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i swear it's always the same few people swallowing up every piece of hellish DRM shit that blizzard throws at them, without any question or skepticism.

really wonder if blizzard paid them 40 cents per post.
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Hawk52: Since when do games/companies not get credit for making bad initial releases good over time? Am I missing something here?

D3 wasn't that great at release but aside from one (admittedly too costly) expansion the game has evolved dramatically and a good 90% of the improvements have been in the way of free patches. Does that mean Blizzard should be forgiven for the crappy launch and bad ideas? No, but they should be applauded for taking steps to fix their mistakes and support for a game that's pretty old by today's standards.

Civ 5 is a pretty good example of the exact opposite where the fixes are buried in paid Expansions that cost 30+ dollars at launch. If you didn't have them, you didn't get the fixes. That's bad development even if the expansions did wondrous things to the game.

Most AAA games are abandoned within six months and many indies are as well as developers move to new projects or can't support fixes. That's not even mentioning all the games that never get fixed including many of the classics on this site relying on community patches and fixes to make the games work as intended.

I seriously must have missed a memo to have a game being supported and fixed up past-launch, largely for free, is a negative thing now. Some of my favorite games of all time are the ones that have gotten constant love and attention from studios.
Thanks for making a good and clear point about what I was trying to say. ^_^
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dick1982: i swear it's always the same few people swallowing up every piece of hellish DRM shit that blizzard throws at them, without any question or skepticism.

really wonder if blizzard paid them 40 cents per post.
I think some people would gladly pay Blizzard for the privilage of praising them in every post.
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Faenrir: That's like, your opinion, man !
Insulting a whole generation is a pretty dumb thing to do, you know. And i'm not a youngster, i'm 33 years old, have started playing games on my Amstrad-cpc 64 so...yeah.

I'm guessing you tried D3 for 10 minutes, decided in your tiny brain that you didn't like it, and never played it again.
Honestly, he's not worth the effort.

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rtcvb32: Maybe something to comment on. TotalBiscuit has said that Blizzard does something basically insane for their games; Namely when they put a game out they are competing with themselves, and often cannibalize their previous titles.
Which isn't really insane when you think about it. Apple adopted a similar strategy for the iPod and uses it to market their portables as well as the iPad and iPhone. Your product is going to have a limited life span -- that's just as true for multiplayer games as it is for boutique/trendy consumer hardware -- so who better to take up the customers you'll be losing when your products decline than you yourself? Cannibalizing your own market may not make much sense if you haven't carved out a dedicated niche for yourself, or garnered a loyal fanbase, but Blizzard not only has these two qualities... they've also diversified their revenue base by having not one but three blockbuster franchises that are dependable moneymakers.

Put another way, if WoW were lose all of their subscribers next year to another game, Blizzard would much rather lose them to World of StarCraft of World of Overwatch or whatever their next great MMORPG is going to be, rather than lose them to a game like Guild Wars 2, or SWTOR.

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rtcvb32: and Starcraft 1 last i heard is VERY popular in Korea... but not so much in the US anymore.
People still play SC1 in the multiplayer gaming scene, but it was quickly supplanted by SC2, but LOL (and to a lesser extent DOTA2) are now the dominant game played by the kiddies in the PC rooms.