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Biggest? I'd say Diablo 2. Played it in 2008 after being hit with the hype all those years, been wanting to play it for several years as a result, went into it with the idea that it's an RPG and... Utter crap imho. And the fact that I played it shortly after Divine Divinity, which in my view takes that ARPG recipe and actually does it right, made it even worse, since D2 to me is doing it wrong in pretty much every way. But LoD at least made it playable, barely, and I set my mind on finishing it and did so, albeit basically as a chore, if not even a sort of punishment.

Others?

Quest for Glory 4 (let's not even mention 5, read one review back in the day and knew I'd never want to touch that). Enjoyed 2 so much, 3 nearly so as well, and then when I started 4 I just... couldn't push through it. Tried, but just couldn't put up with how it had been changed.

Fallout 2. Another one I dove into, quite some time after release, 2004 or 2005, after having it strongly recommended from all sides and I just couldn't push through. Really tried and tried, kept pushing forward through the world put me off completely, the character development, the combat, the weapons, but eventually it was too much to bother with and I dropped it.

Two Worlds 2. Honestly liked the first one, all about exploration and the power trip... And then all of that was taken away in the second basically. It was a sum of what was wrong with the first one without what was right.

Larry 8. Ok, so I wasn't expecting something that good from it, but I was at least expecting something funny, and an (adult-ish) adventure game, not... whatever the heck that pile of crap was.

Maybe also System Shock 2. Another case of diving into it several years after release, after all the hype, and being completely put off, struggling to push through but eventually just being too much and giving up. Maybe less of a disappointment than the rest though, because I recognized that it was exactly what it should be, but that I couldn't cope with that kind of game, so recognize the objective quality but with that atmosphere and that style of gameplay, it was not at all for me. Probably my fault for trying it then.
Wolfenstein the New Order

To save space, see my comments in the games finished thread:
https://www.gog.com/forum/general/games_finished_in_2020/post198

The PS3 Uncharted Trilogy

I have whined about these games extensively but in short the games get better each successive entry but the best game is still only decent. Since I did not get a PS3 until 2015 I had some very high hopes for these games (I bought Uncharted and Resistance on the same trip to the store in the hopes of loving Uncharted and seeing why Resistance was not accepted great on launch) but the games are severely lacking as far as adventure/platforming are concerned and feel much more like shooting games. Not good shooting games, mind you, just shooting games. Maybe I should not have been fooled by all the reviews I read and watched that talked really well of them, but the games are also so full of contrivances and half baked gameplay mechanics that I often wonder if we are even playing the same games. SImilar posts from the game finished threads:
https://www.gog.com/forum/general/games_finished_in_2015/post1218
https://www.gog.com/forum/general/games_finished_in_2018/post267
https://www.gog.com/forum/general/games_finished_in_2018/post283

The Legend of Zelda: Skyward Sword

This game is not half as bad as the other games here but it really is a huge let down since I played this after: an initial positive run through about a quarter of the game that ended after years of inactivity and my console crashing; Breath of the Wild helped reignite my love of gaming.

The story in this game is actually kind of aggravating and ends with one of the less well handled time travel gimmicks I have seen. Well, actually, time travel is rarely handled well... it's still a pretty bad one. On the system I did beat the game on the controls did not work well at all and made the game that much more tiresome. There were lots of quests that felt utterly pointless, even using in game logic they were utterly devoid of sense (you go on a completely unfun fetch quest simply because on the great big guardian critters just felt like dicking you around and that is it). The fact that the dungeons are the overworld really does not help things and I one of the main reasons I did beat the game was all the time I had to stay indoors earlier in the year. Every play session feels tiresome and it lacks a lot of the qualities I look for in a Zelda game being a pressing main quest that gives me room to breathe and take the game at my own pace. You have to beat so much of this game before it even opens up that much to the point I did not care anymore and just wanted it to be over. Oh, and since there is so little of the world that is not basically a dungeon exploration for fun basically does not happen outside of the cloud sea, sky thing and that is even more limited than Wind Waker's Great Sea. Top it all off with the personal problem of me not liking dungeons and this game let me down in an otherwise (except Majora's Mask) great series.

Radiant Historia

I cannot even remember why I do not like this game, aside from the utterly unenjoyable final boss fight and the fact that I am pretty sure something went wrong with it and it is keeping me from getting the better ending. That said, I was really looking forward to it.

Bravely Default

I have not finished this game and I doubt I ever will. I hate, hate, hate the way the game dicks you around with the story structure and forcing you to replay the game again and again. This was not fun, this was not cool, and the good but still kind of annoying dialogue does not sweeten the deal. The game was incredibly fun but the grind of it (which some see as the point) killed my enthusiasm for the game and I have tried a few times to actually muscle through it but I can't. I hear Bravely Second is better at not making you replay the game again and again but I am not sure I'll ever give it a try.
Post edited December 28, 2020 by AnimalMother117
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Hmm, I didn't know i can mention more than one.
So here it is a typical console overhyped game: Halo

For years console kids repeated how wonderful this game is.
When I tried it out it just felt like an average shooter nothing special and the model styles are even below average. I still think when I look at them , these models still look lame and with the colors/effects they give a plastics feeling.

