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Our Summer Sale keeps sizzling nicely in the sun with over 3400 amazing deals up to 90% off and chilling game collections that include bestsellers, RPGs, indies, and more. Yet don’t hold your breath because that’s only the beginning! We also have an exciting Contest for you starting today.

To enter, comment on the forum, under our Twitter or Facebook contest post and tell us what your proudest gaming moment was.

You can win one of 10 bundles of 15 games available on GOG.COM, such as Control Ultimate Edition, Disco Elysium - The Final Cut, Kingdom Come: Deliverance Royal Edition, Planescape: Torment: Enhanced Edition, Pathfinder: Kingmaker - Enhanced Plus Edition and more!

Submit your entries before June 28th, 1 PM UTC. Terms and conditions apply. You can check them in the first comment on the forum.
Long long time ago, I was playing Worms World Party, local multiplayer. I was losing, one worm left, few weapons left. Couldn't really reach any of the opponents. But there was one, on the other side of the island deep in a cave. So I selected Super Sheep. My friends (not knowing my target) said I was nuts. So imagine their shock when I launched the sheep, flew over the island, entered the cave, navigated the cave (anyone who ever used Super Sheep knows how hard that is) and actually hit my target!
I recognize that this isn't video gaming, but it's one of my proudest gaming moments.

Playing Dead of Winter, there is always the main group quest that everyone needs to complete and everyone else has their own individual quests that they are trying to complete as well. If you don't complete the subquest, you loose even if the main quest is completed successfully, everyone else wins. My subquest, I needed to find the most people in outlying buildings while the zombie horde grew outside the walls of our compound.

Game wasn't going great but we had almost won as a group. We only needed to get through my turn and the next players turn without loosing morale and we would win. Problem: no way on earth I was going to complete my subquest. The guy playing next to me had amassed a small army of people, he kept finding them in all the outlying buildings and must have had about 13 while I was sitting with a measly 3 followers. We had 1 morale point left, if we lost morale for any reason, we would all loose. My event card was drawn, I could either save one of the characters belonging to the player with the amassed small army or I could let him die in the frozen tundra and loose a morale. Because there was no way for me to win, I let the truck driver freeze, we lost 1 morale and everyone lost the game.

Never played Dead of Winter again, but going out with a Bang, it was worth it.

One of my proudest video game memories involved Heroes of Might and Magic 3. In elementary school, I would go to my friends house almost every week to play that game, using the multiplayer hotseat function. He would let me borrow his copy from time to time and I would take it home and install it on our PC, then play it on weekends with my dad (sometimes my sister would play too), using the hotseat function. Rampart was one of my favourite castles to play. It was awesome. When I graduated High School, my friend gifted me his copt of HoMM 3. I've gotten rid of a lot of my old PC CD's, but not HoMM 3. Still have it in a CD wallet and when I want to feel nostalgic, I'll flip it open occasionally, remembering times spent with my friends and family.
Post edited June 14, 2021 by jolleymail
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viperfdl: Are you serious or just making fun of me?
Of course not, mate!! :)

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viperfdl: I was still young and games didn't become cheap so fast so I bought less and had to get as much out of every game I had.
Same here. I remember purchasing this one on a bookstore and having an amazing time with it but I was (still am) terrible at rts games!!
My proudest gaming memory was when I brought home with me a box with Warcraft 2. Bear in mind that in the mid-90s it was nigh impossible for South American kids to find actual releases of computer games to buy. It was a market simply ignored by every publisher, either by ignorantly assuming everyone lived in the middle of the jungle with no electricity or for fear of the risk that putting their games in brazilian stores would be a net loss. Which in turn left us with no options but piracy. It was a very ironic self-fulfilling prophecy: those companies were so afraid of being hit hard by piracy that they left us no other options but piracy!

