serpantino: Anyone with a large game collection stands to lose out if GOG goes under.
Not at all if you have been downloading and backing up the offline installers.
serpantino: There's talk of backing up all games offline but realistically, not everyone has a strong enough Internet connection and if the masses of users start doing that then the servers are going to crawl.
That's why it was always good to download the offline installer the moment you purchase a game. Honestly I never understood the people who do not do so. Separately, people with a bad Internet connection are screwed in so many other ways in 2020 that the solution for them is just to get a better one.
serpantino: I wouldn't put it past them to just cut down server costs or stop paying them altogether without any warning; leaving our games unattainable.
They promise at least 60-day notice period but it's noncommittal.
serpantino: China is unlikely to change anytime soon
This isn't about changing China but, as food for thought, why let China change us?
Broadly, there are at least two things to consider:
1. Companies can only get better when held to account. Being allowed a free pass is demoralizing. Case in point: Cyberpunk 2077 wouldn't have run into such issues post-release had the warning signs been given more attention during the development phase, and the outcome would have likely been better both for the company and the customers.
Similarly, this is a such a warning sign for GOG now. Hoping things will get better if only the customers would shut up is misreading the situation. Rather, it's because the customers have already been too complacent that the situation has become possible where GOG contradicts the principles that took it to success. Things are not going to get better when they've already been getting worse on their own. The solution is to deal with the body in the closet not to hold your nose.
2. It is possible that at some point GOG will have outlived its purpose and trying to turn back the tide would be futile. Since however it has demonstrated the existence of a viable market niche, it is fairly certain a better project would emerge in its place, possibly even with the help of a number disillusioned CD Projekt insiders quitting to create "GOG 2.0." This isn't of course my preferred scenario but GOG's demise (which is hopefully not forthcoming) would also create the space for something new to emerge from its ashes. It would not be the end of the world.
What is much more dangerous is complacency. Examples:
"This isn't really DRM because the locked content is not necessary to complete the game." "Just log in online, which you already do elsewhere, what's the big deal?" "It's not required, there's just a special bonus if you use it." "The offline installer will be updated later, what's the rush?" "Why do you even want to run a game without a launcher?" And now also:
"It's just a game nobody cares about anyway." "They had it coming and deserve what they got." "It doesn't affect me, I can still look the other way." "If you can't fix the whole world don't even dare trying to fix one thing." and so on.
But as long as such attitudes do not become prevalent, there is still hope. Which is why we have to remember what brought us here in the first place, and as long there is the demand, one way or another there will always be supply.