5P34R: @ Time4Tea
Thanks heaps for your efforts with this thread and happy holidays guys.
I'm a little late to the party but I'd like to second/third/fourth this. We haven't always agreed on the details, but credit is due to your persistence Time4Tea. Not to mention your impressive rep. :)
MarkoH01: Actually it is one of the laws I'd like to see implemented worldwide. People nowadays should be nicer to each other and while I am not a fan of a censored internet at all (you know I dislike censoring) I also think that some boundaries aren't bad ... boundaries that are good for everybody - not just the youth.
While I'd agree with the "don't be a jerk" sentiment, laws are a really blunt tool to enforce this, and trying to use them in this way is likely to result in appalling consequences for legitimately critical speech.
MarkoH01: Anyway - right now I am thinking about not participating anymore on the GOG forum at all - at least on the nternational discussions (still would support my own threads and contribute to giveaways and other support threads ... also the German forum mostly still is quite "normal"). Participating in discussions in the international forum has lost its fun and most people that aren't toxic and mean have already left a long time ago, anyway
This would be a pity - since by leaving you are letting the "trolls" win. Instead, consider every well-reasoned and thoughtful post you make here to be an "up yours" to the half-witted knuckle-dragging down-voters and take heart that most of them have games collections the size of their e-peens (that's how they can spend so much time here venting) and therefore offer little commercial interest to GOG anyway. ;)
tfishell: @anyone: where are you primarily buying games currently (if you're even buying games)? Are you buying DRM-free games on Steam?
Not purchasing at all. I have a large enough collection from GOG, HumbleBundle (from when they did DRM-free) and IndieRoyale (before Desura crashed and burned) plus physical discs, that I doubt I'll get through them all before I shuffle off my mortal coil.
While I did purchase a few games on GOG on the 29th January 2022 ($23.13 total) I've not bought anything since and only spent $9.74 in 2021 (compared to $131.71 in 2020 and $233.15 in 2019) so I consider that a pretty solid (even if not 100%) boycott.
RavenCrowwise: ...On the opposite,all I can do is praise and support them as much as I can. As I've been doing for a couple of years already. I only buy games on GOG atm. I left almost 1000 games on Steam and didn't grow my library there for a couple of years already in favor of GOG.
Why? well for starters I am old school, in my early 40s and love Good Old RPG games like Baldurs gate, etc. and love to keep DRM Free copies of my games on Hard drive. This is the only place I can get both...
In your case, there are a couple of events here at GOG that should surely attract your concern:
* the original versions of Baldur's Gate 1/2, Icewind Dale, Planescape and Neverwinter Nights are no longer available separately on GOG - you have to purchase Beamdog's "enhanced" versions (at a much higher price) to gain access to the originals as an "extra". This is more
Beamdog's fault but nonetheless, it reflects poorly on GOG's service;
* GOG's zeal in pushing Galaxy has included bundling a Galaxy.dll file (even in single-player games) which breaks compatibility with
older versions of Windows. So unless you're happy to keep upgrading to Microsoft's latest, you now need to check that any games updates don't result in similar problems on your system. And GOG don't currently provide offline downloads of previous versions to allow users to recover from such a situation;
* the inclusion of extras in Cyberpunk 2077 that require online activation. Yes these are optional - but EA used a similar tactic with Dragon Age: Origins. When there was an initial outcry over the possibility of it requiring online activation, they backtracked and used a disc check - but included online activation for all the DLC (including the supposedly free ones supplied with the base game). This then led to them using online activation for all subsequent releases (although Dragon Age: Origins is now available with all DLC
DRM-free on GOG, DA2 and DA3 are not).
Time4Tea: Also, are the modders being paid for that content? Because, if not, in what way is GOG 'supporting' those modders?
richlind33: I think the proper term is "leeching", but taken to this level it comes close to stealing.
Given that GOG is offering that title for free, it seems rather strong to accuse them of theft or lack of "support". Indeed, many modders may prefer to avoid payment since it (a) obliges them to offer support and updates and (b) can create legal issues with the original publisher/developer. Presumably Bethesda/ZeniMax/Microsoft is OK with this, but what GOG is really doing is giving this mod a higher public profile and, by providing an alternate download option, reducing their bandwidth bills.
SOURCE_OF_TRUTH: ...However, since investing time and money into DRM-systems is a futile thing to do for a small developer anway, I do not fully understand the rest of your post's content. Why exactly does this topic matter to you
as a dev? For my consumer-me, the DRM-issue is super important but my dev-me does not care!
Bear with me...
Fact: Your game
will get cracked and shared and pirated, unless you invest lots of money into top-tech stuff like an up-to-date Denuvo.
Fact: That will be out of scope for you, no offense.
In short, you are not loosing anything by releasing DRM-free...
While I would support the arguments made here, I would suggest that the real problem for developers is not piracy, but over-supply. Game players today have overwhelming choice including time-hogging MMOs, older games revitalised with mods, a vast selection of current games and the real oldies accessible via emulation/virtualisation. If my situation is typical, then most people have larger games collections than they will ever complete and are therefore only likely to consider "impulse purchases" - either an incredibly cheap new game or a super-discounted older one.
So really the best advice to a new developer is
don't bother unless your game is completely original/different from everything else, or will be available at that "impulse purchase" price. There's just too much competition to make success likely unless you are
incredibly lucky.
SOURCE_OF_TRUTH: ...By the way, I am a big fan of Jeff Vogel and he did a GDC talk a few years back and provided some similar (but not identical) advice...
Worth linking to his blog entry as well:
The Final Answer For What To Do To Prevent Piracy.