So these console gamers tend to way overhype their games, when in reality Halo was maybe the first shooter they could play with a controller. They just couldn't compare it to the similar shooter games on the pc and at first of its kind it got hyped, good job Bungie team, but the game was average at best.
Rome: Total War, and Medieval 2 Total War to a lesser extent (they improved the economy a little in M2TW)

They changed so many mechanics from Medieval: Total War and while it improved realism on the campaign map it made for a much less enjoyable game. Also the economy was boring and you could win battles easily with very boring standard medium-strength units which meant that all the fun of aiming for those late buildings was taken out of the game. In MTW you could try and get gold armour gold weapon incredibly strong Swiss Pikemen units by constructing the right buildings in the right province which was a lot of fun.

Unfortunately it is really difficult to get MTW running nowadays on modern hardware/OS stacks - I have the CDs still but last time I tried to get it running I failed miserably.
Post edited December 28, 2020 by lupineshadow
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Orkhepaj: So these console gamers tend to way overhype their games, when in reality Halo was maybe the first shooter they could play with a controller.
007 Goldeneye (Nintendo 64) says hi!

Same with the Metroid Prime series.
low rated
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Orkhepaj: So these console gamers tend to way overhype their games, when in reality Halo was maybe the first shooter they could play with a controller.
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dtgreene: 007 Goldeneye (Nintendo 64) says hi!

Same with the Metroid Prime series.
is that easily playable with controller? cause halo had this shield system to help bad console aim out
Post edited December 28, 2020 by Orkhepaj
As this is opinion based I won't dispute any of those. I think you're right on pretty much al the ones I've played here with one exception.

How does Ocarina not have a final dungeon? I'm not going to fan-boy out and argue Zelda equals instant perfection but I distinctly remember the final dungeon. It's split into eight sections(I think it's eight) corresponding to the themes of all the previous dungeons. Are you saying it didn't count because it reuses elements? I feel that's what most final dungeons do. Take every item and skills you received over the course of the game and make you use all of it together. I'm not debating if you think it was a good or bad dungeon. Just trying to understand your perspective on why it's not a true final dungeon.

I haven't replayed Majora in forever and so can't recall the final dungeon.


*edit :fixed spelling and grammar
Post edited December 28, 2020 by Mplath1
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Mplath1: How does Ocarina not have a final dungeon? I'm not going to fan-boy out and argue Zelda equals instant perfection but I distinctly remember the final dungeon. It's split into eight sections(I think it's eight) corresponding to the themes of all the previous dungeons. Are you saying it didn't count because it reuses elements? I feel that's what most final dungeons do. Take every item and skills you received over the course of the game and make you use all of it together. I'm not debating if you think it was a good or bad dungeon. Just trying to understand your perspective on why it's not a true final dungeon.
It didn't feel like a proper dungeon. In particular, you don't have a maze to explore, and you don't have the standard dungeon items (map, compass, boss key, some dungeon specific item). You don't have this monstrous area to explore; rather, there's just a few separate areas that only have one or two rooms each.

Also, my favorite dungeon (the water temple) has no representation there; there's no water area in the castle at all. Hence, the dungeon didn't feel like it was using all the items and skills I found throughout the game.

By "final dungeon", I'm more thinking along the lines of what the first 3 Zelda games had.

I note that Link's Awakening also had this issue; I also note that that particular game is the start of the heavy puzzle focus (rather than combat focus) that would appear later in the series, and also the start of having to do various overworld quests before each new dungeon (as opposed to just having to explore the world).

(Zelda 2's final dungeon, while it may have lacked some of those traits, at least felt like a proper final dungeon, and the dangerous path to it (probably the most difficult overworld section of any Zelda game, or at least one of the most difficult) helps here.)

