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And some veterans like me, and the majority at GOG who aren't veterans, just want good games, whether that be oldest, older, old, new, newer or newest.

No doubt GOG are trying to cater for everyone as best they can, but keeping in mind that they need to make enough profit to at the very least survive, but also keep their customers somewhat happy ... no doubt a difficult juggling act.
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PixelBoy: Actually there are Amiga games that you can bring back without any ROMs, such as games which have been reimplemented in ScummVM.

Also, there are already Amiga games on GOG, such as some Cinemaware titles, so it can be done.
Who pays what to whom in those cases I don't know, but certainly there seems to be ways to make it happen.

Anyway, if someone wants to build a checkpoint system that ensures everyone has paid for the Amiga Kickstarter package, the solution is simple:
make all Amiga games DLCs to the base product which probably would be some modified version of Amiga Forever.
Well, ScummVM is not a emulator. ScummVM is a game engine reading scripts. So these are not Amiga games anymore, but you could call them ports.


The DLC option came to my mind as well, basically having a launcher just for Amiga games :D
But it could be a bit problematic when it comes to managing the money flow :)
... and I prefer FS-UAE over Amiga Forever.


ps: What emulator are the Cinemaware games using? I don't have them.
I was under the impression that they don't use the original executables, but got a engine rewrite for PC, I could be wrong here of course.
Post edited January 23, 2023 by neumi5694
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neumi5694: Well, ScummVM is not a emulator. ScummVM is a game engine reading scripts. So these are not Amiga games anymore, but you could call them ports.
True, but still it could be done.
And in fact, the game that brought me here, Simon the Sorcerer, is using ScummVM as well, so it's already a method that GOG has been using from the very beginning.


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neumi5694: ps: What emulator are the Cinemaware games using? I don't have them.
I was under the impression that they don't use the original executables, but got a engine rewrite for PC, I could be wrong here of course.
I don't have those games on GOG, so I don't know, but according to the linked thread there is a disk image that can be extracted and used in Amiga emulators:

https://www.gog.com/forum/general/roms_obtainable_on_gog_compendium
I come this way mainly for DRM Free, then Good old Games of course.
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neumi5694: ps: What emulator are the Cinemaware games using? I don't have them.
I was under the impression that they don't use the original executables, but got a engine rewrite for PC, I could be wrong here of course.
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PixelBoy: I don't have those games on GOG, so I don't know, but according to the linked thread there is a disk image that can be extracted and used in Amiga emulators:

https://www.gog.com/forum/general/roms_obtainable_on_gog_compendium
Thanks for the info. It still leaves the question if it's something hardcoded for PC specificly for this game (like ScummVM is, it can only play games which they have the plugins for) or if it's a real Amiga emulator.

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neumi5694: Well, ScummVM is not a emulator. ScummVM is a game engine reading scripts. So these are not Amiga games anymore, but you could call them ports.
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PixelBoy: True, but still it could be done.
And in fact, the game that brought me here, Simon the Sorcerer, is using ScummVM as well, so it's already a method that GOG has been using from the very beginning.
No question about that. ScummVM supported Adventures would work. But the vaste majority of Amiga games does not run in ScummVM and in most cases the 1991+ PC VGA version looks and sounds better than the Amiga version anyway. Adventures had support for General Midi very early.
The Amiga was great for 2D platformers mostly.

And of course these games sometimes have different copyright holders, as back then games were not just ported, but reprogrammed on the target system and hardly ever by the same team.

R-Type 2 and Katakis have a nice story behind that. Factor 5 had two teams working on a R-Type clone, one called Katakis for C64 and the other one something like Exterminator (don't remember) for Amiga. When the manager saw the 2 games which played almost identical, he rebranded one and released both with the name Katakis.
In the meantime the rights for R-Type for Atari got bought and these guys were not happy at all with the clones. But since they could not find programmer teams for the R-Type conversion for Amiga, they made a deal: The Factor 5 programmers would create a conversion of R-Type and the Amiga game Katakis had to be renamed, but could still be sold.
Post edited January 23, 2023 by neumi5694
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P-E-S: You almost sound like you're pining for the days during which one had to get all new hardware every other year or so just to be able to play the games that were coming out without them becoming slide shows (or not run at all).

