Pheace: How about you speak for yourself instead of for other people. I personally am fine with copy protection *provided* it works.
Anamon: Look at it this way: best case, you, as an end customer, are paying a surcharge for something that you never notice. Worst case, you can't use the product you paid for because of it. The end result for you as the person who purchased the game is
never a net positive, and always
potentially a net negative. I don't see how one could ever reasonably defend that as a consumer.
What I care about is a healthy games industry that manages to pump out as many more gems as they can during my lifetime. It's the same reason I don't care for (some) people's calls for digital second hand sales. It's regressive and it's not necessary.
Things that don't or barely/rarely effect me are for me less important than keeping up a steady supply of good new games to play. For that reason I do sympathize with profitability and don't line up behind any and all arguments in favor of the consumer. It's a balance. There's a ton of stuff consumers want that are unrealistic and in some cases would absolutely have a negative long term affect on the gaming market. Naturally on the other side there are things companies want that are not to be accepted and should be rejected. (The bad drm's mentioned before for instance)
As for the 'surcharge' you mention. That's of little concern to me. With the current sales based PC gaming market all I have to do if I don't agree with a price is have a little patience and the right pricepoint is just a matter of time.
Anamon: Edit: Also, from what I remember (although I don't know how much of it was true) Denuvo was not at all criticised for working as intended. It was criticised because a lot of people noticed a huge performance hit. I remember many screenshots and videos comparing the original version with the un-Denuvo'd one and showing massive differences in the framerate.
These cases didn't even exist when the complaining started, it took a long time before Denuvo actually started getting cracked but the complaining started waaaaay before that. At that time that argument wasn't possible to make since there was nothing to compare to.
Even then, most of the complaining was based on 'My framerate had a dip so it was Denuvo'. There's been (at least) one clear case where it most certainly did mess it up but it was also the first game where for some reason Denuvo had a ton of calls happening, way more than the games before that. Just the other day there was an article about Denuvo not having any significant affect on FFXV.
Anamon: What does that punishment amount to for the pirates, though? They can't play a game they didn't pay for in the first place. Their loss is, at most, a few wasted minutes and a bit of download bandwidth. The potential damage for you as a consumer is a lot bigger though, since you actually paid for the thing.
That is also the big revelation about the futility of DRM. In the rare cases where it actually
does work for some amount of time, what is the effect? Turns out most would-be pirates don't end up buying a legit copy. They just go on to the next game they
can pirate for free. And here we have the third party involved in all of this, the publisher. They have paid for something that, while effective, still didn't give them any return of investment, because the overwhelming majority of those pirated copies haven't been "lost sales" at all. They were just freeloaders, which, of course, is immoral and wrong and annoying, but not an economic loss.
Every which way you turn it, everybody involved loses. Everybody except pirates, that is. Personal opinion doesn't really come into it. DRM is a lose-lose situation.
You're trying to make the argument that no piracy = nothing gained but there's no proof of this. Even from just empyrical evidence (on Denuvo based games) I've seen tons of pirate end up caving and buying a game because they didn't feel like waiting any longer. Is that every pirated copy? Of course not, I'd be surprised if it even broke 10%. That however does not mean that that number might not be a significant economical difference or perhaps at minimum a break even situation. It's also likely to depend on a ton of factors like the most obvious one, whether a game is good or not. People are not likely to end up buying if it ended up being a lemon but if the game turned out to be great it's not strange to see people who otherwise pirate to buy those games (if they have no other choice).
Anamon: Even with reliable Internet, you probably should be worried about it. In the GOG community, for instance, a lot of people are into playing older games. It's basically guaranteed that 10-15 years from now, none of the online copy protections of current games will work anymore. Few of the companies, let alone DRM servers, will be around anymore. If you're very lucky, you will get to pay for your games a second time at a new distributor (ideally someone like GOG where you end up actually owning your copy). But who will guarantee that? Online DRM, regardless of how lax it is, is a virtual expiration date on your software. I, for one, like playing games years after I initially bought them, and sometimes I only get to play them long after I bought them, too. More than once, I even bought a boxed copy of a game at a retailer, which turned out to have already "expired" when it arrived. I could either get them fixed with customer support or refunded at the retailer, of course, but why is this necessary? All of this for something that never had a valid purpose in the first place.
I personally don't worry about this because after buying classics on GOG for a while I realized I really don't play them anymore and was buying them more for collection purposes. Pretty much all of the classics I was a fan of have remakes/enhances of some sort of another I was happy to buy, if not spiritual successors that have far surpassed them.
And if I still want to play them 15 years from now I'll be ok spending a little more repurchasing them for whatever the current platform/store/enhanced versions there are then to do so. I've done it to digitize, I've done it to HD them, I'm sure tons of people here have done it to buy DRM-free versions of games they already had.
15 years from now I consider it quite likely it'll be good to have an updated version for whatever hardware/OS upgrades will have happened by that time, or maybe things I don't even think about yet.I personally don't enjoy playing stuff on legacy hardware.