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Play as a group of daredevils who explore the world of dark fantasy in search of fame, amber and gold – in Dungeons of the Amber Griffin, coming soon on GOG!

Experience the classic mechanics of the iconic ‘90s Dungeon Crawlers with a new twist. Solve the mystery of the ghost that haunted the ruins and discover a bestiary based on Kashubian beliefs.

Wishlist it now, and try out the DEMO!
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Atreyu666: I've played the demo but I didn't really enjoy it. Maybe it's not my type of game but some traps were unavoidable and really unfair. It looks nice, though.

Oh, and there's not key rebinding which kills it for me.
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Frozengem-Studio: The trap mode is really difficult. The most important mode of the game - that is, the story mode is, of course, the most interesting but we are still working on it. Please be patient :)
I respect your work and I thank you for answering but I just can't play with WASD so this game will not be for me (and many other left-handed players), unfortunately.
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Nervensaegen: Quick question: Has anybody actually managed to run the demo?

I downloaded the offline installer, and tried multiple times, but every time I did, the installation complained about a corrupted file it couldn't read, which, when ignored, eventually triggered an "index out of range" exception.

If you click "ignore" and "ok" on all error messages, the game installation does finish regardless, but the game refuses to start: It throws an obscure error complaining about missing DirectX12 support, even though DirectX12 is installed and supported on my system.

Has anybody got this to work, or is this an issue with the files on the server?
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Frozengem-Studio: Hey! I apologize for not writing back for a long time - I was simply consumed by the production of the game. The error you wrote is a critical error and I would very much like to know the cause.

Could you please send a log file to tech@frozengem-studio.com?
The file is in the game directory Gog Games Folder/Dungeons of the Amber Griffin Demo/DofAG/Saved/Logs/Some crashes files?

We would be extremely grateful. Although we are testing the game on different computers, players have much more diverse hardware configurations.

Thank you in advance for your help!
I reinstalled the game with no installation errors. However, the situation remains unchanged. It still won't run.

I can't send any log files, because no log files are produced. There is no folder "Saved" in the "DofAG" directory.

The game never starts and always fails at the pre-start check, claiming "DirectX12 not supported on your system."

Note that my system has 2 graphics cards. One is an Intel integrated card that may or may not support DX12. The other is a Radeon R9 375X graphics card for gaming, that definitely supports DX12, with the most recent version of DX12 installed on the device. The computer switches between both devices automatically.
Post edited September 25, 2024 by Nervensaegen
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Frozengem-Studio: The trap mode is really difficult. The most important mode of the game - that is, the story mode is, of course, the most interesting but we are still working on it. Please be patient :)
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Atreyu666: I respect your work and I thank you for answering but I just can't play with WASD so this game will not be for me (and many other left-handed players), unfortunately.
But we in the “Controls” settings have a key configuration for right-handers - on the numeric keypad. You can rearrange these keys as you wish, too (just click the key first and then where you want to move it to).

The screenshot is from a newer version, which we will publish not soon.
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Frozengem-Studio: Hey! I apologize for not writing back for a long time - I was simply consumed by the production of the game. The error you wrote is a critical error and I would very much like to know the cause.

Could you please send a log file to tech@frozengem-studio.com?
The file is in the game directory Gog Games Folder/Dungeons of the Amber Griffin Demo/DofAG/Saved/Logs/Some crashes files?

We would be extremely grateful. Although we are testing the game on different computers, players have much more diverse hardware configurations.

Thank you in advance for your help!
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Nervensaegen: I reinstalled the game with no installation errors. However, the situation remains unchanged. It still won't run.

I can't send any log files, because no log files are produced. There is no folder "Saved" in the "DofAG" directory.

The game never starts and always fails at the pre-start check, claiming "DirectX12 not supported on your system."

