Lodium: thers plenty of dead lan games because of no one wants to play them so not entierly true
if people dont want to play that particcular game with you means that lan portion of the game is still restricted unless you sucseed getting somone to play with you with the game you wish to play
allthough youre correct when it comes to the presevation claim
since the game and the mode itself is preseverd
rjbuffchix: This is why, though I may again not have made it obviously clear, I used the term "artificial" roadblocks, to account for this. Otherwise you may as well say there are plenty of dead online-only games and plenty of dead singleplayer-games. The vast majority of gaming history and even many brand new games just releasing now would be "dead" by the terms of "no one wants to play them."
Not having someone who wants to play is a valid roadblock to playing a multiplayer game (though, I also believe games should come with bots such that a lone human player could play against computer-controlled opponents in a "multiplayer" mode). If we are talking about human vs human modes, obviously at least one additional human is necessary to play, as is having a computer and electricity, etc.
By contrast, developers/publishers restricting the terms of a multiplayer mode is an artificial roadblock as it is unnecessary. There is no reason why they have to add restrictions. The only "restrictions" that need to exist are the natural ones above such as the obvious physical requirements to have another person for a human vs human game, electricity to power the machine, enough hard drive space to have the game installed, etc.
you can call it artificcial all you like
i see no diffrerence between not being able to play the multiplayer portion of the game against people because people dosnt want to play the game versus a dev or platform decided to pulll the plug on some online servers
i woud still not be able to play it against human opponents
its the same damn thing
Even more so because somone migth actually hack/mod the the online game
making a unofficial private server
Theres even people that only play with bots in private servers in games purly designed for online pley
wow the MMo is pretty known for this where there exist several private servers
Theres even Single player games that was made withouth the lan abilty
that got added one by modders later in life
or lan games that was kinda limited that got its featueres extended/expanded
so i still think the term unrestricted when speaking about lan is kinda misinformative
I do agree with the presvartion argument though
games that are only online does have a high chance of disapering unless theres is a dedicated fanbase that keeps running private servers and fans/modders having several copys of the moddified game
or a fanbase that are willing to share the unofficial modded game after the devs have pulled the plug