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Mplath1: I haven't replayed Majora in forever and so can't recall the final dungeon.
Final "area" of Majora's Mask:
* There are 4 sub-areas you can attempt. Each is based off one of the earlier dungeons and uses a different form of Link (the one for Stone Tower Temple has you fighting enemies (presumably, though it's not forced) as human link). Each has a piece of heart, and a child asking for masks. These areas are all very small, just like the branches of OoT's final castle.
* If you've found every other mask, completing all of these areas allows you to claim the Fierce Deity's Mask (though you need to beat the game for it to save).
* If you don't care about the mask, you can skip these sub-areas entirely, and go straight to the final boss (who's actually balanced to be fought without this item, unlike Zelda 1's Ganon, who you *need* one of the dungeon's treasures to beat).
* Of note, there's no time limit for this part of the game; the clock disappears when you reach this area, and will only re-appear if you play the Song of Time to restart the cycle (which sends you back out of the dungeon).
* (One annoying thing: You have to wait until midnight of the 3rd day to access the final dungeon, and temporal fast travel can't take you past 6pm of that day.)
Post edited December 28, 2020 by dtgreene
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Lord_Kane: I finally find someone who agrees with me on this, You mention this anywhere in the C&C community and they will drive you out with pitchforks, hell a guy blocked me after saying "TS saved my family! how dare you!"
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morolf: I don't know, I can't believe it's that uncommon a sentiment, imo the flaws were pretty obvious, all the more so when compared with other major RTS games released in about 1998-2000, like Starcraft or Age of empires 2.
Have to admit though that I only played Tiberian Sun in Multiplayer once, and that was in its unpatched state. I think some of the most glaring imbalances (like the NOD artillery being so strong and accurate that any ground assault against them was suicidal) were later somewhat mitigated in a patch.
It is, the C&C community after EA's fuck up with several other C&C games developed stockholm's syndrome about "the westwood era" (despite the fact that TS was the first C&C under EA's watch but lets not get facts in the way of our hero worship.) It become even worse after the percieved failings of C&C 3, but yeah I ain't being hyperbolic, maybe its calmed down in the last few years, but I have pretty much left the C&C community behind me....
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Lord_Kane: It is, the C&C community after EA's fuck up with several other C&C games developed stockholm's syndrome about "the westwood era" (despite the fact that TS was the first C&C under EA's watch but lets not get facts in the way of our hero worship.) It become even worse after the percieved failings of C&C 3, but yeah I ain't being hyperbolic, maybe its calmed down in the last few years, but I have pretty much left the C&C community behind me....
Well, tbh I wouldn't know about the later games, because Tiberian Sun disappointed me so much I pretty much lost interest in the franchise (have only played Tiberian Dawn, the original Red Alert, and Tiberian Sun). If I understand correctly, the series ended pretty disastrously, with Tiberian Twilight being a major disappointment in both story and gameplay. But I don't think retroactive nostalgia for Tiberian Sun is objectively justified. If it hadn't been a sequel to the original Command and Conquer, the game would be totally forgotten imo, because it just didn't rise above mediocrity in many areas (even graphics weren't that great by the time of release, some units like cyborgs just looked weird imo).
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Lord_Kane: It is, the C&C community after EA's fuck up with several other C&C games developed stockholm's syndrome about "the westwood era" (despite the fact that TS was the first C&C under EA's watch but lets not get facts in the way of our hero worship.) It become even worse after the percieved failings of C&C 3, but yeah I ain't being hyperbolic, maybe its calmed down in the last few years, but I have pretty much left the C&C community behind me....
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morolf: Well, tbh I wouldn't know about the later games, because Tiberian Sun disappointed me so much I pretty much lost interest in the franchise (have only played Tiberian Dawn, the original Red Alert, and Tiberian Sun). If I understand correctly, the series ended pretty disastrously, with Tiberian Twilight being a major disappointment in both story and gameplay. But I don't think retroactive nostalgia for Tiberian Sun is objectively justified. If it hadn't been a sequel to the original Command and Conquer, the game would be totally forgotten imo, because it just didn't rise above mediocrity in many areas (even graphics weren't that great by the time of release, some units like cyborgs just looked weird imo).
Yeah you arent the only one I know who lost all interest in C&C because of TS.
alot of it felt unfinished and rushed or just plainly badly designed.
Strange, why is the first cnc better ?
For me TS is way better.
Might no.9. Yes, I fell for the trap too. Lots of promises and a final game who failed to learn anything since the late '80s, being actually far worse than Mega Man 1.
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Lord_Kane: Yeah you arent the only one I know who lost all interest in C&C because of TS.
alot of it felt unfinished and rushed or just plainly badly designed.
It was definitely very unbalanced, like they hadn't even properly tested it in multiplayer. I also didn't like the tonal shift compared to Tiberian Dawn, which had been a comparatively "realistic" game with mostly real-life military technology like tanks etc. The mechs and all that sci-fi stuff in Tiberian Sun gave it a totally different feeling and imo removed a lot of the attraction of the setting.
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Lord_Kane: Yeah you arent the only one I know who lost all interest in C&C because of TS.
alot of it felt unfinished and rushed or just plainly badly designed.
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morolf: It was definitely very unbalanced, like they hadn't even properly tested it in multiplayer. I also didn't like the tonal shift compared to Tiberian Dawn, which had been a comparatively "realistic" game with mostly real-life military technology like tanks etc. The mechs and all that sci-fi stuff in Tiberian Sun gave it a totally different feeling and imo removed a lot of the attraction of the setting.
Yeah I like mechs and sci-fi but the TD -> TS change was way too jarring, we needed a intermediate game to build up the universe to that point in my opinion.

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Orkhepaj: Strange, why is the first cnc better ?
For me TS is way better.
I was never implying the first C&C was the better game it had its own flaws as well, to me C&C 3 is the one of the best, my absolute favorite being split between Red Alert and Red Alert 2.