That was my own situation until about 1996 when, unassumingly browsing through a stationery store I suddenly saw an orc and a human knight facing each other in a box in front of me. I had played through a Warcraft 1 demo I got from a gaming magazine a year before and was hooked, just hoping it would reach me through some friend or another's floppy disks. Upon holding that box in my hands I knew what I had to do: I went home, grabbed my savings (It wasn't a cheap game for a kid barely in the teens and with no income) and returned to the store.

I was real proud that I had spent my money on something so deserving. I was incredibly proud that for the first time I would play a computer game that was obtained 100% legally. And I was utterly proud that I would finally attain my dream of creating an army of mages to rain icicles upon the Horde headquarters.
I think my proudest gaming moment is having taught my girlfriend's daughter to play video games, we strated a farm together in Stardew Valley, I love when she said it want to play and we help each other in the game and explain her the mechanics and see how fast learn, bring another member to the world of gaming is something I'm really proud of, maybe I'm not his biological father but I really love her as if it where mine, after all I been with her mom since she was a baby, is lovely the bonds that videogames can create :)
My proudest gaming moments is playing a pirate in Sea of Thieves.
I remember my team got raid attack by unknown player and we were newbie at that time.
We had limited supply, no fire, no ammo, no food....

It was very hard.

To fight back, I just jumped to their ship and 1v4 literally with my baby sword...
And I won, I dodged every bullet and their smash, didn't know how, but i wonnnn!!

That's the moment.
Post edited June 14, 2021 by veve178
Tied with two here:

1. Star Wars Battlefront: first game I ever bought with my own money. I was like 7 and a huge Star Wars fan. I'll always associate that game with listening to my mom cook dinner while I blasted droids as a Jet Trooper after school. When it finally came here I almost couldn't believe it.

2. Building my own rig for the first time, summer of 2017 I think. Used the money from a summer internship, bought the parts, and put it together with some help from my dad. This was a big deal for me, as it was my first foray into custom building, and it feed me from having to game on a laptop. It was also kind of bittersweet, since my parents seperated soon after that, so that ended up being one of the last things I did together with my dad before the split.
Tie Fighter: Flying with Darth Vader in my Squad.
It's probably not healthy, but for whatever reason my proudest and most memorable moments tend to be derived from anger or revenge. I generally have a poor memory, but I always derive more joy from ruining somebody else's day than I do from quality playing on my part. If I'm greatly outmatched I'm more likely to truly enjoy the game when I can bring down somebody who is better than I am, even if I'm still losing overall.

In that vein, the proudest moment I can recall was in a team game of Sins of a Solar Empire. We were playing co-op and I happened to be in a bad spot - fairly close to an enemy, one that was aggressive and the 'strong opponent' against me. I got rolled, hard. I went down fighting but I was losing slowly, wasting all my resources on fleets that were just outmatched. I ended up creating a desperation fleet of a sort to pull back to an ally's turf, where I colonized a planet and everybody prepared for me to be basically worthless for the rest of the game, probably aiding in defense of the allies turf and that's about it because I didn't have many resources.

But my revenge gene kicked in - I was so damned angry that I just kept throwing myself at the dreaded archnemesis. Thing is, I play better angry. I had limited resources and knew it, but I was free of needing to worry about planets. Thus began the conquest via annoyance - outmatched in all regards, I was forced to do hit and run tactics with heavy emphasis on cap-ship special skills. Surprisingly quickly I discovered that I was actually winning battles, juggling multiple small hit-and-run fleets picking off any stragglers I could find and just generally messing with the mobility of the enemy and any new construction I came across.

Soon enough, I saw openings on a few planets and then everything just fell into place - I was so used to juggling the sheer volume of fleets that I managed to roll through the turf of my nemesis. There was much rejoicing when I recaptured my original homeworld, but unfortunately at that point I was in full bloodlust and didn't bother to consolidate my holdings. I kept my hit-and-run fleets in action, ignoring system losses, until I ultimately succeeded in wiping out my evil nemesis.

