Krogan32: I can read financial statements. Their last quarterly one shows a 38% increase in sales from the same period last year. However, the expenses were higher as well, which is why there was a net loss. If you didn't include the saddling of the expenses associated with GWENT due to GWENT having nothing to do with GoG, then that loss actually turns into a profit. So, no, 38% increase in sales isn't a decline as you intentionally claim it is.
I think you're including the whole of CDP in those figures, and not only GOG?
In the third quarter GOG's revenue went up by only 3% YoY. And what we assume to be costs due to Gwent, a net loss of 1.1M USD was posted. At least in 2020 Q3 a profit of a whopping 30K USD was made, hah.
In their best year, GOG made 20M PLN, followed by basically negligible profits in 2021. That 20M PLN represents razor thin margins too at ~6% (20M/343M). Considering this was an exceptional year for GOG due to the release of Cyberpunk, it's kind of worrisome.
If the losses, tiny profits or razor thin margins don't scare you, and the fact that GOG is basically operating as a non-profit organisation after all these years, then consider how small GOG's quarterly revenue is. Definitely something to ponder about.
https://www.gamesindustry.biz/articles/2021-11-29-cd-projekt-sales-up-but-gog-struggles "Another contributing factor to the less flattering bottom line was the performance of the company's digital storefront, GOG.com. Despite the addition during the quarter of older Star Trek games, Myst, and new titles like Psychonauts 2, GOG only saw revenues inch upward 3% to PLN 41.8 million ($10.1 million).
At the same time, GOG posted a segment net loss of PLN 4.75 million ($1.14 million) compared to the 130,000 PLN ($31,000) it realized in the year-ago quarter.
Year-to-date, GOG has posted net losses of 9.21 million PLN ($2.21 million) compared to a cumulative 5.7 million PLN ($1.37 million) gain through the first three quarters of last year."