Note that my system has 2 graphics cards. One is an Intel integrated card that may or may not support DX12. The other is a Radeon R9 375X graphics card for gaming, that definitely supports DX12, with the most recent version of DX12 installed on the device. The computer switches between both devices automatically.
Hmm this is a problem of Unreal Engine 5 - we will look for a solution. I suspect that the engine sees the Intel card first and finds that it doesn't fully support DX12 (that's why no crash files are generated).

The solution may be to disable the Intel card (I pasted a link on how to do this):
https://www.makeuseof.com/disable-integrated-graphics-windows/

However, I'm afraid that the Radeon R9 375X card may not be enough for our game (it's a 9 year old card and yet in order to maintain high quality graphics, we bumped up the hardware requirements a lot).

However, it is worth a try :)

Thank you for the information. We will combine if it is possible to check the most powerful card in the system.

Greetings!
Attachments:
Post edited September 29, 2024 by Frozengem-Studio
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Atreyu666: I respect your work and I thank you for answering but I just can't play with WASD so this game will not be for me (and many other left-handed players), unfortunately.
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Frozengem-Studio: But we in the “Controls” settings have a key configuration for right-handers - on the numeric keypad. You can rearrange these keys as you wish, too (just click the key first and then where you want to move it to).
Oh, that's cool! I didn't see it in the version I've played. I will check out soon!
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Frozengem-Studio: Hmm this is a problem of Unreal Engine 5 - we will look for a solution. I suspect that the engine sees the Intel card first and finds that it doesn't fully support DX12 (that's why no crash files are generated).

The solution may be to disable the Intel card (I pasted a link on how to do this):
https://www.makeuseof.com/disable-integrated-graphics-windows/

However, I'm afraid that the Radeon R9 375X card may not be enough for our game (it's a 9 year old card and yet in order to maintain high quality graphics, we bumped up the hardware requirements a lot).

However, it is worth a try :)

Thank you for the information. We will combine if it is possible to check the most powerful card in the system.

Greetings!
Seems to be an Unreal 5 issue, yes. However, I'm not certain the second graphics card is what's causing it, for this setup is normal for many gaming laptops. You would be seeing this issue a lot more frequent. I would therefor not rule out a dependency to some API or missing DLL.

I'm a bit puzzled by the graphics requirements, to be honest. Let's just say, I haven't seen anything that would justify overtaxing a 9 year old card. I'm not expecting a modern open-world FPS, but an old-school Grimrock-esque crawler. It is the nature of such games that players never get close enough to anything to justify a high-polygon, high-res-texture version of your assets, let alone fancy lighting.

In an old-school crawler, I expect the graphics to fit the vibe of the genre. Meaning, taxing effects are not just not helping, but diminishing the experience.

Plus, keep in mind that except for 500 millisecond transitions between tiles, people won't move. Your game will render still images 90% of the time. There is no reason why a low-res still image should require a modern graphics card.

Which may be why, in 2024, there is yet nothing wrong with how Grimrock 2 looked in 2014.

Keep things simple! Or, to put it in the words of a friend of mine: "What use is a high-res texture in a pitch-black room?"

It's a dungeon crawler. Your scenes are (very) dark. Why, oh why, waste time and graphics power on stuff that is barely visible unless you crank up your gamma settings?

Particle effects and such are all nice and fancy. But, to be frank, I would prefer an option to just turn them off. Those effects add nothing to the game but do tend to get more annoying than helpful. There are quality of life improvements that do make a huge difference. Lighting effects, reflections, and particles aren't one of them.

That includes mouse-look as well, for in this type of game, it has a tendency to make people feel nauseous. For example, I tried to watch a video of your demo, and I had to turn it off after only a few minutes. I don't get nauseous easily, so if even I am having trouble, chances are others might feel the same.

I'm drawn to the game due to the promise of Slavic folklore and storytelling. Some unique heart and soul is what I'm looking for. At least to me, the graphics are inconsequential. Graphics quality won't influency my purchase decission. Originality, heart, and soul will.
Post edited October 02, 2024 by Nervensaegen