Once I did, I felt guilty that I'd left my allies hanging after they saved me...so I kept my hit-and-run groups going. I brought my harass and annoy party to the whole galaxy. Anybody who hit my allies found themselves beset by hardened, small groups of my ships. Out of sheer rage I basically broke the galaxy. It was glorious. I have no idea how I was actually managing that many fleets. I went from folding under assault from one enemy to fighting everybody else at once successfully. Now, granted, I did have help - the allies weren't doing nothing either and I would've been completely wiped out if not for them, but I went from almost dead to MVP in a remarkable way.

It's pretty deeply messed up that I rarely remember anything that doesn't make me angry, but...I sure did remember that one. Rage-fueled glory FTW.
In 1992 I was still in school, and proud owner of an Amiga. The games I got from friends, other pupils, acquaintances... this had grown into quite some network of sharing and dealing. It was the "normal thing", nobody even considered actually buying a game - it just didn't cross our minds because nobody did it.

At that time I had amassed hundreds of games, about 700 floppy disks of them. I think I had one of the largest collections of any of the Amiga fans in the region.
In 1992 Pinball Fantasies was released, and being a really good game, it quickly spread across the school yards - of course I got a copy too. I loved the game and played it to death for weeks. It had been cracked by Razor 1911, and one day when I had fired it up the crack intro was playing... and when I sat down to start the actual game a text scrolled by: "...but remember: A game worth playing is a game worth buying."

I suddenly felt really bad. They were, of course, right. I had - in theory - known that games are supposed to be bought. But the concept had been something distant, not part of my routine and world. I had always assumed that I "didn't have enough money" to be able to afford games anyway, but if I was honest to myself: 700 disks, a pack of 10 (quality DD 3.5") disks was about 20 German Mark at the time. 2 DM per disk. I had spent about 1400 on empty disks to copy games over the last years. I had spent excellent time with those games, but never given something back.

It gave a me a few sleepless nights, then I made a decision. I sat down and formatted all those disks. Really formatted - not just quick format. One after another... it took ages. I then sold them, packs of 10, for 10 DM each - half the price. And from the money I got (they sold rather well), I went and bought games. In boxes, with manuals and all. First games I bought were Battle Isle, Populous 2 and PowerMonger (the local store didn't have Pinball Fantasies). I kept about 100 disks for backups (for games which allowed it).

And I never looked back. Of course I was the only one who did this. Everyone else kept copying. Certain people who had been regular guests in my home to copy games (I had 3 disk drives) stopped coming by. No matter.

Until I had to switch over to PC two years later when I started studying I had bought about 60 original Amiga games, quite many of them full price. I still have all of them. It had always made me proud looking at those shelves, really felt I did the right thing. A game worth playing is a game worth buying.
When I killed the Kayran in Witcher 2:)
C&C (Remastered)
Basically lost a GDI mission already (only had some infantry and one power plant left) and won only by using the air strike super power. Unfortunately it always takes some minutes until you can re-use it again, so it took me quite some time to known down the enemy.
I was playing Rainbow 6 Siege when I started getting hit from a random direction. I flicked 180 degree while getting shot at and headshotted the guy first hit while being almost 1HP. In R6S you get blood on your screen and lose control while getting shot and die really fast, which makes it even harder and more of an accomplishment. We won the round BTW.
Probably when i beat a game in the hardest difficulty, i don't have one in particular but when i finish a game that il like on the hardest difficulty, i feel proud.
My proudest gaming moment? It would have to be when my son was able to play Putt-Putt Enters the Race on his own. I'd been helping him for a while, guiding his hand on the mouse, showing him what to click, what keyboard keys drove Putt-Putt, and we got to the field where our heroic car needed to collect some fruit and vegetables. I told him, "Go, try collecting the fruit." Lo and behold, he could, and he was really happy.

I've been gaming since I was a kid in the early 1990s - had a Genesis, SNES, all those classics - so it felt great to teach
a three-year-old to understand the mechanics of a game to the point that he could play on his own. Sure, he's taken up Minecraft and similar games since, but I like to think that his adventures with a 30-year-old point and click game helped give him the hand-eye coordination he needed for more advanced games.