Posted April 25, 2016
Sarisio: But they had much lower endurance than that of the final boss. They were more like glass cannons, while actual superbosses have endurance far exceeding that of storyline bosses.
FF 7 was much bigger in scope, it didn't have absurd level-up mechanics (like with Espers in FF6), it didn't have such big bugs like FF6 had and FF7 actually provided some challenge... sometimes... but still more than FF 6. Also Sephiroth is quite an attractive character, some players, men and women alike, even had a crush on that virtual anti-hero. And who is Kefka? Just some clown? If to speak about megalomaniacs, Queen Brahne from FF IX was a much more interesting character.
Omega certainly does have endurance; just look at its defense! (Just try to kill Omega without using lightning attacks or any other attack that ignores defense.) dtgreene: Furthermore, it was definitely not more polished than FF6; the graphics look considerably worse, load times are considerably worse than in FF6 SNES, and who thought Knights of the Round was balanced? (It's far worse, from a balance perspective, than FF6 Ultima.) Also, the minigames were clearly not polished and also felt like they did not belong in an RPG.
Sarisio: Graphics had specific "super deformed" style, which could scare away some people, but otherwise they are fine. Akso you weren't getting KotoR until the very end of the game, and even then you should know where to find it. FF 6 gave you Atma (Ultima) Weapon in 1st World in a place, it is hard to skip it, and it allowed you to do 9999 damage so early on. There was only one truly mandatory minigame in FF7, the rest could be skipped or completed/failed in whatever careless way. It was FF8, which threw one obnoxious mini-game on you after another, while heavily punishing you for playing actual game. FF 7 was much bigger in scope, it didn't have absurd level-up mechanics (like with Espers in FF6), it didn't have such big bugs like FF6 had and FF7 actually provided some challenge... sometimes... but still more than FF 6. Also Sephiroth is quite an attractive character, some players, men and women alike, even had a crush on that virtual anti-hero. And who is Kefka? Just some clown? If to speak about megalomaniacs, Queen Brahne from FF IX was a much more interesting character.
FF6 Atma Weapon does not allow you to do 9999 damage early on. You can get the weapon around mid-game, but it isn't that powerful at the levels you are likely to be at that point. In fact, spells will generally be more powerful, especially once you get the Ultima spell. It's only at extremely high levels that the Atma Weapon can deal 9999 damage.
FF7 has many mandatory minigames; the motorcycle sequence, the snowboarding sequence, the submarine fight (and you have to wait it out if you aren't able to complete it early; the original PC version doesn't even allow you to quit during it), and, of course, sequences like the CPR sequence (which makes *no* sense in a game where there is healing magic available to the player).
Also, FF7 is smaller in scope than FF6; there's only one world, and the game is linear throughout. FF6 has 2 worlds, and the game actually opens up in the second world, allowing you to explore it instead of being strung along with the plot. Also, FF7 never gives you a proper 4 character party; the game, for whatever reason, limits you to only 3 characters. Reducing the party size really does make the game feel less epic and smaller in scope (Chrono Trigger has this issue, but that's not as much of a problem there because the game isn't in a sequence of what were previously epic games).
There's also a lack of effect variety. All FF7 summons do damage; that's not the case in FF6, which had some with interesting non-damage effects (like Golem, Unicorn, and Starlet). FF7 has some non-damaging limit breaks, but they tend to be either low-level or on a character the game doesn't let you use after a certain point in the game. (That's another issue; FF7 punishes you for progressing through the game.)
With respect to KotR, you don't even need to be on the last disk to get it; I got it while still on Disk 2. Also, that spell *alone* is enough to shred the game's balance to pieces; no single ability in FF6 or earlier, by itself, is *that* powerful. (Even FF2's Blood Sword needs high Strength to get reasonable accuracy.)
With regards to the leveling system, FF7's level up mechanics are still worse than FF5's. In FF7, if you want the maximum possible HP, you basically need to consult a table to tell whether you need to re-load the level up. (Higher HP is not necessarily better here.) In FF5, you don't have to worry about it; HP is solely determined by base Vitality, which in turn is solely dependent on current Job and Level (and, for Freelancer/Mime *only*, other jobs you've mastered). I actually would prefer FF2's level up system to FF7's.