Posted September 07, 2024
The video game industry in the West has been a primarily ego driven enterprise (much like Hollywood). It has had explosive growth especially over the last 20 years and fed those "rock star" egos, but with economic contraction comes corporate reality of the bottom line and the realization that egos tend to get in-the-way. Corporations love you... until they don't.
So with that said, IMO the video game industry is going through what Hollywood went through in the mid 60's to the mid 70's -- a re-orientation away from huge games that demand a huge number of customers to even break even... to more smaller releases where each needs fewer sales to break even and cumulatively they can make more profit (with less risk) than one huge game. But if this does follow Hollywood's lead, that era of smaller movies from large studios only really lasted until the mid to late 70's when Jaws and Star Wars created another race to make big spectacle "tent pole" movies. So will the video game industry re-orientation last long? Probably not.
But AA studios' games always come along -- en mass -- toward the end of a generation's lifecycle, so we should see a lot of AA games in the market before long. But again, these are from smaller studios that aren't making AAA games.
Since I saw mention of LA Noire...
... LA Noire sold a fair number of copies, but it wasn't as big a hit as Rockstar was used to having. Also, Brendan McNamara (who headed Team Bondi) was / is notorious for spending and spending and spending without delivering (look at his years at Sony's Team Soho). He was in constant "hot water" with RockStar so they eventually took over the project to get it out the door. Again, a lot of money and a lot of egos.
My biggest issue as it pertains to a re-orientation of the industry is the indie and single-A space pricing rising. While I certainly understand the rising demands and that it's difficult to make something and effectively "give it away," that's how most people enter creative fields... by making things and releasing them "on spec." The hope is to gain an audience / customer base who will then follow your future work and want to purchase it. You build an audience (or a portfolio for a larger entity to invest with you or employ you). But what I see more-and-more are indies released at higher-and-higher price points emulating the larger industry. *sigh*
So with that said, IMO the video game industry is going through what Hollywood went through in the mid 60's to the mid 70's -- a re-orientation away from huge games that demand a huge number of customers to even break even... to more smaller releases where each needs fewer sales to break even and cumulatively they can make more profit (with less risk) than one huge game. But if this does follow Hollywood's lead, that era of smaller movies from large studios only really lasted until the mid to late 70's when Jaws and Star Wars created another race to make big spectacle "tent pole" movies. So will the video game industry re-orientation last long? Probably not.
But AA studios' games always come along -- en mass -- toward the end of a generation's lifecycle, so we should see a lot of AA games in the market before long. But again, these are from smaller studios that aren't making AAA games.
Since I saw mention of LA Noire...
... LA Noire sold a fair number of copies, but it wasn't as big a hit as Rockstar was used to having. Also, Brendan McNamara (who headed Team Bondi) was / is notorious for spending and spending and spending without delivering (look at his years at Sony's Team Soho). He was in constant "hot water" with RockStar so they eventually took over the project to get it out the door. Again, a lot of money and a lot of egos.
My biggest issue as it pertains to a re-orientation of the industry is the indie and single-A space pricing rising. While I certainly understand the rising demands and that it's difficult to make something and effectively "give it away," that's how most people enter creative fields... by making things and releasing them "on spec." The hope is to gain an audience / customer base who will then follow your future work and want to purchase it. You build an audience (or a portfolio for a larger entity to invest with you or employ you). But what I see more-and-more are indies released at higher-and-higher price points emulating the larger industry. *sigh*
Post edited September 07, 2024 by kai2