Posted March 07, 2017
This topic's purpose is to try to categorize 0-player games into genres. For purpose of this topic, a 0-player game is a "game" (if that is the correct term) in which no action or decision of a player can affect the outcome once the game starts.
Here are some example classifications to get us started:
Game of pure chance: The game is solely dependent on randomness. One example would be a game where you flip a coin and win if it comes up "heads". Another example would be the card game War, in which players reveal the top cards of their decks and whichever one is higher gets to put both cards at the bottom of her deck; repeat until one player runs out of cards.
Idle games: Games where the idea is that you just leave the game running and it plays itself. Progress Quest is an example here.
Automatic games: The game plays like some traditional genre, but will complete itself without player input. Automatic levels in certain games with level editors (including Mario hacks and Mario Maker) could qualify if you ignore the fact that the player can mess things up by providing input.
Cellular automata: Game takes place on a grid (or similar), with an initial state set somehow. Then, there are rules which dictate what will happen, with no random element. An example is John Conway's Game of Life.
Kinetic novel: A story-based 0-player game. This could be described as a "game" that is just cutscenes (no gameplay). Alternatively, it could be described as a linear story in the form of a game. Note that, unlike in visual novels, there are no choices to be made, and there's only one ending.
Here are some example classifications to get us started:
Game of pure chance: The game is solely dependent on randomness. One example would be a game where you flip a coin and win if it comes up "heads". Another example would be the card game War, in which players reveal the top cards of their decks and whichever one is higher gets to put both cards at the bottom of her deck; repeat until one player runs out of cards.
Idle games: Games where the idea is that you just leave the game running and it plays itself. Progress Quest is an example here.
Automatic games: The game plays like some traditional genre, but will complete itself without player input. Automatic levels in certain games with level editors (including Mario hacks and Mario Maker) could qualify if you ignore the fact that the player can mess things up by providing input.
Cellular automata: Game takes place on a grid (or similar), with an initial state set somehow. Then, there are rules which dictate what will happen, with no random element. An example is John Conway's Game of Life.
Kinetic novel: A story-based 0-player game. This could be described as a "game" that is just cutscenes (no gameplay). Alternatively, it could be described as a linear story in the form of a game. Note that, unlike in visual novels, there are no choices to be made, and there's only one ending.