It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Get ready for a modern classic tile-placement title based on the award-winning game in which the players draw and place a tile with a piece of southern French landscape on it. Carcassonne - Tiles & Tactics is coming soon DRM-free on GOG.COM. The game will feature hours of engaging experience for one or more players.

Share our love for games? Subscribe to our newsletter for news, releases, and exclusive discounts. Visit the “Privacy & settings” section of your GOG.COM account to join now!
avatar
amok: ummm.... is it not better to compare it with the source material? i.e. the board game? And the old (2002) version is a bit obscure, and not many people are aware it exists and have played both, especiallyt as it is not availabe to buy digitally. I am not sure about the value of comparing them outside a very niche segment of players.
avatar
surfer1260: The 2002 version was a good implementaion of an excellent board game. The player could adjust the AI similar to the Elo value known from chess. From a certain value it was really difficult to beat the AI. And there was no slowing down of the game in complex situations. Exactly this, the slowing down, is mentioned in some of the Steam reviews. Which could be an indication for a bad AI. Some other reviews claim cheating of the AI. Which would be an indication for a bad AI.

Hence I am still convinced that it makes a lot of sense to compare the AIs of both games. Is the new AI on par with the old one? Or is the new game just a quickie mobile thing hastily and superficially ported to PC?

Do you really want to buy the new version, if the old one was better? You would prefer to play a boring game, just because the superior version is in german? (Even german can be translated via deepl.)
avatar
amok: edit- you may as well have asked to compare it with "age of thives" which is the Amiga OS 4.1 version of the game... there are other versions as well
avatar
surfer1260: You are wrong. All versions of all games are compared all the time And if something's missing in some version, the relevant files get exchanged by the community. In this way censored games are converted to uncut ones, low graphic versions are changed to better ones, subtitles get swapped etc. And the reason for that is easily to understand: we want always the best result.
it is kind of pointless for people to compare it with something they do not know exists...
avatar
Breja: It's not a game. It's a lottery. It's entirely luck based. You draw a random tile, and either it's a good one or not. That's it. There's the whole game for you. You could just as well draw random numbers and have that be your endgame score.
avatar
mqstout: I don't find that to be true at all. There's a lot of strategy. I consistently beat my husband and friends through careful placement.
Yup, I played the 2002 version when it came out and had not a single chance in the beginning as I had played it for several years with my wife already, which is a non competitive player - so I had to learn it the hard way that strategy matters a lot.
Post edited November 17, 2020 by DerBesserwisser
avatar
Breja: No thanks. Carcassonne is probably the worst board game I ever played. Hard pass.
If you had to choose between Carcassonne and HeroQuest, which one would you play?
low rated
avatar
Breja: No thanks. Carcassonne is probably the worst board game I ever played. Hard pass.
avatar
Lone_Scout: If you had to choose between Carcassonne and HeroQuest, which one would you play?
Defnitely HeroQuest, but I never played HeroQuest, so I can't honestly tell if it's good. It certainly looks better than Carcassone, but then any game is almost certain to be better than Carcassone. That said, they belong to two vastly different kinds of board game, hardly comparable at all.

avatar
Breja: It's not a game. It's a lottery. It's entirely luck based. You draw a random tile, and either it's a good one or not. That's it. There's the whole game for you. You could just as well draw random numbers and have that be your endgame score.
avatar
mqstout: I don't find that to be true at all. There's a lot of strategy. I consistently beat my husband and friends through careful placement.
There's some strategy, becuse sure - you can place the tile you drew in a vary dumb way, or not. But what you can do is still entirely defined by what you drew. I know many people like it, but I loathe games that are determined by chance to such an extent. You don't even draw tiles in advance to form any sort of plan. Each turn you're spinning the wheel of fortune.

Compared to games like Lords of Waterdeep or Inis or even Small World Carcassone is entirely luck-based.
Post edited November 17, 2020 by Breja
avatar
amok: No, it is the same one
thanks, I thought so but it was just Carcassone on EGS when I got it. Maybe there's some different content?
I haven't played the tabletop in maybe 15 years (box was stolen together will all boxed games and DVDs) and I don't remember much, but it can't be more random than (the Settlers of) Catan. Than game is all about being lucky with the initial positioning and dice. Even Risiko, that is considered old and bad, is better, because at least you know what resources to expect for your strategy.
Of course I would rather immediatly play the Hero Quest games if they came here, and a remake if they don't mess it up.

I'm playing the solo card game Onirim and it doesn't seem bad. It's free to play but maybe a DRM free edition for the price of the expansions would be possible. Actually the dlc ownership is Cross-Platform like Talisman.
Post edited November 17, 2020 by Dogmaus
low rated
avatar
Dogmaus: it can't be more random than (the Settlers of) Catan.
I hate Catan too, but I think this actually might be even more random. In Catan your initial positioning isn't based on luck but choice (mostly), and at least you can trade resources with other players. In Carcassonne you draw a random tile, you can't plan for it, you can't choose it, you can't exchange it. You just draw a random tile and roll with it.

But yeah, both are way too random and hence both suck.
Post edited November 17, 2020 by Breja
avatar
Dogmaus: it can't be more random than (the Settlers of) Catan.
avatar
Breja: I hate Catan too, but I think this actually might be even more random. In Catan your initial positioning isn't based on luck but choice (mostly), and at least you can trade resources with other players. In Carcassonne you draw a random tile, you can't plan for it, you can't choose it, you can't exchange it. You just draw a random tile and roll with it.

