Frozengem-Studio: Hmm this is a problem of Unreal Engine 5 - we will look for a solution. I suspect that the engine sees the Intel card first and finds that it doesn't fully support DX12 (that's why no crash files are generated).
The solution may be to disable the Intel card (I pasted a link on how to do this):
https://www.makeuseof.com/disable-integrated-graphics-windows/
However, I'm afraid that the Radeon R9 375X card may not be enough for our game (it's a 9 year old card and yet in order to maintain high quality graphics, we bumped up the hardware requirements a lot).
However, it is worth a try :)
Thank you for the information. We will combine if it is possible to check the most powerful card in the system.
Greetings!
Seems to be an Unreal 5 issue, yes. However, I'm not certain the second graphics card is what's causing it, for this setup is normal for many gaming laptops. You would be seeing this issue a lot more frequent. I would therefor not rule out a dependency to some API or missing DLL.
I'm a bit puzzled by the graphics requirements, to be honest. Let's just say, I haven't seen anything that would justify overtaxing a 9 year old card. I'm not expecting a modern open-world FPS, but an old-school Grimrock-esque crawler. It is the nature of such games that players never get close enough to anything to justify a high-polygon, high-res-texture version of your assets, let alone fancy lighting.
In an old-school crawler, I expect the graphics to fit the vibe of the genre. Meaning, taxing effects are not just not helping, but diminishing the experience.
Plus, keep in mind that except for 500 millisecond transitions between tiles, people won't move. Your game will render still images 90% of the time. There is no reason why a low-res still image should require a modern graphics card.
Which may be why, in 2024, there is yet nothing wrong with how Grimrock 2 looked in 2014.
Keep things simple! Or, to put it in the words of a friend of mine: "What use is a high-res texture in a pitch-black room?"
It's a dungeon crawler. Your scenes are (very) dark. Why, oh why, waste time and graphics power on stuff that is barely visible unless you crank up your gamma settings?
Particle effects and such are all nice and fancy. But, to be frank, I would prefer an option to just turn them off. Those effects add nothing to the game but do tend to get more annoying than helpful. There are quality of life improvements that do make a huge difference. Lighting effects, reflections, and particles aren't one of them.
That includes mouse-look as well, for in this type of game, it has a tendency to make people feel nauseous. For example, I tried to watch a video of your demo, and I had to turn it off after only a few minutes. I don't get nauseous easily, so if even I am having trouble, chances are others might feel the same.
I'm drawn to the game due to the promise of Slavic folklore and storytelling. Some unique heart and soul is what I'm looking for. At least to me, the graphics are inconsequential. Graphics quality won't influency my purchase decission. Originality, heart, and soul will.