rampancy: We like to believe that companies, who at one point in time or another, professed to adhere to a higher ideal (like GOG, Pixar/Disney, EA, or Apple) are in it for more than just the money. But at the end of the day, GOG is a business just like any other. Their adherence to their stance on DRM (among other things) is borne more out of a knowledge that there is a valuable enough market to tap with DRM-free games. When market conditions change enough that DRM-free gaming ceases to be a significant market, you can bet that they'll transition to some kind of DRM-based system with Galaxy, whether it be as intrusive as Steam/uPlay/Origin, or as relatively benign as the Mac App Store.
There are many examples of GOG going back on their original principles when the market changed. There was their move to adopt regional pricing, and their move towards selling extra content (like artwork, OSTs) separately -- things they generally said they wouldn't do (the matter of selling extra content vs. offering it free with game purchases is potentially debatable but I digress). There was also their move towards indie games and day-one AAA releases, and selling DLC.
It's important to remember that going forward: for better or for worse, the GOG of 2008-2010 doesn't exist anymore. It's no longer the bastion of old games and gaming morality than everyone held it up to be. The fact that they officially changed their name away from Good Old Games to GOG was a clear sign of this.
I undertand that cynicism. I do. But it doesn't really work everywhere. Obviously, when it didn't happen it could always happen; that's why it's so handy argumentatively. But you could apply it do everything just as well. Music bands, artists, game developers, moviemakers. And yet, there are still lots of them working for something more than money. Thankfully.
The GOG of 2008-2010 is the same GOG of today. They have the same owners, and it wasn't bought by any faceless corporation. And it is still a small company.
In fact, GOG doesn't even have to exist, as it's not the main business of the owners, nor the one that makes them money, really. So they'll probably close the doors if drm-free stops being possible.
And regional princing was the only change that went against their principles. Everything else is moot. They sold old games, but never positioned themselves against new games. Why would they? It was mainly that when this started, indie games where not a thing, and new games where heavyly into drm. Which is why this started.
And GOG still provides extra content for old games most of the time, just like before.
rgnrk: And that's why it bothers me more when they reject games that I consider worthy of preservation.
rampancy: And that's the kicker: That
I consider worthy. What may be GOTY material for you may be garbage to someone else, and vice-versa. Simply liking a game doesn't mean it absolutely has to be on GOG. For that matter, it doesn't mean that other people have to like it either.
Indeed. That's the most important thing everyone should be aware of. Which is why, it's better to release more games than less. Everyone always have the option of not buying games they don't want if they are released. Noone has the option of buying them if they are not.
Bottom line, it's always more harmful not releasing games than releasing them.
So yes, liking a game means that it should be here. At least as far as I'm concerned, as it's the only measure important to me as a customer. And probably also to you.