To that I say: No fucking thanks! Been there. Sorta done that. I can do without.
Preach it, brother!
Same here: been there done that - kinda (I usually managed to get along with hardware upgrades every 4 to 5 years).

The game that got me to upgrade the last time was Thief (2014)...I had bought that game at release, and then couldn't play it for almost two years, due to too weak hardware (as you wrote: it run as a slide show).

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P-E-S: The fact that games didn't require all new computers several times over in the last decade+ is a very good thing, as far as I'm concerned. The life expectancy of competently specced PCs - don't even need to be ultra-gaming-god-level tier - these days can be easily 5-10 years before a person even has to consider upgrading any parts.
Fully agree: I just checked my old bills...the last PC I bought (read above) is now 7 years old.
No upgrades necessary so far, besides adding some external HDDs.
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BreOl72: Fully agree: I just checked my old bills...the last PC I bought (read above) is now 7 years old.
No upgrades necessary so far, besides adding some external HDDs.
System "history" for me:
- 1992: 386 SX 16 MHz, 512 kb probably Trident video card, 2 Mb RAM and I think 120 Mb HDD. Some chance it may have just been 80 Mb.
- 1994: 486 DX2 66 MHz, same video card as above, 4 Mb RAM later upgraded to 8 Mb, 540 Mb HDD.
- 1998: Pentium II 266 MHz, S3 Virge 4 Mb, 32 Mb SDR 66 MHz RAM later upgraded to 64 Mb, 3.2 Gb HDD with a 20 Gb one added I think in late 2001.
- 2002: Pentium 4A 2 GHz, GeForce 2 Ti 64 Mb, 512 Mb DDR RAM which in 2006 went down to 256 Mb as one module failed, the 20 Gb HDD mentioned above replaced with a 160 Gb one I think at the start of 2005.
- 2008: Core 2 Duo E8400 3 GHz dual-core, initially GeForce 8400 256 Mb upgraded to GeForce GTS 250 1 Gb in 2009, 2 Gb DDR2 1066 MHz 5-5-5-15 RAM, initially 500 Gb HDD replaced with a 250 Gb 10000 rpm one in early 2013 (a 500 Gb remained as backup, as the plan was 240 Gb SSD + 250 Gb HDD as main, but dropped the SSD idea).
- 2015: Pentium G3440 3.3 GHz dual-core, just using the integrated graphics, 4 Gb DDR3 1600 MHz 9-9-9-24 RAM, at first same HDDs as the upgraded configuration above but OS on the 500 Gb one, 250 Gb SSD added in 2018.

2-4-4-6-7 years, now almost 8 and counting, and this current one was way weaker at the time of purchase than the rest (maybe with the exception of the 386). Sure, it's limiting, but still doesn't feel nearly as much so as those I got in the '90s did, despite the much faster pace of upgrading.

As for why I joined, first purchases came 2.5 years later, when they added PSC and I had a way to pay. The very first was the Might and Magic bundle, followed by King of Dragon Pass, Gothic 2 Gold, Return to Krondor, King's Bounty Crossworlds GOTY and Sacred Gold... And then the "good news" hit and things went sour.
Because the real reason for joining was to support and get involved with the community built around what I saw as an organization dedicated to actively fighting the industry's rotten practices, first and foremost both DRM and regional pricing, which organization had chosen to use a store to fund that fight, and which understood that, when it came to that store and the business aspects in general, they competed with "pirates", not with other stores, so they had to offer a "package", in terms of the extra "goodies", support, community involvement and so on, that was sufficiently better than what could be "pirated" to make it worth paying for the game, recognizing that the game itself, completely DRM-free, could easily be obtained for free. The fact that they focused on older games and making them compatible with current systems was a bonus, since I almost always played quite old games (in part because of the computers I had, but not only), but it mattered much less. And once that facade of "crusaders" was shattered and they were revealed as businesspeople as any other, looking for profit and growth over principles and integrity, the games became pretty much irrelevant for good...
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King Eli: I mean yeah it's cool to have new games on the site as well, but most of your customers came here for good OLD games like your title suggests.
Are there any plans to bring more of these?
Not to resurrect antagonism, but we just got a 1997 game Dark Rift and a 2009 game The Humans Meet the Ancestors today.

https://www.gog.com/forum/general/release_2_amazing_classics_from_piko_interactive_60130