But yeah, both are way too random and hence both suck.
They're fun for arguing with your drunk casual gaming friends once a in a while. A guest comes over to play it for the first time and they still have a chance because of that randomness. You can make jokes about the sheep and ruin a friendship because of where you moved the robber or what exchange you make with whom. But the videogame appeal is much less.
avatar
Dogmaus: They're fun for arguing with your drunk casual gaming friends once a in a while. A guest comes over to play it for the first time and they still have a chance because of that randomness. You can make jokes about the sheep and ruin a friendship because of where you moved the robber or what exchange you make with whom.
True, but it's a useful game for introducing people to board games, but it loses it's appeal fast. And for casual gaming and funny arguments, I like Munchkin way more. At least that game is clearly a joke, and not something where you're actually supposed to care about winning. Plus there are so many versions of it, it doesn't get old nearly as fast.
Post edited November 17, 2020 by Breja
More boardgames coming here. Nice.
avatar
Dogmaus: it can't be more random than (the Settlers of) Catan.
avatar
Breja: I hate Catan too, but I think this actually might be even more random. In Catan your initial positioning isn't based on luck but choice (mostly), and at least you can trade resources with other players. In Carcassonne you draw a random tile, you can't plan for it, you can't choose it, you can't exchange it. You just draw a random tile and roll with it.

But yeah, both are way too random and hence both suck.
Carcassonne is far less random than Catan. And Catan is not a very good game, except to start breaking people out of "classic Hasbro found in department stores" games.
avatar
Breja: True, but it's a useful game for introducing people to board games, but it loses it's appeal fast. And for casual gaming and funny arguments, I like Munchkin way more. At least that game is clearly a joke, and not something where you're actually supposed to care about winning. Plus there are so many versions of it, it doesn't get old nearly as fast.
What? Munchkin is awful and it's boring, stale, and otten gold before anyone even reaches level 5 in one play, let alone ever finishing one. Even as a "beer and chat" game it's awful.
Post edited November 17, 2020 by mqstout
I've never played Munchkins but I've met many enthusiastic players. But as for the videogame, it has bad reviews on Steam, probably also because the multiplayer is local only. Now, if I like Munchkins and I have the friends to play it with in a room, why should I want to go for the videogame?
avatar
Dogmaus: it can't be more random than (the Settlers of) Catan.
avatar
Breja: I hate Catan too, but I think this actually might be even more random. In Catan your initial positioning isn't based on luck but choice (mostly), and at least you can trade resources with other players. In Carcassonne you draw a random tile, you can't plan for it, you can't choose it, you can't exchange it. You just draw a random tile and roll with it.

But yeah, both are way too random and hence both suck.
You might like Alhambra then which is far less random.

en.wikipedia.org/wiki/Alhambra_(board_game)
Post edited November 18, 2020 by Geralt_of_Rivia
low rated
avatar
mqstout: Carcassonne is far less random than Catan.
Look, you may love the game and that's fine, but it's literally impossible for anything to be more random than Carcassonne. Drawing a random tile is lterally the only game mechanic. It's all there is. In Catan at least you make a decision when placing your starting town that determines how the future random dice rolls work out for you.

avatar
mqstout: What? Munchkin is awful and it's boring, stale,
Not surprisingly, it looks like we have very different tastes in board/card games.
avatar
Dogmaus: I've never played Munchkins but I've met many enthusiastic players. But as for the videogame, it has bad reviews on Steam, probably also because the multiplayer is local only. Now, if I like Munchkins and I have the friends to play it with in a room, why should I want to go for the videogame?
The only Munchkin I can find on Steam is something called Quacked Quest, and it's an action game that doesn't look like it has jack shit in common with the card game.

Anyway, Munchkin is stupid, entirely random game... and that's the point. It's a parody. It's all about silly puns, RPG in-jokes and trolling other players. It's a ton of fun provided everyone gets it's not a serious game, and you don't play it too often. Me and my friends kinda did, and we're pretty much burnt out on it now, but it took us five different editions and a ton of expansions before we got to that.
Post edited November 18, 2020 by Breja
avatar
mqstout: I don't find that to be true at all. There's a lot of strategy. I consistently beat my husband and friends through careful placement.
I'd actually tend to agree - in my experience, players who have fallen behind on taking cities or towns can stage a sort of late game rally by connecting farmlands together, provided they've had the foresight to use their Meeples well to capture farmlands.
At any rate, despite Breja's insistence otherwise (He's allowed to be wrong once in a while; he has a great posting pattern normally), Carcassonne is a very strategic game with a lot of depth to it. Yes, you draw a random tile each turn, but the majority of the game is strategy with what you do with it with only a little luck. Some of the layers of strategy (certainly not all):
* Deciding where to place that tile.
* Deciding which rotation of possible rotations to place that tile.
* Deciding whether to place one of your limited-per-game claim tokens on that tile or not.
* Deciding which PART of the tile to claim (road, field, castle, church; which one if broken up).
* Long-term strategy for placing a claim to be joined to another territory where an opponent has claims to capture it.
* Knowing when to to give up on defending a claimed element and to focus elsewhere.
* Long-term strategy for being aware of what possible times are coming down the line so you don't paint yourself into a corner with the above.

Anyway, Carcassonne isn't the best game out there, no. But it's a good one and certainly one of the best "intro to strategic board games" games.