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Crap that bundle ended fast. Just saw this today and was going to take a look at it but it's gone. D:
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johnki: Crap that bundle ended fast. Just saw this today and was going to take a look at it but it's gone. D:
Actually it was already extended another day, so it was around for quite a while.
But I know the feeling.
Cool. I was going to suggest you get Fate Core and FAE from DriveThruRPG for a token PWYW contribution if you weren't able to get the bundle in time. And yeah it's too bad the Dresden Files books aren't included. I personally also enjoy Jim Butcher's books, and I've heard many good things about the Dresden RPGs.

I found the Aspects system of the Fate system to be quite strange at first. I wasn't used to the metagamey nature of Fate Points; afterwards, however, I played it with a slightly different interpretation, and it didn't feel that awkward anymore. To me, it depends on how the player uses the Fate Points. Since it doesn't make sense to have to use Fate Points all the time to invoke an Aspect in order to gain a bonus, I create Advantages as and when the Aspects make sense, so I can get a free boost; Fate Points I interpret as player-controlled luck-points that give me the benefit of a re-roll or +2 bonus when the Aspect fits the context - nothing more, nothing less.
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johnki: Crap that bundle ended fast. Just saw this today and was going to take a look at it but it's gone. D:
You can get FAE and Fate Core here for a song:
http://rpg.drivethrustuff.com/product/114903/Fate-Core-System
http://rpg.drivethrustuff.com/product/114902/Fate-Accelerated-Edition
Post edited March 27, 2014 by lowyhong
Or download directly from Evil Hat. The download page has a lot of extras.
New bundle, the Delta Green bundle.
Modern day Cthulhu roleplaying.
Currently $8.95 for the base game and one sourcebook or $18.89 for those two and two more sourcebooks and three novels in epub format. Delta Green always looked interesting to me, although I've always wondered how hard it would be to write good adventures/campaigns for horror games.


Edit: Mistakenly assumed the bonuses.. boni?.. were all sourcebooks, instead three are novels (well one is an anthology of stories).
Post edited March 31, 2014 by Smannesman
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Smannesman: New bundle, the Delta Green bundle.
Modern day Cthulhu roleplaying.
Currently $8.95 for the base game and one sourcebook or $18.89 for those two and five more sourcebooks.
Delta Green always looked interesting to me, although I've always wondered how hard it would be to write good adventures/campaigns for horror games.
oh lol, i think i need to get this. must.

i read the rules book a bit in certain pnp shop long ago, but couldnt affor it at the time.

...stars are right?
Post edited March 31, 2014 by iippo
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iippo: ...stars are right?
What?
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iippo: ...stars are right?
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Smannesman: What?
iä iä cthulhu fhtagn ph'nglui mglw'nafh cthulhu r'lyeh wgah'nagl fhtagn

you dummy ;)

På finska - Delta Green is about modern Mythos. That is to say Cthulhu and stuff.
Post edited March 31, 2014 by iippo
Roughly five more days for this bundle.
Nothing has been added so far and the average has gone up to $21.54, still a neato bundle though.
Assuming the deadline doesn't get extended, just under two more days to go.
Has anyone here bought it?
18 hours left (unless they extend the deadline) and two items added to the bundle, an introductory scenario and a third anthology of stories.
There's a new one, now:

http://bundleofholding.com/index/current?DeltaGreen
Twenty more hours for the Mutants & Masterminds bundle.

For $8.95 you get:

- Mutants & Masterminds Deluxe Hero's Handbook
- Mutants & Masterminds Gamemaster's Guide

For $19.40 you get:

- Mutants & Masterminds Deluxe Hero's Handbook
- Mutants & Masterminds Gamemaster's Guide
- Threat Report
- Mutants & Masterminds Gamemaster's Kit
- Emerald City Knights Adventure Series

The third edition of Mutants & Masterminds is a 'streamlined' version of the superhero RPG that has been around for about a decade now.
I've already got hard copy versions of the two core M&M books (Hero's Handbook and Gamemaster's guide). I haven't yet run them due to the True20 rules being just a tad crunchy for my casual superhero tastes, but I've played in a couple of fantastic games using the system.

Now, my question is: Are any of the bonus supplements, particularly Threat Report and Emerald City Knights, worthwhile to someone who has only a peripheral interest in the game? Could I, for instance, mine out any nuggets of fluff for use in other superhero games or are they mostly stats?
Looks like they are now re-doing their Indie Bundle from last September.

http://bundleofholding.com/index/current

Hmm, I didn't get this one. I'm not a huge fan of strictly story-based systems, but Sorcerer tempts me....

Anyone ever try any of these and could give recommendations?