Up/Down, but bizarrely mirrored L/R keys onto L/R mouse movement, like something that fell out of "1992 FPS designed for 2-axis joystick" design. So left-handers (or anyone using the cursor keys) have two ways of looking Left / Right (one in each hand), but no actual way of moving (A/D) in either, and they both refuse to allow in-game rebinding and have somehow even broken the normal ability to edit Unreal .ini files seemingly as an intentional design choice...

I'll also wait and see what happens with the cutscenes vs subtitles this time. With Myst Attempt #5, they replaced the original cutscenes with cartoony ones (and finally added subtitles), then due to widespread criticism they went back and re-added the original cutscenes but removed the subtitles just for those in the process of doing so (subtitles still only work on the cartoony ones). So even after 5 attempts at re-re-re-re-releasing Myst, it still has no Original Cutscenes + Subtitles combination, and "Subtitles for Classic Videos" has been 'coming soon' in every Patch Notes since Sept 2021...

This anti-accessibility-by-design stuff is doubly infuriating when 4x university students get together (Zadbox) and create a game like Quern Undying Thoughts that gets 'Modern Myst' + decent First Person Controls + working subtitles (and even Linux support) right on their first attempt as a brand new inexperienced game developer. So I'll wait and see whether they can finally get it together. If not, the original Riven still works perfectly in ScummVM.
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AB2012: I'm definitely holding off buying until Cyan gets its "Cyan hates accessibility" issues sorted out. Most normal First Personal Perspective games = when the mouse is to the left of the keyboard, the right-hand rests naturally over the cursor keys (instead of WASD), hence why mirroring WASD onto Up-Left-Down-Right cursor keys or at least allowing key-rebinding as basic industry wide ergonomic features are a no-brainer... for everyone but Cyan that is... For the past three games (Firmament, Myst Attempt #5 & Obduction) they've intentionally mirrored W & S onto Up/Down, but bizarrely mirrored L/R keys onto L/R mouse movement, like something that fell out of "1992 FPS designed for 2-axis joystick" design. So left-handers (or anyone using the cursor keys) have two ways of looking Left / Right (one in each hand), but no actual way of moving (A/D) in either, and they both refuse to allow in-game rebinding and have somehow even broken the normal ability to edit Unreal .ini files seemingly as an intentional design choice...
I hope they get their bumbling controls fixed too. People are still asking for rebindable keys in Obduction, Myst (2021) & Firmament on the Steam forums. Aside from being a 'Big FU' to disabled gamers, nothing on Earth makes less sense than "Hard-coded to WASD with no option to rebind" games when you live outside the QWERTY bubble. This is basic stuff other developers got right 20-30 years ago.
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Post edited December 20, 2023 by ListyG
A remake/remaster/revision of the best Myst title ever. Good.

I expect brutal system requirements for it, but it looks great. After all the original still looks amazing rendering wise. They did put a lot of work and love in it. And in puzzles, metapuzzle concept, serious difficulty and interconnected open world it is unsurpassed
Post edited December 20, 2023 by Gudadantza
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AB2012: <snip>
Damn!

Just goes to show how unreliable perception can be.

Perception would have told me the folks at Cyan would be the sort of folks who would go out of their way to solve acessibility problems.

Learning that they're doing the exact opposite and, from what i can gather, with no good justification for the rationale behind the implementation in question, is extremely disappointing.
I've been longing for a real-time 3D remake of Riven ever since I first played it in my teens. 100% ready for this.
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Gudadantza: A remake/remaster/revision of the best Myst title ever. Good.

I expect brutal system requirements for it, but it look great. After all the original still looks amazing rendering wise. They did put a lot of work and love in it. And in puzzles, metapuzzle concept, serious difficulty and interconnected open world it is unsurpassed
Myst (GOG) and Firmament (Steam) are running like a charm on the following system and all quality settings maxed out:

Straight Power 11 ATX 750W
ASUS Prime Z390-A Gaming
Intel Core i7-9700KF 12MB Cache @4.9 GHz
Corsair Vengeance LPX 32GB (2x16) DDR4 3200 MHz
MSI GeForce RTX 3060 Ti GAMING Z Trio 8G (no OC)
CREATIVE Sound BlasterX AE-5 Plus Pure Edition PCI-e
NVME - Samsung 980 PRO NVMe M.2 SSD, 2 TB, PCIe 4.0 (Slackware 15.0)
NVME - Samsung 980 PRO 1 TB PCIe 4.0 (Windows 11 Pro)
SSD - Samsung 860 EVO 2 TB (Games)
SSD - Samsung 850 EVO 1TB (Software)

That's why I don't think there is reason to worry about excessive hardware demands for Riven either.
Post edited December 20, 2023 by Mori_Yuki
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SargonAelther: I wish Cyan would implement GOG achievements for once in their lifetime.
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Darvond: ...Achievements for a purely puzzle/narrative game?
If they made them for Steam, they can make them for GOG.
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Gudadantza: A remake/remaster/revision of the best Myst title ever. Good.

