dtgreene: One alternative you could do is the following. When there is an indie game you want to buy:
* First, check to see if a suitable version is available DRM-free elsewhere. (itch.io is a good place to check). If it is, buy it there.
* Failing that, buy the game at GOG.
This wouldn't be a full GOG boycott, but would still be a partial boycott that doesn't hurt indie developers.
Incidentally, the developer will typically get a bigger share from itch.io than from other sites because itch.io allows the seller to set the amount of revenue thst goes to the site:
https://itch.io/updates/introducing-open-revenue-sharing I'm not a fan of shopping at several stores, but I'll pounder on it (I guess 2 might be ok). I did read diagonally about itch.io.
Two questions come to mind:
- Does itch.io enforces drm-free or is it drm-agnostic. If it is drm-agnostic, how do they report the drm status of a game?
- I thought that GOG has reduced their original 30% take to something lower as a reaction to the lower take from the Epic store (which is the justification I recall reading for abandoning the world-wide uniform pricing). If so, what is GOG's take at this point?
Time4Tea: The Devotion angle isn't going to be dropped. It is a critical issue for me and many others who have signed on the list. Bear in mind though, that not everyone who has joined the boycott agrees with every single item on the list. Otherwise, I can add you to the 'sympathetic' list?
Not for now then. Unfortunately, the Devotion issue is too politicized for me. I won't re-hash those details again, though I respect your stance on it.
Time4Tea: I have been buying games exclusively on
Zoom Platform since the start of the year. They are totally DRM-free and have a good selection of games. I have been spending $10-15 per month on there and have discovered some cool games that I wouldn't have, if not for my boycott, such as
Curse: the Eye of Isis and
Namariel Legends: Iron Lord.
Regarding indie devs: I think it's a good point and I have given that some thought too. My take is that, yes you are correct that they are not to blame for GOG's missteps; however, imo they have a moral obligation to provide their customers with some choice of where to purchase their game. There are several other DRM-free stores they could also release their game on, so if they choose to only release on GOG, then they are putting their eggs in one DRM-free basket, which
is on them.
There are many indie games I like the look of, which I would certainly buy if they came to Zoom Platform. I have even approached some of them, requesting a Zoom release, but the response is often very disappointing. I am actually planning to buy the two
pixel.lu games that are on Zoom Platform today (
Sigi and
Sir Lovealot), as I want to support an indie developer that is willing to release on other DRM-free stores besides GOG.
The problem at this point is that the DRM-free pie is not large and it does take a significant amount of salesmanship and some track record to get traction in the market.
It's not just about releasing a technically good platform and then say "Look, I have to nice store, bring your games here".
But yes, GOG needs some competition at this point. At best, they've become lax. At worst, drm-free just doesn't fit in their long term vision anymore and they'll eventually drop that altogether.
mrkgnao: (having GOG add a flag/filter to identify DRM games)
Yes, if they could just do that correctly and drop the ambiguity bs, I'd be ok.
LiefLayer: Just for you to know, Unmetal should be drm-free on Epic store too.
Except that, correct me if I'm wrong, but Epic gives a worse experience than GOG when shopping for drm-free game.
I won't go from so so to worse.
The whole point for me is to buy from a store that respects my values.