Posted July 09, 2019
I appreciate all of the comments so far. Lots of really ace responses here! To respond to just a few,
But back to niche markets, it is a shame that Kickstarter has a mixed reputation in videogaming circles because the potential with a platform like that is there to really quantify what kind of niche market may exist for a given game/genre/franchise. It has literally resulted in beloved genres finally getting new games, no thanks to the big publishers. I also think the increasing development of board game kickstarters may be representative of a desire for people to get away from all the always-plugged-in, always-microtransaction trends, but can't prove this yet.
In theory, they should be able to. However, the publishers have a vested interest in killing off traditional ownership models, so steps toward streaming end up being steps away from ownership.
StingingVelvet: This bums me out but it is what it is, I can't change it. We can only hope that enthusiasts who want to download and "own" games continue to spend enough that it justifies supporting our niche once game subscriptions and whatnot take over, which I think is inevitable.
We agree. As far as I'm concerned, the non-ownership already took permanent residence with the widescale implementation of Steam (so, well over a decade ago). The hope at this point is that companies will act in an economically rational fashion, as clearly there is still demand for DRM-free gaming. I think if hypothetically any big DRMed service were to lose content that a lot of people care about, there would be outcry. Imagine for example if del Toro's Silent Hill had been released, people paid full price for it, bought cosmetic DLC, etc, only for it to be removed from services and their accounts. But back to niche markets, it is a shame that Kickstarter has a mixed reputation in videogaming circles because the potential with a platform like that is there to really quantify what kind of niche market may exist for a given game/genre/franchise. It has literally resulted in beloved genres finally getting new games, no thanks to the big publishers. I also think the increasing development of board game kickstarters may be representative of a desire for people to get away from all the always-plugged-in, always-microtransaction trends, but can't prove this yet.
scientiae: All of the games we have now are just the kindergarten amusements; eventually people will be happy to pay their ticket price for a truly awesome experience, like a Disney ride, where they care not for ownership because it will be irrelevant. (Not many people would refuse to ride the rollercoaster because they can't own it.)
This is a very interesting point but I think the analogy with the rollercoaster is flawed (other than that nearly every game anymore is so obviously "on rails"...see that epic Dragon Age II meme earlier in this thread). A rollercoaster is a "fun thrill ride" but can't offer the same escapist universe experience a great RPG can, for instance. And I would imagine the technology would go the most towards graphics rather than trying to recreate a deep RPG-like experience. Decades of gaming have gone this way, using technology to push graphics over fully realized worlds, after all. But that said, even if a future company would indeed make the game to end all games, I think the value of owning that game would only be increased. Maybe not to the masses. But I certainly would be content not supporting it if I couldn't own it. In theory, they should be able to. However, the publishers have a vested interest in killing off traditional ownership models, so steps toward streaming end up being steps away from ownership.