Hello everyone!
After an avalanche of awesome and constructive feedback during Steam Playtest, we've adjusted our plans for the final development steps regarding the full version of Patron. But, at the same time, we've also spent a good portion of last week to introduce many improvements in the public demo version too.
So, without further delay, there are a lot of improvements and tweaks. We can't introduce everything we've been working on since the demo version is limited, but either way, the list is still sizeable:
CHANGES
*Added data tracking for all citizens and social groups per months
*Added population panel with appropriate filters for larger population
*Children now leave with their parents if they are homeless, no more children left behind situations
*Added multiple optimizations to the Nav Mesh
*All workers that gather ore resource will take it to warehouse themselves
*Added an improved Minimap
*Watchtower doesn’t have production anymore
*Added some UI tweaks when looking over social issues
*Social issues stats are now refreshed after every change, not at the end of a day
*When you decrease game speed to zero, update of buildings and sceneries is halted, while speed of weather effects update is significantly reduced
*After building is demolished intentionally, player can receive some resources back (depends on what that difficulty setting is set to at the start of the game)
*Coloring added to warnings if you have too few workers in some profession
*After building is placed, set rotation is saved
*Added Event frequency and Demolish refund options in New game
*Added hint to notify players if they are placing buildings too far from Depot or Warehouse, or if they are selecting gathereable resource too far from the same buildings
*Added improvements for game display on higher resolutions and ultrawide screens
*Added notification if your orchard or ranch don’t have any workers assigned
*Improvements to bridges, their price, needed length and resource cost
*Dock upgrades now work properly
*Added Forester priority: Plant, Cut or Plant & Cut
*If production building has more then 60 units of some product stored, it automatically becomes a priority for transport of these goods to warehouse
*Added Priority building selection and ability to pause building
*Stone road cannot be built anymore if there are no stones in stock
*Building a road over existing stone road is not included in price anymore
*Added marker for building orientation towards main entrance
*Water effects of ponds is reduced
*Fixed map flip when selecting a map
*Added AZERTY keyboards
*Added saving data on riots
*Signpost object now increases villager speed properly
*Roads now increase villager speed properly
*All soundtrack music is now properly used during play
*Family number will now display correct value on hint
*Added option to invert left and right mouse button
*Apply, default in options now have hint confirming changes have been saved
*Default config button now works properly
*Fixed icons on trade panel
You're welcome to give the demo another go, and let us know your opinion. A lot of added details came directly from your feedback, and full release will bring even more!
Enjoy, and don't forget to wishlist and follow the game! We're only 2 weeks from release!
Overseer Games