I expect brutal system requirements for it, but it look great. After all the original still looks amazing rendering wise. They did put a lot of work and love in it. And in puzzles, metapuzzle concept, serious difficulty and interconnected open world it is unsurpassed
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Mori_Yuki: Myst (GOG) and Firmament (Steam) are running like a charm on the following system and all quality settings maxed out:

Straight Power 11 ATX 750W
ASUS Prime Z390-A Gaming
Intel Core i7-9700KF 12MB Cache @4.9 GHz
Corsair Vengeance LPX 32GB (2x16) DDR4 3200 MHz
MSI GeForce RTX 3060 Ti GAMING Z Trio 8G (no OC)
CREATIVE Sound BlasterX AE-5 Plus Pure Edition PCI-e
NVME - Samsung 980 PRO NVMe M.2 SSD, 2 TB, PCIe 4.0 (Slackware 15.0)
NVME - Samsung 980 PRO 1 TB PCIe 4.0 (Windows 11 Pro)
SSD - Samsung 860 EVO 2 TB (Games)
SSD - Samsung 850 EVO 1TB (Software)

That's why I don't think there is reason to worry about excessive hardware demands for Riven either.
Well, that computer is what I call a powerful and modern enough computer under my point of view. It is pretty normal you do not have any problem to run any state of the art game. :)
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Mori_Yuki: .....
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Gudadantza: Well, that computer is what I call a powerful and modern enough computer under my point of view. It is pretty normal you do not have any problem to run any state of the art game. :)
I agree, and that's why I don't see any reason to upgrade the motherboard, GPU, or processor anytime soon. It would just be a waste of money because there are hardly any games or software that really make use of all that GPU/CPU power and memory. :)

A new sound card and a speaker system would be nice, considering the speaker system I'm currently using is over 23 years old by now. However, I would be willing to bet that it will work for 20 more years as well. Like all electronics in my house, most are still intact and working. The oldest piece is a television set from the 60s, and I also have an FM-Towns and a +30-year-old DX² 66 plus a 14-inch monitor to ruin my eyes with—they are also still working. :D
This is awesome! A remake of the best adventure game of all time! It's on Unreal Engine 4 or 5?
I'm excited. Riven is one of my favorite games. But given the lack of information, the actual release seems years away.
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AB2012: This anti-accessibility-by-design stuff is doubly infuriating when 4x university students get together (Zadbox) and create a game like Quern Undying Thoughts that gets 'Modern Myst' + decent First Person Controls + working subtitles (and even Linux support) right on their first attempt as a brand new inexperienced game developer. So I'll wait and see whether they can finally get it together. If not, the original Riven still works perfectly in ScummVM.
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ListyG: People are still asking for rebindable keys in Obduction, Myst (2021) & Firmament on the Steam forums. Aside from being a 'Big FU' to disabled gamers, nothing on Earth makes less sense than "Hard-coded to WASD with no option to rebind" games when you live outside the QWERTY bubble. This is basic stuff other developers got right 20-30 years ago.
Yeah, the fact that we're still seeing non-rebindable keys after all these years is genuinely mind-boggling, and I've always wondered why this is. I can't believe that the Unreal engine makes it difficult to do, since even low-budget indie games somehow manage to pull it off on the regular.

What makes it worse is that even after years of complaining by actual fans, nothing ever gets done about it by many of these companies, even though likely all it would take is a quick edit in 'developer's options' somewhere. It makes them look bad, and STILL they expect those same pissed-off fans to get behind them on their NEXT game!

Now if it's more difficult than this, or if they have some better explanation for this, I'd genuinely love to hear it, but usually, once a game drops, that's it, they move on to the next and give you the middle finger for complaining.

Here's an example of how to do it RIGHT:
Night Dive Studios released one of their games a while back (I think it was "Powerslave"), and they did not include the option to reverse the Y-axis for the mouse. People asked them about it, they admitted the oversight, and it was fixed a day later. That's how you do it.
Post edited December 21, 2023 by GilesHabibula